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Age and Gender Differences in Evaluating the Pedagogical Usability of E-Learning Materials ...
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Age and Gender Differences in Evaluating the Pedagogical Usability of E-Learning Materials ...
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The Internet of Things : and its implications for learning beyond the classroom
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The Internet of Things : and its implications for learning beyond the classroom
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The Internet of Things : and its implications for learning beyond the classroom
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Learning to identify and actualize affordances in a new tool
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Haines, Karen. - : the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2015
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Learning to identify and actualize affordances in a new tool
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Haines, Karen. - : the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2015
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Touch and gesture-based language learning. Some possible avenues for research and classroom practice
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Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014
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Touch and gesture-based language learning. Some possible avenues for research and classroom practice
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Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014
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A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
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A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
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A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
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Abstract:
Mobile learning offers great potential for language teachers to support practice beyond the classroom, to encourage anytime-anywhere learning and to facilitate situated learning (Pegrum, forthcoming). Augmented reality (AR) apps are a type of mobile application that allows users to overlay the physical world with digital information, for example by attaching pictures, text and audio or video. These can be added to particular real-world objects and locations and become available for others to use when using an AR app on their phones. Teachers can use activities with AR to encourage learners to practise their language skills outside the classroom and to share information with other learners and the wider community. Some exciting projects and studies have been carried out (Holden & Sykes 2011) but so far the potential of AR for mainstream language education is only just starting to be explored. In this article we describe an activity in which students had to create a mobile tour for visitors to their campus. We detail the way we designed the activity, its instructions and procedures, as well as the technologies used. We then describe how the students went about completing the activity and their reaction to it. From this we draw some practical implications for language teaching and offer some suggestions for other teachers who may wish to use AR or other mobile learning activities with their students.
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Keyword:
130207 LOTE; 130306 Educational Technology and Computing; app design; augmented reality (AR); ESL and TESOL Curriculum and Pedagogy (excl. Māori); language education; learning activities; mobile apps
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URL: https://hdl.handle.net/10652/2960
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Touch and gesture-based language learning. Some possible avenues for research and classroom practice
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Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014. : Unitec Institute of Technology, 2014
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Affect and willingness to communicate in digital game-based learning
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Switching on to digital literacy? : a case study of English language teachers at a Vietnamese university
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Affect and willingness to communicate in digital game-based learning
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Can I say something? The effects of digital game play on willingness to communicate.
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Reinders, Hayo; Wattana, Sorada. - : Sponsored by the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2014
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Switching on to digital literacy? : a case study of English language teachers at a Vietnamese university
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Can I say something? The effects of digital game play on willingness to communicate.
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Reinders, Hayo; Wattana, Sorada. - : Sponsored by the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2014
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Switching on to digital literacy? : a case study of English language teachers at a Vietnamese university
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