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The Internet of Things : and its implications for learning beyond the classroom
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The Internet of Things : and its implications for learning beyond the classroom
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Making Asian learners talk : encouraging willingness to communicate
Vongsila, Vatsana; Reinders, Hayo. - : AGE Publications for Southeast Asian Ministers of Education Organisation (SEAMEO), Regional Language Centre (RELC), 2016
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Making Asian learners talk : encouraging willingness to communicate
Vongsila, Vatsana; Reinders, Hayo. - : AGE Publications for Southeast Asian Ministers of Education Organisation (SEAMEO), Regional Language Centre (RELC), 2016. : Unitec Institute of Technology, 2016. : National University of Laos, 2016
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Supporting Language Learning on the Move. An evaluative framework for mobile language learning resources.
Reinders, Hayo; Pegrum, Mark. - : London: Taylor & Francis, 2015. : Unitec Institute of Technology, 2015. : University of Western Australia, 2015
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Supporting Language Learning on the Move. An evaluative framework for mobile language learning resources.
Reinders, Hayo; Pegrum, Mark. - : London: Taylor & Francis, 2015
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7
The role of translation in vocabulary acquisition : a replication study
Alroe, Michael John; Reinders, Hayo. - : Eurasian Journal of Applied Linguistics, 2015
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8
Touch and gesture-based language learning. Some possible avenues for research and classroom practice
Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014
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A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
Reinders, Hayo; Lakarnchua, Onuma; Pegrum, Mark. - : Bloomsbury Academic, 2014. : Unitec Institute of Technology, 2014. : Chulalongkorn University (Bangkok, Thailand), 2014
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A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
Reinders, Hayo; Lakarnchua, Onuma; Pegrum, Mark. - : Bloomsbury Academic, 2014
Abstract: Mobile learning offers great potential for language teachers to support practice beyond the classroom, to encourage anytime-anywhere learning and to facilitate situated learning (Pegrum, forthcoming). Augmented reality (AR) apps are a type of mobile application that allows users to overlay the physical world with digital information, for example by attaching pictures, text and audio or video. These can be added to particular real-world objects and locations and become available for others to use when using an AR app on their phones. Teachers can use activities with AR to encourage learners to practise their language skills outside the classroom and to share information with other learners and the wider community. Some exciting projects and studies have been carried out (Holden & Sykes 2011) but so far the potential of AR for mainstream language education is only just starting to be explored. In this article we describe an activity in which students had to create a mobile tour for visitors to their campus. We detail the way we designed the activity, its instructions and procedures, as well as the technologies used. We then describe how the students went about completing the activity and their reaction to it. From this we draw some practical implications for language teaching and offer some suggestions for other teachers who may wish to use AR or other mobile learning activities with their students.
Keyword: 130207 LOTE; 130306 Educational Technology and Computing; app design; augmented reality (AR); ESL and TESOL Curriculum and Pedagogy (excl. Māori); language education; learning activities; mobile apps
URL: https://hdl.handle.net/10652/2960
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11
Touch and gesture-based language learning. Some possible avenues for research and classroom practice
Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014. : Unitec Institute of Technology, 2014
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12
Affect and willingness to communicate in digital game-based learning
Reinders, Hayo; Wattana, Sorada. - : Cambridge Journals Online (Cambridge University Press), 2014
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13
Can I say something? The effects of digital game play on willingness to communicate.
Reinders, Hayo; Wattana, Sorada. - : Sponsored by the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2014
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14
Managing affect in online supervision : the use of affective markers in written feedback
Reinders, Hayo; Cho, Minyoung; Lewis, Marilyn. - : New Zealand Studies in Applied Linguistics, 2013
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15
Self-access and independent learning centres
Reinders, Hayo. - : Wiley-Blackwell, 2013
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Managing affect in online supervision : the use of affective markers in written feedback
Reinders, Hayo; Cho, Minyoung; Lewis, Marilyn. - : New Zealand Studies in Applied Linguistics, 2013. : Unitec Institute of Technology, 2013
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17
The effects of aural input enhancement on L2 acquisition
Cho, Meiyoung; Reinders, Hayo. - : University of Hawai‘i, National Foreign Language Resource Center., 2013
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The effects of aural input enhancement on L2 acquisition
Reinders, Hayo; Cho, Meiyoung. - : University of Hawai‘i, National Foreign Language Resource Center., 2013. : Unitec Institute of Technology, 2013
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19
Self-access and independent learning centres
Reinders, Hayo. - : Wiley-Blackwell, 2013. : Unitec Institute of Technology, 2013
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20
Towards a definition of intake in second language acquisition
Reinders, Hayo. - : Isfahan University * Journals System (Iran), 2012
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