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81
Estudio sobre la adquisición de los tiempos aspectuales simples del pasado en español por aprendices chinos a partir de distintas perspectivas lingüísticas
Sun, Yuliang. - : Universitat de Barcelona, 2019
In: TDX (Tesis Doctorals en Xarxa) (2019)
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82
Presentación ; Presentation ; Presentació
In: Quaderns de Filologia - Estudis Lingüístics; Vol. 24 (2019): Educar en la traducción y enseñar desde la traducción: estado de la cuestión y evolución diacrónica; 11-19 ; 2444-1449 ; 1135-416X (2019)
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83
La evaluación de la usabilidad de un sistema de memoria de traducción ; Usability evaluation of a translation memory system ; Avaluació de la usabilitat d'una memòria de traducció
In: Quaderns de Filologia - Estudis Lingüístics; Vol. 24 (2019): Educar en la traducción y enseñar desde la traducción: estado de la cuestión y evolución diacrónica; 119-146 ; 2444-1449 ; 1135-416X (2019)
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84
Can you learn a language playing video games? What the research says
Mcguirk, Chris Timothy. - : The Conversation Trust (UK) Ltd, 2019
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85
An Analysis of the Effects of Explicit Teaching on the Acquisition of Structural Discourse Markers in EFL Speaking Classes in Saudi Arabia
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86
Researching L2 writers’ use of metadiscourse markers at intermediate and advanced levels
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87
Managing Curriculum Change in Saudi Higher Education: A Case Study of Arabic Female Teachers Implementing Task-Based Language Teaching
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88
Classification of Games to Be Used in Virtual Learning Environments: Some Reflections Based on the EU-Funded GUINEVERE Project
Thomas, Michael; Schneider, Christel; Can, Tuncer. - : Filodiritto Editore, 2019
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89
An investigation of technology-mediated task-based learning and learner motivation at a vocational higher education institution in Indonesia
Baetty, Baetty. - 2019
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90
Invitations as collaborative work?: A contrastive politeness research in British English and Japanese from a pragmatic-discursive approach
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91
Kinaesthetic gamification: an exploration into exergaming as a means of enhancing language learning
Abstract: There has been considerable research in the field of gamification promoting the benefits of exergaming for learners (Anderson-Hanley et al., 2011; Durkin et al., 2015), highlighting the scope for improved cognitive skills and increased executive function. In essence, similar to other gamification research (Glover. 2013; Deterding et al., 2011), learners appear to develop a high level of extrinsic motivation and determination to succeed, in line with Ryan and Deci’s (2000) concept of regulation through identification and Muir and Dörnyei’s (2013) directed motivational currents. The working theory among exergaming researchers is that it may help to foster cognitive control and executive function among a variety of learners. However, while there has been research on exergaming as a learning aid in other subjects, so far there has been no research in exergaming as a way of enhancing language learning. A possible theory as to why this is the case may be the influential observation made by Hubbard (2008), that much language learning technology research suggests the technology is useful, without necessarily talking about how the technology might be employed. There is arguably merit in this observation, as demonstrated by Burden and Atkinson (2010), the creators of the DiAL-e (Digital Artefacts for Learner Engagement) Framework as a way of evaluating the utility of digital resources. Having said that, a common belief among practitioners is that teacher education research in the field of CALL is still lacking (Guichon and Hauck, 2011), with many practitioners unsure how to employ most language learning technology in the classroom. This chapter explores the notion of exergames as a form of serious gaming to enhance language learning, under a working hypothesis that kinaesthetic learning through exergames may benefit the language learning process simply by contributing to an appropriate learning environment and appropriate learning mindset.
Keyword: Applied linguistics; English as a second language; Linguistics; Psycholinguistics; Teaching English as a Foreign Language (TEFL); Training teachers - primary; Training teachers - secondary; Training teachers - special needs; Training teachers - specialist; Training teachers - tertiary; Training teachers not elsewhere classified
URL: http://clok.uclan.ac.uk/30171/
http://clok.uclan.ac.uk/30171/1/EuroCALL%20exergaming%20presentation.pptx
https://sites.uclouvain.be/eurocall2019/full-programme/
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92
Corrective feedback, error types, and learner uptake: The role of individual differences
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93
What we talk about when we talk about writing: Exploring how English for Academic Purposes teachers and learning developers conceptualise academic writing
Mcculloch, Sharon; Horak, Tania. - : Association for Learning Development in Higher Education, 2019
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94
Chinese business communication
Wang, Jiayi. - : Taylor and Francis, 2019
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95
Peut-on apprendre une langue en jouant aux jeux vidéo ?
Mcguirk, Chris Timothy. - : The Conversation Trust (UK) Ltd, 2019
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96
Editorial to special edition commemorating the work of Professor Stephen Bax
Thomas, Michael; Motteram, Gary. - : Elsevier, 2019
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97
Task-response times, facilitating and inhibiting factors in cross-signing
Zeshan, Ulrike. - : De Gruyter, 2019
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98
Estudio sobre la adquisición de los tiempos aspectuales simples del pasado en español por aprendices chinos a partir de distintas perspectivas lingüísticas
Sun, Yuliang. - : Universitat de Barcelona, 2019
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99
Evaluative Language of Japanese-English Bilingual Women on Facebook
Ruiz Tada, Marina. - : Universitat de Barcelona, 2019
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100
L1 / L2 subtitled TV series and EFL learning: A study on vocabulary acquisition and content comprehension at different proficiency levels
Gesa Vidal, Ferran. - : Universitat de Barcelona, 2019
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