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Age and Gender Differences in Evaluating the Pedagogical Usability of E-Learning Materials ...
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Age and Gender Differences in Evaluating the Pedagogical Usability of E-Learning Materials ...
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The Internet of Things : and its implications for learning beyond the classroom
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The Internet of Things : and its implications for learning beyond the classroom
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The Internet of Things : and its implications for learning beyond the classroom
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Abstract:
It is estimated that by 2020 there will be over 50 billion connected devices. This will go beyond cellphones and computers, to include objects such as cars, household appliances, and – as the technology improves – clothes, utensils and all manner of everyday items. What does this have to do with language learning? As with computers and mobile technologies, the implications and uses of these developments for educators and learners may not be obvious, but they are likely to be significant. In this talk I will describe the Internet of Things from a pedagogical point of view, give some examples of emerging implementations and research, and propose three areas of potential impact on our field clustered around affordances relating to mobility, augmentation and ubiquity. I will conclude by identifying possible benefits and drawbacks for teachers and learners, in particular for supporting learning beyond the classroom and its impact on the development of learner autonomy.
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Keyword:
130207 LOTE; 130306 Educational Technology and Computing; analytics; autonomous student learning; big data; cellphones; ESL and TESOL Curriculum and Pedagogy (excl. Māori); independent student learning; Internet of Things (IoT); IoT; language learning strategies; mobile phones; research in applied linguistics
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URL: https://hdl.handle.net/10652/4275
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Learning to identify and actualize affordances in a new tool
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Haines, Karen. - : the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2015
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Learning to identify and actualize affordances in a new tool
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Haines, Karen. - : the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2015
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Touch and gesture-based language learning. Some possible avenues for research and classroom practice
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Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014
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Touch and gesture-based language learning. Some possible avenues for research and classroom practice
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Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014
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A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
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A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
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A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
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Touch and gesture-based language learning. Some possible avenues for research and classroom practice
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Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014. : Unitec Institute of Technology, 2014
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Affect and willingness to communicate in digital game-based learning
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Switching on to digital literacy? : a case study of English language teachers at a Vietnamese university
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Affect and willingness to communicate in digital game-based learning
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Can I say something? The effects of digital game play on willingness to communicate.
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Reinders, Hayo; Wattana, Sorada. - : Sponsored by the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2014
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Switching on to digital literacy? : a case study of English language teachers at a Vietnamese university
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Can I say something? The effects of digital game play on willingness to communicate.
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Reinders, Hayo; Wattana, Sorada. - : Sponsored by the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2014
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Switching on to digital literacy? : a case study of English language teachers at a Vietnamese university
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