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1
A communicative community of agents
In: Lingua Posnaniensis. - Poznań : PTPN 54 (2012) 1, 77-87
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OLC Linguistik
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2
Mac's Fiesta: A Foreign Language Game for the Sifteo Platform
In: Computer Engineering (2012)
Abstract: Mac’s Fiesta is a Spanish learning game designed on the Sifteo gaming platform for children ages four and up. The Sifteo gaming platform provides a new way of interacting with computers by giving users a set of tangible and interactive cubes. Each Sifteo cube has a clickable colored screen and can sense motion and adjacent blocks. Games on this platform are designed to encourage the development of core thinking skills. This project aims to explore how Sifteo cubes can be used for language learning as well as observe how effective they are as educational tools.
Keyword: and Multicultural Education; Bilingual; education; foreign language; human computer interaction; Multilingual; Other Computer Engineering; sifteo; spanish; video game
URL: https://digitalcommons.calpoly.edu/cpesp/59
https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=1065&context=cpesp
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3
An algorithm for active learning of lexicographic preferences
In: DA2PL 2012: from Multiple Criteria Decision Aid to Preference Learning ; DA2PL 2012 -- Mons (Belgium) -- November 15-16, 2012 ; https://hal.archives-ouvertes.fr/hal-00826432 ; DA2PL 2012 -- Mons (Belgium) -- November 15-16, 2012, 2012, Belgium. pp.115-122 (2012)
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4
Game semantics and parsing context-free lambda-grammars ; Jeux de typage et analyse de lambda-grammaires non-contextuelles
Bourreau, Pierre. - : HAL CCSD, 2012
In: https://tel.archives-ouvertes.fr/tel-00733964 ; Informatique et langage [cs.CL]. Université Sciences et Technologies - Bordeaux I, 2012. Français (2012)
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5
Allocation of Divisible Goods under Lexicographic Preferences ...
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6
Qualitative Decision Making Under Possibilistic Uncertainty: Toward more discriminating criteria ...
Weng, Paul. - : arXiv, 2012
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7
Sind Medien Kanäle? Ist Kommunikation Informationstransport? Das mathematisch/ technische Kommunikationsmodell und die sozialwissenschaftliche Kommunikationsforschung
In: Die Natur der Gesellschaft: Verhandlungen des 33. Kongresses der Deutschen Gesellschaft für Soziologie in Kassel 2006. Teilbd. 1 u. 2 ; 1044-1059 ; Kongress "Die Natur der Gesellschaft" ; 33 (2012)
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8
Digital Game als 'Übungen zum richtigen Leben': eine soziologische Erkundung vom Ludischen bei Adorno
In: 01/2009 ; Working Papers kultur- und techniksoziologische Studien ; 38 (2012)
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9
Digital Games for Language Learning: from Hype to Insight?
In: World Languages and Literatures Faculty Publications and Presentations (2012)
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