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Digital Video Cameras Adapted for Math Word Problems: The Process and Potential
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In: Georgia Educational Research Association Conference (2017)
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How does the option of video assessment impact on student choice and grades?
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How does the option of video assessment impact on student choice and grades?
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Análisis del autoconcepto y hábitos de ocio digital en escolares de la provincia de Granada
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Do video learning objects develop digital competence in teacher training?
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In: RAEL: revista electrónica de lingüística aplicada, ISSN 1885-9089, null 16, Nº. 1, 2017, pags. 85-102 (2017)
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Dublin City University and partners’ participation in the INS and VTT tracks at TRECVid 2016
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In: Marsden, Mark, Mohedano, Eva, McGuinness, Kevin orcid:0000-0003-1336-6477 , Calafell, Andrea, Giró-i-Nieto, Xavier orcid:0000-0002-9935-5332 , O'Connor, Noel E. orcid:0000-0002-4033-9135 , Zhou, Jiang orcid:0000-0002-3067-8512 , Azevedo, Lucas, Daudert, Tobias, Davis, Brian, Hurlimann, Manuela, Afli, Haithem orcid:0000-0002-7449-4707 , Du, Jinhua, Ganguly, Debasis orcid:0000-0003-0050-7138 , Li, Wei B. orcid:0000-0001-7347-3501 , Way, Andy orcid:0000-0001-5736-5930 and Smeaton, Alan F. orcid:0000-0003-1028-8389 (2016) Dublin City University and partners’ participation in the INS and VTT tracks at TRECVid 2016. In: TRECVid Conference, 14-16 Nov 2016, Gaithersburg, Md., USA. (2016)
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L’ús del català en l’àmbit dels videojocs ; The use of the Catalan language in the video game industry
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In: Treballs de Sociolingüística Catalana; Núm. 26 (2016): Les llengües en les tecnologies de la informació i la comunicació; 13-26 (2016)
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Digital Video as a Summative Assessment Tool
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In: Masters of Arts in Education Action Research Papers (2016)
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Not Created Equal: The Effectiveness of Two Types of Educational Computer Games
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In: Dissertations (2016)
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Decoding the Islamic State: Islamic State Hostage Videos and State Formation
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In: Senior Projects Spring 2015 (2015)
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The creation and implementation of a rubric for the analysis of language learning and teaching videogames ; Language education videogame evaluation rubric
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C’est tombé dans l’oreille d’une Sourde : la sourditude par la bande dessignée
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Formulating queries for collecting training examples in visual concept classification
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In: Albatal, Rami orcid:0000-0002-9269-8578 , McGuinness, Kevin orcid:0000-0003-1336-6477 , Hu, Feiyan orcid:0000-0001-7451-6438 and Smeaton, Alan F. orcid:0000-0003-1028-8389 (2014) Formulating queries for collecting training examples in visual concept classification. In: Proceedings of the Third Workshop on Vision and Language, 23 Aug 2014, Dublin, Ireland. ISBN 978-1-873769-28-1 (2014)
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Using Minecraft in Education: A Qualitative Study on Benefits and Challenges of Game-Based Education
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De l'utopie numérique à la pratique : le cas de l'annotation collaborative de films
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In: Communication & langages, N 180, 2, 2014-06-01, pp.95-120 (2014)
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Effects of Digital Video Feedback Package with Elementary-Aged Males Identified With Behavior Problems
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In: All Graduate Theses and Dissertations (2014)
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A framework for realistic 3D tele-immersion
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In: Fechteler, P., Hilsmann, Andreas, Brock, S.V., Stevens, C., Wall, Julie, Sanna, M., Mauro, D.A., Kuijk, Fons, Mekuria, Rufael, Cesar, P., Monaghan, David, O'Connor, Noel E. orcid:0000-0002-4033-9135 , Daras, Petros orcid:0000-0003-3814-6710 , Alexiadis, D.S. and Zahariadis, T. (2013) A framework for realistic 3D tele-immersion. In: 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, 6-7 June 2013, Berlin, Germany. (2013)
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Human action recognition from videos and 3D motion capture data ; Ji yu shi pin he san wei dong zuo bu zhuo zi liao de ren ti dong zuo shi bie fang fa de yan jiu ; 基於視頻和三維動作捕捉資料的人體動作識別方法的研究
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Zhao, Qiong (趙瓊). - : City University of Hong Kong, 2013
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