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1
Task complexity and grammatical development in English as a second language
Ma, Yuan (S30232); Kawaguchi, Satomi (R7941). - : Footscray, Vic., Australian International Academic Centre, 2019
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2
How recorded audio-visual feedback can improve academic language support
Kawaguchi, Satomi (R7941); Di Biase, Bruno (R7581); Cavaleri, Michelle R.. - : Wollongong, N.S.W., University of Wollongong, 2019
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3
Early development and relative clause constructions in English as a second language : a longitudinal study
Kawaguchi, Satomi (R7941); Yamaguchi, Yumiko. - : Netherlands, John Benjamins Publishing, 2019
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4
Early lexical and grammatical development of English in Indonesian kindergarten children
Hardini, Isriani (S33656); Kawaguchi, Satomi (R7941); Reid, Carol (R8461). - : Malaysia, International Islamic University Malaysia, 2019
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5
Similarities and differences between simultaneous and successive bilingual children : acquisition of Japanese morphology
Itani-Adams, Yuki; Iwasaki, Junko; Kawaguchi, Satomi (R7941). - : Footscray, Vic., Australian International Academic Centre, 2017
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6
Development of relative clause constructions in English L2
Yamaguchi, Yumiko; Kawaguchi, Satomi (R7941). - : Sydney, N.S.W., Australian International Academic Centre, 2016
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7
Synchronous CMC e-tandem learning in Japanese as a second language : linguistic environment and language development
Kawaguchi, Satomi (R7941). - : U.S., Academic Star Publishing, 2016
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8
Designing HTML5 LexiFunII : Japanese learning can be fun for all
Kawaguchi, Satomi (R7941); Di Biase, Bruno (R7581); Karliychuk, George (R18631); Steele, Peter (R18637). - : Singapore, Global Science and Technology Forum, 2016
Abstract: This paper aims to describe designing of second language learning app we named LexiFun, which includes language games for vocabulary and grammar learning with an emphasis on listening comprehension and its connection with writing. Our focus for LexiFun's pedagogical purpose is presently on Japanese although LexiFun has also modules for Chinese, Italian and Spanish. Students learning second languages the world over, as other digital generation young people, easily engage in multi-tasking, e.g., text-messaging while talking to friends or listening to a lecture, by taking advantage of smart phones among other mobile communication devices. Since most young people play e-games regularly (and some are addicted to them), there is a rapidly growing interest in exploring the potential of e-games in education to motivate and inspire young students. Based on the current issues and problems in learning Japanese as a second language (L2) at Western Sydney University, we are developing a LexiFunII version in HTML. We are designing two streams within LexiFun to cater for two distinct sub-groups of learners of Japanese: Kanji-background students and non Kanji-background students. Kanjis are Chinese characters introduced to Japanese writing. Non-Kanji background students are not familiar with Kanji while Kanji-background students already know Chinese characters and their meanings. The latter group, mainly Chinese background students, naturally tend to associate the Kanjis used in Japanese with their current knowledge of these characters, linked to sound representation and pronunciation in their Chinese L1. This generates specific learning problems requiring specific attention since the existence of these two groups within the same classroom presents a challenge for the teachers of Japanese L2. Though LexiFun is a self-learning language learning app, played individually, it can also be used to inspire interaction with classmates (e.g., competing on speed for completing tasks and scores for the correct answers). Our pedagogical goal in designing this App is to enter specifically for the learning needs of these two groups. Our study points towards significant new directions for game design, assessment and teacher training, which present key challenges and opportunities for language education today (e.g., Li, Lin & Boyer 2009, Kawaguchi and Watkins 2015).
Keyword: 200401 - Applied Linguistics and Educational Linguistics; 930199 - Learner and Learning not elsewhere classified; educational technology; Japanese language; mobile apps; second language acquisition
URL: http://handle.uws.edu.au:8081/1959.7/uws:35791
http://globalstf.org/conference/9th-annual-international-conference-on-computer-games-multimedia-allied-technologies-cgat-2016/
https://doi.org/10.5176/2251-1679_CGAT16.6
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9
Bilingual development of Malay and English : the case of plural marking
Mohamed Salleh, Rabiah T. A. (S31396); Kawaguchi, Satomi (R7941); Jones, Caroline (R8989). - : Malaysia, Universiti Putra Malaysis, 2015
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10
The development of Japanese as a second language
Kawaguchi, Satomi (R7941). - : Italy, European Second Language Association, 2015
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11
The development of English as a second language
Yamaguchi, Yumiko; Kawaguchi, Satomi (R7941); Di Biase, Bruno (R7581). - : Italy, European Second Language Association, 2015
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12
Development of English lexicon and morphology in 5-year-old Serbian-English bilingual children attending first year of schooling in Australia
Kawaguchi, Satomi (R7941); Medojevic, Lucija (S24986). - : China, Nanjing University Press, 2015
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13
Il contributo didattico delle tecnologie digitali all’acquisizione delle lingue straniere ; (Aligning the pedagogical use of digital technologies and SLA)
Kawaguchi, Satomi (R7941). - : Italy, Associazione Italiana di Linguistica Applicata, 2015
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14
Connecting CALL and second language development : e-tandem learning of Japanese
Kawaguchi, Satomi (R7941). - : Italy, European Second Language Association, 2015
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15
Processability theory, question constructions and vocabulary learning in English L2
Kawaguchi, Satomi (R7941). - : China, Nanjing University Press, 2015
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16
Oosutoraria Nihongo Kyooiku Kenkyuu Saizensen Oyobi Shoorai no Tenboo ; (Japanese language education in Australia : development and challenges)
Kawaguchi, Satomi (R7941); Liu, Xiangdong (R8067). - : Japan, Society for Teaching Japanese as a Foreign Language, 2015
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17
ソーシャルネットワークキング Bebo を使った日本語学習環境のデザインと恊働学習促進の試み ; (Designing a Japanese learning environment for peer learning using the social networking service BEBO)
Fukui, Nagisa; Kawaguchi, Satomi (R7941). - : Singapore, National University of Singapore, 2015
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18
Mobile games for L2 learning : student and teacher perspectives
Kawaguchi, Satomi (R7941); Watkins, Jerry. - : U.S., Common Ground, 2015
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19
Argument structure and lexicon : cross-linguistic studies in English L2 and Japanese L2
Kawaguchi, Satomi (R7941); Di Biase, Bruno (R7581). - : Japan, JSLS, 2013
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20
The relationship between lexical and syntactic development in English as a second language
Kawaguchi, Satomi (R7941). - : Sweden, Lund University, 2013
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