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Digital storytelling as an astronomy disciplinary literacy enhancement approach for adolescent Kyrgyzstani EFL students
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Chubko, Nadezhda. - : Edith Cowan University, Research Online, Perth, Western Australia, 2020
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In: Theses: Doctorates and Masters (2020)
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Remote WAB-R administration for aphasia (Dekhtyar et al., 2020) ...
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Remote WAB-R administration for aphasia (Dekhtyar et al., 2020) ...
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Providing Students with Multimodal Feedback Experiences
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In: Journal of Curriculum, Teaching, Learning and Leadership in Education (2020)
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El tiempo de uso de los videojuegos en el rendimiento académico de los adolescentes
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 65, 2020, pags. 89-99 (2020)
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Scholarly soundbites : audiovisual innovations in digital science and their implications for genre evolution
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In: Science Communication on the Internet : Old genres meet new genres ; https://halshs.archives-ouvertes.fr/halshs-02465356 ; María-José Luzón; Carmen Pérez-Llantada. Science Communication on the Internet : Old genres meet new genres, 308, John Benjamins Publishing Company, pp.81-106, 2019, Pragmatics & Beyond New Series, 978-90-272-0466-0. ⟨10.1075/pbns.308.05row⟩ (2019)
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Learners' experiences with informally learning Chinese from watching online videos.
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« Go Internet it’s here » : démarches administratives de personnes précaires ou en demande d’asile
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In: Langage et société, N 167, 2, 2019-05-27, pp.81-110 (2019)
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Utilization of multimodal interaction signals for automatic summarisation of academic presentations
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Curtis, Keith. - : Dublin City University. School of Computing, 2018
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In: Curtis, Keith (2018) Utilization of multimodal interaction signals for automatic summarisation of academic presentations. PhD thesis, Dublin City University. (2018)
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Evaluation of automatic video captioning using direct assessment
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In: Graham, Yvette, Awad, George M. and Smeaton, Alan F. orcid:0000-0003-1028-8389 (2018) Evaluation of automatic video captioning using direct assessment. PLoS One . ISSN 1932-6203 (2018)
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Designing and Evaluating Digital Multimedia Resources for Legal English: An Interdisciplinary Approach to Innovation ...
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A Literature Review and Meta-analysis of Digital Games and Second Language Learning
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In: Major Papers (2018)
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Abstract:
Exposed to traditional language learning strategies, students will gradually lose interest in and motivation to not only learn English, but also any language or culture. Hence, researchers are seeking technology-based learning strategies, such as digital game-mediated language learning, to motivate students and improve learning performance. This paper synthesizes the findings of empirical studies focused on the effectiveness of digital games in language education published within the last five years. Nine qualitative, quantitative, and mixed-method studies are collected and analyzed in this paper. The review found that recent empirical research was conducted primarily to examine the effectiveness by measuring language learning outcomes, motivation, and interactions. Weak proficiency was found in vocabulary retention, but strong proficiency was present in communicative skills such as speaking. Furthermore, in general, students reported that they are motivated to engage in language learning when digital games are involved; however, the motivation is also observed to be weak due to the design of the game and/or individual differences. The most effective method used to stimulate interaction language learning process seems to be digital games, as empirical studies demonstrate that it effectively promotes language education. However, significant work is still required to provide clear answers with respect to innovative and effective learning practice.
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Keyword:
and Multicultural Education; Bilingual; CALL; DGBLL; Digital Games; International and Comparative Education; Language and Literacy Education; Language Education; Multilingual; Serious Games; Video Games
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URL: https://scholar.uwindsor.ca/cgi/viewcontent.cgi?article=1034&context=major-papers https://scholar.uwindsor.ca/major-papers/33
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Los vídeos de los adolescentes en YouTube: Características y vulnerabilidades digitales
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 54, 2018, pags. 61-69 (2018)
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Genre innovation and multimodal expression in scholarly communication: Video methods articles in experimental biology
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In: Ibérica, Vol 36, Pp 15-42 (2018) (2018)
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Genre innovation and multimodal expression in scholarly communication: Video methods articles in experimental biology
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In: Ibérica: Revista de la Asociación Europea de Lenguas para Fines Específicos ( AELFE ), ISSN 1139-7241, Nº. 36, 2018, pags. 15-42 (2018)
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Dublin City University participation in the VTT track at TRECVid 2017
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In: Afli, Haithem orcid:0000-0002-7449-4707 , Hu, Feiyan orcid:0000-0001-7451-6438 , Du, Jinhua orcid:0000-0002-3267-4881 , Cosgrove, Daniel, McGuinness, Kevin orcid:0000-0003-1336-6477 , O'Connor, Noel E. orcid:0000-0002-4033-9135 , Arazo Sánchez, Eric, Zhou, Jiang orcid:0000-0002-3067-8512 and Smeaton, Alan F. orcid:0000-0003-1028-8389 (2017) Dublin City University participation in the VTT track at TRECVid 2017. In: TRECVid workshop, 13-15 Nov 2017, Gaithersburg, Md., USA. (2017)
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Video-ethnography of Gallica usersExploration of situated activities ; Vidéo-ethnographie des usages de Gallica. Une exploration au plus près de l’activité
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In: ISSN: 1279-5127 ; EISSN: 1963-1014 ; Document Numérique ; https://hal.archives-ouvertes.fr/hal-02191748 ; Document Numérique, Lavoisier, 2017, 20, ⟨10.3166/dn.2017.00014⟩ ; https://www.cairn.info/revue-document-numerique-2017-2-page-97.htm (2017)
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