DE eng

Search in the Catalogues and Directories

Page: 1 2 3
Hits 21 – 40 of 53

21
Language Learning, Ecological Validity, and Innovation under Conditions of Superdiversity
In: World Languages and Literatures Faculty Publications and Presentations (2013)
BASE
Show details
22
Language Learning, Ecological Validity, and Innovation under Conditions of Superdiversity
BASE
Show details
23
Language at Play: Digital Games in Second and Foreign Language Teaching and Learning. Language Learning & Technology
In: World Languages and Literatures Faculty Publications and Presentations (2013)
BASE
Show details
24
The semiotic ecology and linguistic complexity of an online game world
In: Recall. - Cambridge [u.a.] : Cambridge Univ. Press 24 (2012) 3, 279-301
BLLDB
OLC Linguistik
Show details
25
ReCALL special issue: Digital games for language learning: challenges and opportunities
In: Recall. - Cambridge [u.a.] : Cambridge Univ. Press 24 (2012) 3, 243-256
OLC Linguistik
Show details
26
The Semiotic Ecology and Linguistic Complexity of an Online Game World
In: World Languages and Literatures Faculty Publications and Presentations (2012)
Abstract: Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) World of Warcraft (WoW), with specific attention to its qualities as a setting for second language (L2) use and development. This empirical study seeks to answer the following question: What is the nature of the linguistic ecology that WoW players are exposed to? Many studies have described the developmental opportunities presented by commercially available gaming environments (e.g., Gee, 2003, 2007), their value as sites of literacy development (e.g., Squire, 2008a; Steinkuehler, 2008), and their potential as venues for second language (L2) use and learning (e.g., Peterson, 2010; Thorne, Black, & Sykes, 2009; Thorne & Fischer, 2012; Zheng, Young, Wagner & Brewer, 2009). There are, however, numerous outstanding questions regarding the quality and complexity of the linguistic environments associated with online commercially available games. This primarily descriptive research addresses this issue and aims to finely characterize the linguistic complexity of game-presented texts (or ‘quest texts’) as well as player generated game-external informational and strategy websites that form the expansive semiotic ecology of WoW game play. Questionnaires and interviews with Dutch and American gamers helped to identify a variety of widely used game-external websites. This information then informed the selection of texts that were analyzed for their linguistic complexity. By analysing the linguistic complexity of the texts that players regularly engage with, this study aims to empirically assess the resources and limitations of a representative and widely played MMO as an environment for L2 development.
Keyword: Computer adventure games -- Linguistic analysis (Linguistics); First and Second Language Acquisition; Internet -- Semiotics; Language Description and Documentation; Semantics and Pragmatics; Typological Linguistics and Linguistic Diversity
URL: https://pdxscholar.library.pdx.edu/wll_fac/2
https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1001&context=wll_fac
BASE
Hide details
27
Online Gaming as Sociable Media
In: World Languages and Literatures Faculty Publications and Presentations (2012)
BASE
Show details
28
Digital Games for Language Learning: from Hype to Insight?
In: World Languages and Literatures Faculty Publications and Presentations (2012)
BASE
Show details
29
Community Formation and the World as Its Own Model
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 95 (2011) 2, 304-307
OLC Linguistik
Show details
30
Identity formation in globalizing contexts : language learning in the new millennium
Thorne, Steven L.; Man, Evelyn Y. F.; Lin, Angel. - Berlin [u.a.] : De Gruyter Mouton, 2011
BLLDB
UB Frankfurt Linguistik
Show details
31
Second Language Development Theories and Technology-mediated Language Learning
In: World Languages and Literatures Faculty Publications and Presentations (2011)
BASE
Show details
32
New media, new communicative genres and inclusive technology-mediated L2 pedagogy: A conversation with Steve Thorne
In: World Languages and Literatures Faculty Publications and Presentations (2011)
BASE
Show details
33
Second language use, socialization, and learning in internet interest communities and online gaming
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 93 (2009), 802-821
BLLDB
OLC Linguistik
Show details
34
Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 93 (2009) 1, 802-821
OLC Linguistik
Show details
35
‘Community’, Semiotic Flows, and Mediated Contribution to Activity
In: World Languages and Literatures Faculty Publications and Presentations (2009)
BASE
Show details
36
10 Key Principles for Designing Video Games for Foreign Language Learning
In: World Languages and Literatures Faculty Publications and Presentations (2009)
BASE
Show details
37
EDUCATING FOR ADVANCED FOREIGN LANGUAGE CAPACITIES: CONSTRUCTS, CURRICULUM, INSTRUCTION, ASSESSMENT. Heidi Byrnes, Heather D. Weger-Guntharp, and Katherine Sprang (Eds.)
In: Studies in second language acquisition. - New York, NY [u.a.] : Cambridge Univ. Press 30 (2008) 2, 263-264
OLC Linguistik
Show details
38
Book Reviews
In: Studies in second language acquisition. - New York, NY [u.a.] : Cambridge Univ. Press 30 (2008) 3, 394-395
OLC Linguistik
Show details
39
Mediation as objectification in the development of professional academic discourse: a corpus-informed curricular innovation
In: Sociocultural theory and the teaching of second languages. - London [u.a.] : Equinox (2008), 256-284
BLLDB
Show details
40
“Bridging Activities,” New Media Literacies, and Advanced Foreign Language Proficiency
In: World Languages and Literatures Faculty Publications and Presentations (2008)
BASE
Show details

Page: 1 2 3

Catalogues
7
1
11
0
0
0
0
Bibliographies
11
0
0
0
0
0
0
0
2
Linked Open Data catalogues
0
Online resources
0
0
0
0
Open access documents
30
0
0
0
0
© 2013 - 2024 Lin|gu|is|tik | Imprint | Privacy Policy | Datenschutzeinstellungen ändern