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1
Examining the challenges for legal interpreters in New Zealand courtroom settings
Wang, Ding-Yi (Danny). - : Auckland University of Technology, 2014
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2
An Interview with APPLE Lecture Speaker Professor Alister Cumming
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3
Strategic Competence and L2 Speaking Assessment
Seong, Yuna P.. - 2014
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4
Reflections on TCCRISLS 2014: Roundtable on Learning-Oriented Assessment in Language Classrooms and Large-Scale Assessment Contexts
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5
Exploring Language Assessment and Testing: Language in Action
Voss, Erik. - 2014
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6
The Conceptualization and Operationalization of Diagnostic Testing in Second and Foreign Language Assessment
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7
Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games
Abstract: James Paul Gee’s Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games not only offers a comprehensive theoretical framework that can be used to analyze discourse, video games, and action, but also explores the underlying commonalities that unite these seemingly disparate domains. The root of Gee’s theory is that “conversations” are not limited to talk, but also include text and action (what he calls “conversations with the world”). In life, humans have conversations with the world by taking on various identities (avatars) and “playing” as themselves through their interactions. Readers, too, interact with text by conversing with it in their minds, gleaning what they see as relevant based on the objectives of their avatars. Gee argues that video games, as a new multimodal communicative form, ought to be granted the same consideration that literary critics have given to texts and discourse analysts have given to discourse. Video games, like other forms of communication, involve interaction and turn-taking: A player performs an action in a game, and the game responds. Throughout this book, Gee weaves together illustrative examples from history and experience, images and analyses of video games, segments of classroom discourse, and even excerpts from literature and poetry to support this expansive framework.
Keyword: Applied linguistics; Discourse analysis; Education; Linguistics; Video games
URL: https://doi.org/10.7916/D8X929WN
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8
Perceptions of the value and uses of English among university English majors in Taiwan
In: http://rave.ohiolink.edu/etdc/view?acc_num=osu1419959736 (2014)
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9
“Be Live 3D” — A Triple Layer Networked Clouded Semantic 3D Modeling ...
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10
Editorial ...
Chandra, Saurabh. - : figshare, 2014
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11
“Be Live 3D” — A Triple Layer Networked Clouded Semantic 3D Modeling ...
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12
Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games ...
Heil, Catherine Regina. - : Columbia University, 2014
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13
Teachers' attitudes towards and uses of translanguaging in English language classrooms in Iowa
In: Graduate Theses and Dissertations (2014)
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14
Exploring Language Assessment and Testing: Language in Action ...
Voss, Erik. - : Columbia University, 2014
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15
The Conceptualization and Operationalization of Diagnostic Testing in Second and Foreign Language Assessment ...
Han-Ting Liu, Heidi. - : Columbia University, 2014
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16
Strategic Competence and L2 Speaking Assessment ...
Seong, Yuna P.. - : Columbia University, 2014
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17
Reflections on TCCRISLS 2014: Roundtable on Learning-Oriented Assessment in Language Classrooms and Large-Scale Assessment Contexts ...
Han-Ting Liu, Heidi. - : Columbia University, 2014
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18
An Interview with APPLE Lecture Speaker Professor Alister Cumming ...
Lin, Rongchan; Seong, Yuna P.; Box, Catherine Marie. - : Columbia University, 2014
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19
Letramentos digitais na formação de licenciandos em Letras da UTFPR
Santos, Michelle Regina Alves dos. - : Universidade Tecnológica Federal do Paraná, 2014. : Curitiba, 2014. : Departamento Acadêmico de Comunicação e Expressão; Departamento Acadêmico de Línguas Estrangeiras Modernas, 2014
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20
On not Taking Language Inequality for Granted: Hymesian Traces in Ethnographic Monitoring of South Africa’s Multilingual Language Policy
In: GSE Faculty Research (2014)
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