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1
Age and Gender Differences in Evaluating the Pedagogical Usability of E-Learning Materials ...
Bogdanov, Stan. - : figshare, 2020
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2
Age and Gender Differences in Evaluating the Pedagogical Usability of E-Learning Materials ...
Bogdanov, Stan. - : figshare, 2020
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3
The Internet of Things : and its implications for learning beyond the classroom
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4
The Internet of Things : and its implications for learning beyond the classroom
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5
The Internet of Things : and its implications for learning beyond the classroom
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6
Learning to identify and actualize affordances in a new tool
Haines, Karen. - : the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2015
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Learning to identify and actualize affordances in a new tool
Haines, Karen. - : the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2015
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8
Touch and gesture-based language learning. Some possible avenues for research and classroom practice
Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014
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9
Touch and gesture-based language learning. Some possible avenues for research and classroom practice
Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014
Abstract: Our interaction with digital resources is becoming increasingly based on touch, gestures, and now also eye movement. Many everyday consumer electronics products already include touch-based interfaces, from e-book readers to tablets, and from the last personal computers to the GPS system in your car. What implications do these new forms of interaction offer for language learning and teaching? In this short article, I will first consider some of the most recent technological developments for their pedagogic potential, and in particular for their support for embodied and extended cognition. Next, I will offer some suggestions for researching their impact on learning and teaching, as well as ways in which teachers and materials developers can capitalise on these advances in technology to support more interactive and dynamic forms of learning.
Keyword: 130207 LOTE; 130306 Educational Technology and Computing; ESL and TESOL Curriculum and Pedagogy (excl. Māori); gesture-based learning; mobile learning; touch-based learning
URL: https://hdl.handle.net/10652/2965
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10
A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
Reinders, Hayo; Lakarnchua, Onuma; Pegrum, Mark. - : Bloomsbury Academic, 2014
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11
A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
Reinders, Hayo; Lakarnchua, Onuma; Pegrum, Mark. - : Bloomsbury Academic, 2014. : Unitec Institute of Technology, 2014. : Chulalongkorn University (Bangkok, Thailand), 2014
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12
A trade-off in learning: Mobile augmented reality for language learning ; Implementing mobile language learning with an augmented reality activity
Reinders, Hayo; Lakarnchua, Onuma; Pegrum, Mark. - : Bloomsbury Academic, 2014
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13
Touch and gesture-based language learning. Some possible avenues for research and classroom practice
Reinders, Hayo. - : IATEFL Poland Computer Special Interest Group (EdTechTeacher), 2014. : Unitec Institute of Technology, 2014
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14
Affect and willingness to communicate in digital game-based learning
Reinders, Hayo; Wattana, Sorada. - : Cambridge Journals Online (Cambridge University Press), 2014
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15
Switching on to digital literacy? : a case study of English language teachers at a Vietnamese university
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16
Affect and willingness to communicate in digital game-based learning
Reinders, Hayo; Wattana, Sorada. - : Cambridge Journals Online (Cambridge University Press), 2014
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17
Can I say something? The effects of digital game play on willingness to communicate.
Reinders, Hayo; Wattana, Sorada. - : Sponsored by the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2014
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18
Switching on to digital literacy? : a case study of English language teachers at a Vietnamese university
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19
Can I say something? The effects of digital game play on willingness to communicate.
Reinders, Hayo; Wattana, Sorada. - : Sponsored by the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2014
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20
Switching on to digital literacy? : a case study of English language teachers at a Vietnamese university
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