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1
International Bilingual Journal of Culture, Anthropology and Linguistics ...
Pal, Patitpaban. - : Open Science Framework, 2021
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2
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
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3
From Clinical Practice to the Classroom. Advantages and Disadvantages of Video and Paper Cases on the Motivation and Clinical Reasoning of Occupational Therapy Students
In: International Journal of Environmental Research and Public Health ; Volume 18 ; Issue 18 (2021)
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4
El videoling: uso educativo del vídeo en la enseñanza de la gramática ; Videoling: video as an educational purpose in grammar teaching
Martí Climent, Alícia; García Vidal, Pilar. - : Universidad de Extremadura, 2021
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5
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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6
Motivation Through Student-Made Video Projects: A Qualitative Case Study ...
Jung, Christina Dahee. - : Werklund School of Education, 2020
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7
Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app
Galle, Thor. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020
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8
The effects of virtual exchanges on oral skills and motivation
Canals, Laia. - : University of Hawaii National Foreign Language Resource Center, 2020. : Center for Language & Technology, 2020. : (co-sponsored by Center for Open Educational Resources and Language Learning, University of Texas at Austin), 2020
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9
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
Ferguson, J.; Gonzalez Russi, M.; Doumanis, I.. - : Graz University of Technology, Institut für Informationssysteme und Computer Medien, 2020
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10
Using serious games for learning sign language combining video, enhanced interactivity and VR technology
Economou, D.; Doumanis, I.; Bouki, V.. - : Graz University of Technology, Institut für Informationssysteme und Computer Medien, 2020
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11
La Vieille dame se met au numérique : un exemple de classe inversée à l’université ...
Delorme Benites, Alice. - : Groupe d’Études et de Recherches pour le Français Langue Internationale (GERFLINT), 2019
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12
Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform
Economou, D.; Gonzalez Russi, M.; Doumanis, I.. - : Graz University Press, 2019
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13
Impact of Lecture Video Acceleration in a Flipped Introductory Engineering Course
In: Industrial and Manufacturing Systems Engineering Publications (2018)
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14
How does the option of video assessment impact on student choice and grades?
Schofield, L.; Baker, Karen; Vo, Darcy. - : Unitec ePress, 2017
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15
How does the option of video assessment impact on student choice and grades?
Schofield, L.; Baker, Karen; Vo, Darcy. - : Unitec ePress, 2017
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16
Using Network-Text analysis to characterise learner engagement in active video watching
Hecking T; Dimitrova V; Mitrovic A. - : APSCE, 2017
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17
Task-based language teaching online: A guide for teachers
Baralt, Melissa; Morcillo Gómez, José. - : University of Hawaii National Foreign Language Resource Center, 2017. : Michigan State University Center for Language Education and Research, 2017
Abstract: Technology-mediated task-based language teaching is the merger between technology and task-based language teaching (TBLT; González-Lloret & Ortega, 2014) and is arguably now an imperative for language education. As language classrooms are being redefined, training for how to set learners up to successfully do tasks online must be part of teachers’ professional development. However, while multiple resources have been written on tasks, technology, and task-based language courses online (e.g., Chapelle, 2014; Doughty & Long, 2003; González-Lloret, 2016; Nielson, González-Lloret, & Pinckney, 2009; Thomas & Reinders, 2012), teacher training for this purpose has largely been ignored. To date, no methodological guide for how to do TBLT via online video interactive tutorials has been published for teachers. In this article, we address this need by proposing a methodology framework for doing TBLT online. We begin with a brief review of TBLT fundamentals and demonstrate how to adapt the Willis (1996, 2012) task-based methodology framework for synchronous, online video-based interaction. We describe the framework and show examples of how to apply it while fostering socialization and community building (Hampel & Stickler, 2005). We also discuss unique challenges that teachers face when doing TBLT online, and propose solutions for how these can be overcome to maximize language learning.
Keyword: & Pinckney; 2003; 2005). We also discuss unique challenges that teachers face when doing TBLT online; 2009; 2012); 2012) task-based methodology framework for synchronous; 2014; 2014) and is arguably now an imperative for language education. As language classrooms are being redefined; 2016; and propose solutions for how these can be overcome to maximize language learning; and task-based language courses online (e.g.; Chapelle; Doughty & Long; González-Lloret; González-Lloret & Ortega; Nielson; no methodological guide for how to do TBLT via online video interactive tutorials has been published for teachers. In this article; online video-based interaction. We describe the framework and show examples of how to apply it while fostering socialization and community building (Hampel & Stickler; teacher training for this purpose has largely been ignored. To date; technology; Technology-mediated task-based language teaching is the merger between technology and task-based language teaching (TBLT; Thomas & Reinders; training for how to set learners up to successfully do tasks online must be part of teachers’ professional development. However; we address this need by proposing a methodology framework for doing TBLT online. We begin with a brief review of TBLT fundamentals and demonstrate how to adapt the Willis (1996; while multiple resources have been written on tasks
URL: http://hdl.handle.net/10125/44630
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18
Feeling alienated – teachers using immersive digital games in classrooms
Stieler-Hunt, Colleen; Jones, C M. - : Routledge, 2017
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19
A Review of Video Triggers and Video Production in Higher Education and Continuing Education PBL Settings
In: Interdisciplinary Journal of Problem-Based Learning (2016)
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20
The efficient classroom: how team-based learning and lecture video acceleration affect the learning efficiency and effectiveness of a first-year engineering course
In: Graduate Theses and Dissertations (2015)
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