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Beyond the Electronic Connection: The Technologically Manufactured Cyber-Human and Its Physical Human Counterpart in Performance: A Theory Related to Convergence Identities
Sharir, Yacov. - : University of Plymouth, 2013
Abstract: This thesis is an investigation of the complex processes and relationships between the physical human performer and the technologically manufactured cyber-human counterpart. I acted as both researcher and the physical human performer, deeply engaged in the moment-to-moment creation of events unfolding within a shared virtual reality environment. As the primary instigator and activator of the cyber-human partner, I maintained a balance between the live and technological performance elements, prioritizing the production of content and meaning. By way of using practice as research, this thesis argues that in considering interactions between cyber-human and human performers, it is crucial to move beyond discussions of technology when considering interactions between cyber-humans and human performers to an analysis of emotional content, the powers of poetic imagery, the trust that is developed through sensory perception and the evocation of complex relationships. A theoretical model is constructed to describe the relationship between a cyber-human and a human performer in the five works created specifically for this thesis, which is not substantially different from that between human performers. Technological exploration allows for the observation and analysis of various relationships, furthering an expanded understanding of ‘movement as content’ beyond the electronic connection. Each of the works created for this research used new and innovative technologies, including virtual reality, multiple interactive systems, six generations of wearable computers, motion capture technology, high-end digital lighting projectors, various projection screens, smart electronically charged fabrics, multiple sensory sensitive devices and intelligent sensory charged alternative performance spaces. They were most often collaboratively created in order to augment all aspects of the performance and create the sense of community found in digital live dance performances/events. These works are identified as one continuous line of energy and discovery, each representing a slight variation on the premise that a working, caring, visceral and poetic content occurs beyond the technological tools. Consequently, a shift in the physical human’s psyche overwhelms the act of performance. Scholarship and reflection on the works have been integral to my creative process throughout. The goals of this thesis, the works created and the resulting methodologies are to investigate performance to heighten the multiple ways we experience and interact with the world. This maximizes connection and results in a highly interactive, improvisational, dynamic, non-linear, immediate, accessible, agential, reciprocal, emotional, visceral and transformative experience without boundaries between the virtual and physical for physical humans, cyborgs and cyber-humans alike. ; College of Fine Arts at the University of Texas at Austin, Department of Theatre & Dance at the University of Texas at Austin
Keyword: Amarante Lucero; American Sign Language; Anita Pantin; avatar; Beyond the Electronic Connection; black box; Body Automatic; chance operation; choreography; Chris Shaw; contact improvisation; Convergence Identities; cyber-human dancer; cyber-human performer; CyberPRINT; cyberspace; cyborg; Dancing with the Virtual Dervish; Dawn Stoppiello; deep listening; Diane Gromala; electronically charged space; Elif Ayiter; emotive interfaces; Hellen Sky; Hesam Khoshneviss; immersive space; improvisation; IntelligentCITY; interactive installation; interactive performance; interactive systems; Jack Stamps; Jim Agutter; João Beira; John Cage; John McCormick; Julio Bermudez; liquid architectural space; liquid architectural structures; live art event; lternative performance space; Marcos Novak; Mark Coniglio; Merce Cunningham; Michael Benedict; multi touch screen technologies; mushi dance; mushi technologies; physical performer; physiological data; plural touch technologies; projection screen; projection scrim; Ray Schwartz; Roy Ascott; Russell Pinkston; site-specific dance; Sophia Lycouris; Stan Wijnans; Stelarc; tangible user devices; tangible user interfaces; The Twining Project; Thecla Schiphorst; Tom Lopez; Too & For; virtual reality; wearable computer; wearable devices; Wei Cheng Yeh; William Forsythe; Yacov Sharir; zero point methodology
URL: http://hdl.handle.net/10026.1/1498
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