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Der MOOC Discovering Greek & Roman Cities. Lebenslanges Lernen im digitalen Zeitalter
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In: Geschichtsdidaktische Perspektive auf die 'Vormoderne': Fachwissenschaft und Fachdidaktik im Dialog ; https://hal.archives-ouvertes.fr/hal-03273108 ; Sebastian Barsch. Geschichtsdidaktische Perspektive auf die 'Vormoderne': Fachwissenschaft und Fachdidaktik im Dialog, pp.35-49, 2021, 978-3-928794-72-5. ⟨10.38072/2703-0784/p6⟩ (2021)
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The Effect of Gender and Origin on The Speech Accommodation of Irbidians.pdf ...
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The Effect of Gender and Origin on The Speech Accommodation of Irbidians.pdf ...
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An Expanded Hypothesis That Relates the History of the Human-Experience-Of-Time to Culture, Technology and Belief Systems in Addition to Language ...
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An Expanded Hypothesis That Relates the History of the Human-Experience-Of-Time to Culture, Technology and Belief Systems in Addition to Language ...
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From grain to pixel? Notes on the technical dialectics in the small gauge film archive ...
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Introducing the PARTHENOS eHumanities and eHeritage Training Suite and Webinar Series: Research Data Special (PARTHENOS Teaser Session at ESU 2018) ...
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Introducing the PARTHENOS eHumanities and eHeritage Training Suite and Webinar Series: Research Data Special (PARTHENOS Teaser Session at ESU 2018) ...
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Play Studies: Integrating Drama, Games, and Ludi from the Medieval to the Digital Age ...
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Kelber, Nathan. - : Digital Repository at the University of Maryland, 2017
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Abstract:
At first glance, the fact that the English word for drama is “play” must strike the modern reader as odd. Playing is usually an activity we associate with games (or musical instruments), yet this odd linguistic trace is a forgotten marker of how far the modern sense of drama has strayed from its antecedents. This dissertation recovers the historical relationship of drama, play, and games, developing a shared discourse under the rubric of “play studies.” Play is defined in two complementary phenomenological frameworks, methexis and mimesis, to enable scholarship that transcends historical, cultural, and material boundaries. The first chapter engages the linguistic confusion surrounding late medieval drama (with examples from Mankind, cycle plays, and Fulgens and Lucres) and medieval games (The Game and Playe of the Chesse, The Book of Games), arguing that the medieval English view of play can help correct and complicate modern game scholarship. The second chapter takes up this medieval perspective of ...
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Keyword:
Digital Humanities; Games; Library science; Literature; Media Archaeology; Medieval Drama; Play; Shakespeare; Theater history
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URL: http://drum.lib.umd.edu/handle/1903/19464 https://dx.doi.org/10.13016/m2kw18
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Virtual Archaeology, Virtual Longhouses and "Envisioning the Unseen" Within the Archaeological Record
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In: Electronic Thesis and Dissertation Repository (2017)
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