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1
Scalable Knowledge Discovery Through Grid Workflows
In: DTIC (2009)
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2
Using Wearable Computers to Construct Semantic Representations of Physical Spaces
In: DTIC AND NTIS (2005)
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3
The Architecture of TrueViz: A Groundtruth/Metadata Editing and Visualizing Toolkit
In: DTIC (2001)
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4
Generalized Aliasing as a Basis for Program Analysis Tools
In: DTIC (2000)
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5
Putting Declarative Meta Control to Work
In: DTIC AND NTIS (1998)
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6
Design and Implementation of a Query Editor for the Amadeus System
In: DTIC AND NTIS (1993)
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7
Pipes: Linguistic Support for Ordered Asynchronous Invocations
In: DTIC AND NTIS (1992)
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8
Design of the Pan Language-Based Editor
In: DTIC AND NTIS (1986)
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9
A Non-Cognitive Formal Approach to Knowledge Representation in Artificial Intelligence.
In: DTIC AND NTIS (1986)
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10
Lexical Translator from Arabic to Latin in Pascal Environment.
In: DTIC AND NTIS (1986)
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11
The Implementation of a Multi-Lingual Database System - Multi-Backend Database System Interface.
In: DTIC AND NTIS (1986)
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12
Development of Programming Techniques for SIMD Computers.
In: DTIC AND NTIS (1986)
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13
Conversion of the CALAP (Computer Aided Landform Analysis Program) Program from FORTRAN to DUCK.
In: DTIC AND NTIS (1986)
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14
Development of an Image Analysis Program for the IBM PC/XT/AT.
In: DTIC AND NTIS (1986)
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15
A High-Level Design for PAN
In: DTIC AND NTIS (1985)
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16
Language Design, Computers and Brains
In: DTIC AND NTIS (1985)
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17
TRAX II: Computer-Assisted Platoon Leader Tactical Training
In: DTIC AND NTIS (1985)
Abstract: This report describes the development of a computer-assisted version of the TRAX I combat game. TRAX I is a manual combat simulation game designed to train armor platoon tactics. The computer-assisted version of TRAX I is referred to as TRAX II. Computer subroutines for TRAX II were designed to assist the Instructor/Controller during gaming sessions. TRAX II is used with, but does not replace, TRAX I. The list of controller tasks was examined to identify those tasks which could be more efficiently performed by a computer. Selected tasks were organized as screen displays. An input mode was selected which did not require the user to have strong typing skills. A user's manual was tested and revised. Preliminary testing indicated that TRAX II is usable in its current form. Use of TRAX II allows gaming to be conducted without the Fire Controller required in TRAX I. TRAX II is available with TRAX I for more extensive field testing. ; See also Rept. no. ARI-RN-85-75 dated Jul 1985, ADA160509.
Keyword: *COMPUTER AIDED INSTRUCTION; *TRAINING DEVICES; *WAR GAMES; ARMY TRAINING; AS795; Computer Hardware; Computer Programming and Software; COMPUTER PROGRAMS; CONTROL; FIELD TESTS; FIRE CONTROL COMPUTERS; GAME THEORY; Humanities and History; INPUT; INSTRUCTORS; Linguistics; MICROCOMPUTERS; PE63744A; SCREENS(DISPLAYS); SUBROUTINES; TABLES(DATA); USER MANUALS; WARFARE
URL: http://oai.dtic.mil/oai/oai?&verb=getRecord&metadataPrefix=html&identifier=ADA163176
http://www.dtic.mil/docs/citations/ADA163176
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18
A Parallel Stack Processor To Reduce Procedure-Call Overhead.
In: DTIC AND NTIS (1985)
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19
Proceedings of the ACM SIGSOFT/SIGPLAN Software Engineering Symposium on Practical Software Development Environments Held at Pittsburgh, Pennsylvania on 23-25 April 1984
In: DTIC AND NTIS (1984)
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20
Proposal for a Small Scheme Implementation.
In: DTIC AND NTIS (1984)
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