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Hits 1 – 13 of 13

1
Another Look at Norris and Ortega (2000)
In: Working Papers in Applied Linguistics and TESOL, Vol 10, Iss 1, Pp 15-38 (2015) (2015)
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2
“That’s the Work”: Reframing Talk during Meetings
In: Working Papers in Applied Linguistics and TESOL, Vol 12, Iss 1, Pp 42-44 (2015) (2015)
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3
Business and Service Telephone Conversations: An Investigation of British English, German, and Italian Encounters
In: Working Papers in Applied Linguistics and TESOL, Vol 14, Iss 1, Pp 35-38 (2015) (2015)
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4
Language Development Over the Lifespan
In: Working Papers in Applied Linguistics and TESOL, Vol 10, Iss 2, Pp 37-40 (2015) (2015)
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5
Task Complexity and Linguistic Complexity: An Exploratory Study
In: Working Papers in Applied Linguistics and TESOL, Vol 11, Iss 1, Pp 1-28 (2015) (2015)
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6
Input for the Second Language Classroom: Some Innovations and Insights
In: Working Papers in Applied Linguistics and TESOL, Vol 15, Iss 2, Pp 54-56 (2015) (2015)
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7
Complex Systems and Applied Linguistics
In: Working Papers in Applied Linguistics and TESOL, Vol 9, Iss 2, Pp 82-85 (2015) (2015)
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8
Formulaic Language: Pushing the Boundaries
In: Working Papers in Applied Linguistics and TESOL, Vol 9, Iss 1, Pp 1-3 (2015) (2015)
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9
Category Terms as Story-Telling Shortcuts
In: Working Papers in Applied Linguistics and TESOL, Vol 13, Iss 1, Pp 46-48 (2015) (2015)
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10
Enhancing the Role of Meaning in the L2 Classroom: A Cognitive Linguistics Perspective
In: Working Papers in Applied Linguistics and TESOL, Vol 15, Iss 2, Pp 51-53 (2015) (2015)
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11
Guarded Play: Multi-Tasking in Parent-Child Interactions
In: Working Papers in Applied Linguistics and TESOL, Vol 12, Iss 1, Pp 51-54 (2015) (2015)
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12
Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games
In: Working Papers in Applied Linguistics and TESOL, Vol 14, Iss 2, Pp 63-67 (2015) (2015)
Abstract: James Paul Gee’s Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games not only offers a comprehensive theoretical framework that can be used to analyze discourse, video games, and action, but also explores the underlying commonalities that unite these seemingly disparate domains. The root of Gee’s theory is that “conversations” are not limited to talk, but also include text and action (what he calls “conversations with the world”). In life, humans have conversations with the world by taking on various identities (avatars) and “playing” as themselves through their interactions. Readers, too, interact with text by conversing with it in their minds, gleaning what they see as relevant based on the objectives of their avatars. Gee argues that video games, as a new multimodal communicative form, ought to be granted the same consideration that literary critics have given to texts and discourse analysts have given to discourse. Video games, like other forms of communication, involve interaction and turn-taking: A player performs an action in a game, and the game responds. Throughout this book, Gee weaves together illustrative examples from history and experience, images and analyses of video games, segments of classroom discourse, and even excerpts from literature and poetry to support this expansive framework.
Keyword: Applied linguistics; Book review; Communication; Discourse analysis; Education; English language; Language acquisition; Linguistics; Multimodal communicative form; P118-118.7; PE1-3729; Review; Video games
URL: https://doaj.org/article/11cdcc30611f43e9b2d82de8371d9617
https://doi.org/10.7916/D8GM8KXR
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13
Chilean Clitic Reduplication: Implications for Morphology and Syntax
In: Working Papers in Applied Linguistics and TESOL, Vol 12, Iss 2, Pp 17-37 (2015) (2015)
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