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Simple Search
Hits 1 – 13 of 13
1
Agents and Actors Alike: On the Hidden Theatre of Espionage
Stevens, Fraser Morris
. - 2021
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2
Women in White: Performing White Femininity from 1865-Present
Walker, Jonelle
. - 2021
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3
Moving Pain Home: Cultural Production and Performance Out of Black Trauma and Terror
Gray, Leslie Jewell
. - 2020
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4
El Broadway in Spain: Musical Theatre, Cultural Transpositions, and Artistic Process
Reales Gregory, Jose David
. - 2019
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5
Representation of Books and Readers in English Renaissance Drama
Adams, Brandi Kristine
. - 2018
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6
Play Studies: Integrating Drama, Games, and Ludi from the Medieval to the Digital Age
Kelber, Nathan
. - 2017
Abstract:
At first glance, the fact that the English word for drama is “play” must strike the modern reader as odd. Playing is usually an activity we associate with games (or musical instruments), yet this odd linguistic trace is a forgotten marker of how far the modern sense of drama has strayed from its antecedents. This dissertation recovers the historical relationship of drama, play, and games, developing a shared discourse under the rubric of “play studies.” Play is defined in two complementary phenomenological frameworks, methexis and mimesis, to enable scholarship that transcends historical, cultural, and material boundaries. The first chapter engages the linguistic confusion surrounding late medieval drama (with examples from Mankind, cycle plays, and Fulgens and Lucres) and medieval games (The Game and Playe of the Chesse, The Book of Games), arguing that the medieval English view of play can help correct and complicate modern game scholarship. The second chapter takes up this medieval perspective of play-as-methexis and demonstrates its applicability to digital media of the late 20th century with examples from video games like Tetris and Dragon’s Lair. Along the way, this chapter also makes ontological arguments in relation to early computer history, software studies, and media archaeology, advocating that a fuller understanding of games depends on the willingness of humanities scholars to build, hack, and play with media using methods normally reserved for artists and scientists. The final chapter considers the lasting legacy of the medieval play-as-game, particularly how the development of English drama is indebted to the theater buildings that created a space for the sustained collaboration of players with a variety of skills. The final section considers the current state of Shakespeare-as-play, including 21st-century productions, digital video games, and board games.
Keyword:
Digital Humanities
;
Games
;
Library science
;
Literature
;
Media Archaeology
;
Medieval Drama
;
Play
;
Shakespeare
;
Theater history
URL:
https://doi.org/10.13016/M2KW18
http://hdl.handle.net/1903/19464
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7
Forum Theatre as Theatre for Development in East Africa
Warheit, Emily Jane
. - 2017
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8
Towards Cross-Border Hispanic Theatre: Breaking Barriers of Language, Space, and Time - Bilingual Website (English-Spanish) www.hispanictheatre.org
Morales Chacana, Lina J.
. - 2013
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9
Erotic Language as Dramatic Action in Plays by Lyly and Shakespeare
Knoll, Gillian
. - 2012
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10
Sawing the Air Thus: American Sign Language Translations of Shakespeare and the Echoes of Rhetorical Gesture
Snyder, Lindsey Diane
. - 2009
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11
Teatroxlaidentidad: Un teatro para la memoria
Sicouly, Patricia Mariel
. - 2006
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12
NATIONAL THEATER OR PUBLIC THEATER: THE TRANSFORMATION OF THE THEATRICAL GEOGRAPHY OF WASHINGTON, D.C., CIRCA 1970 - 1990
Oliver, Robert Michael
. - 2005
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13
Theater and Self: Putting Self-Concept Into Play
Yeager, Cynthia Celaine
. - 2004
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