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An drámaíocht aistrithe faoin spotsolas
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In: Murphy, Jamie orcid:0000-0002-3648-1868 and Mac Murchaidh, Ciarán orcid:0000-0002-4688-7300 (2021) An drámaíocht aistrithe faoin spotsolas. Leabhar Breac, pp. 97-119. ISBN 978-1-913814-15-1 (2021)
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The Barbarian and the cart: law, citizenship and linguistic identity in Irish macaronic verse
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In: Costello, Róisín Áine orcid:0000-0002-8008-1191 (2021) The Barbarian and the cart: law, citizenship and linguistic identity in Irish macaronic verse. Law & Humanities, 15 (2). pp. 219-244. ISSN 1752-1483 (2021)
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The place of foreign languages in the Irish education system: towards a more strategic approach
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In: Bruen, Jennifer orcid:0000-0002-9279-2978 (2021) The place of foreign languages in the Irish education system: towards a more strategic approach. In: Lanvers, Ursula, Thompson, Amy and East, Martin, (eds.) Language Learning in Anglophone Countries: Challenges, Policies, Ways Forward. Palgrave Macmillan, Cham, Switzerland, pp. 37-52. ISBN 978-3-030-56653-1 (2021)
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WALS Online Resources for Irish
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: Max Planck Institute for Evolutionary Anthropology, 2021
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WALS Online Resources for Irish (Munster)
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: Max Planck Institute for Evolutionary Anthropology, 2021
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WALS Online Resources for Irish (Donegal)
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: Max Planck Institute for Evolutionary Anthropology, 2021
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WALS Online Resources for Irish Sign Language
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: Max Planck Institute for Evolutionary Anthropology, 2021
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The 3Cs model: Designing an online language community for overseas Irish learners through connection, communication and collaboration
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‘New speakers’ on Irish language community radio: new understandings of linguistic variation on Raidió na Life
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Articulating minority language value in diverse communities: The case of compulsory Irish language education
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Glottolog 4.4 Resources for Early Irish
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: Max Planck Institute for Evolutionary Anthropology, 2021
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Glottolog 4.4 Resources for Middle Irish (10-12th century)
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: Max Planck Institute for Evolutionary Anthropology, 2021
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Glottolog 4.4 Resources for Irish Sign Language
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: Max Planck Institute for Evolutionary Anthropology, 2021
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Glottolog 4.4 Resources for Irish
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: Max Planck Institute for Evolutionary Anthropology, 2021
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The Oxford Alamanac for the Year of Our Lord 1703 ; with Irish grammar and prosody in Latin and Irish ...
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Why Parents Chose to Send Their Children to Irish-Medium Immersion Preschools: learning from parental choice strategies in Celtic countries
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In: Articles (2021)
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Situated Immersive Gaming Environments for Irish Language Learning
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In: Doctoral (2021)
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Abstract:
In this thesis, three cycles of design based research are outlined, implementing a situated immersive virtual reality game for Irish language learning. It was undertaken in order to investigate a potential technological solution to improve the limited number of daily Irish adult speakers in Ireland, 3%. It examines the intersection between game based learning, Irish language learning and virtual reality technology and the methodological approach undertaken follows a design based research paradigm. The research focus is on motivation and anxiety through interaction with a virtual reality game. It offers several contributions to current literature including: The utilisation of the Second Language (L2) self-system system of motivation within a design based research methodological approach. The study disseminates the results of three cycles of a design based research experiment. It found an increase in vocabulary retention, reduction in anxiety towards Irish and a significant increase in attitudes towards learning Irish. It also highlights learner’s experience of a immersive situated game to learn Irish. The first case study was conducted with 7 participants from TU Dublin’s game design programme. This was a pilot study which confirmed the questionnaires and game design direction of the thesis moving forward. The results led to a redesign of the game following quantitative and qualitative feedback from participants. The second case study was conducted with 13 participants from TU Dublin’s Irish language classes. There were no statistically significant results found, however, there was a large reduction in the mean for Irish language anxiety and Irish language self confidence in participants after engaging with the virtual reality game. The results led to a redesign of the game following the quantitative and qualitative feedback from participants. In the third case study there were 10 participants from Marino Institute of Education. Statistically significant results were found with a 21% increase in vocabulary retention alongside a decrease in Irish language anxiety and an increase in attitudes towards iilearning Irish. Focus groups of the participants are explored through thematic analysis in order to corroborate the quantitative data. Participants validated the quantitative analysis and illustrated how the design of the VR game aided their motivation and vocabulary retention. The thesis concludes by providing a summary of the research questions and the results obtained and gives game design recommendations for future immersive situated games for Irish language learning.
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Keyword:
and Cultures; design based research; Ireland; Irish adult speakers; Irish language learning; Other Arts and Humanities; Other Languages; situated immersive virtual reality game; Societies; technological solution
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URL: https://arrow.tudublin.ie/cgi/viewcontent.cgi?article=1034&context=tourdoc https://arrow.tudublin.ie/tourdoc/35
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"Our Gaelic Department": The Irish-Language Column in the New York Irish-American, 1857-1896
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