DE eng

Search in the Catalogues and Directories

Page: 1 2 3 4 5 6
Hits 81 – 100 of 119

81
Men Behaving (not so) Badly: Interplayer Communication in World of Warcraft
In: http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1213989105 (2008)
BASE
Show details
82
Learning English with The Sims: exploiting authentic computer simulation games for L2 learning
In: English Publications (2008)
BASE
Show details
83
Writing, digital culture and English curriculum
Beavis, Catherine. - : Kluwer Academic Publishers, 2007
BASE
Show details
84
AI game programming wisdom 3
Rabin, Steve. - Boston,Mass. : Charles River Media, 2006
Leibniz-Zentrum Allgemeine Sprachwissenschaft
Show details
85
Computer game and language learning possibilities and potentials
Zhang, Ling. - 2006
BASE
Show details
86
A logical framework for grounding-based dialogue analysis
In: ISSN: 1571-0661 ; Electronic Notes in Theoretical Computer Science ; 3rd international workshop on Logic and Communication in Multiagent Systems (LCMAS 2005) ; https://hal.archives-ouvertes.fr/hal-03535632 ; 3rd international workshop on Logic and Communication in Multiagent Systems (LCMAS 2005), Aug 2005, Edinburgh, United Kingdom ; https://www.win.tue.nl/~evink/lcmas05.html (2005)
BASE
Show details
87
Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/ccg/publications/idc05_henderson.pdf (2005)
BASE
Show details
88
Development of an American sign language game for deaf children
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/idc05_final.pdf (2005)
BASE
Show details
89
Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/~brashear/pubs/IDC05.pdf (2005)
BASE
Show details
90
Development of an American Sign Language game for deaf children
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/idc05_final.pdf (2005)
BASE
Show details
91
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptative Learning for Backgammon Game
In: http://delta.cs.cinvestav.mx/~francisco/37890224-camera-ready.pdf (2005)
BASE
Show details
92
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptative Learning for Backgammon Game
In: http://www.cs.aaue.dk/~do/publications/mypapers/MICAI05.pdf (2005)
BASE
Show details
93
Writing, English and digital culture
Beavis, Catherine; Charles, Claire. - : Wakefield Press, 2005
BASE
Show details
94
AI game programming wisdom 2
Rabin, Steve. - Hingham,Mass. : Charles River Media, 2004
Leibniz-Zentrum Allgemeine Sprachwissenschaft
Show details
95
Computational Agents as a Test-Bed to Study Philosophical Model “DE”, A Development of Mackenzie’s DC
In: http://staff.unak.is/not/yuan/Tommy Publications/Paper submission/Informal Logic/ILpaper.pdf (2004)
BASE
Show details
96
Probabilistic, Dynamic Analysis of Plans
In: DTIC AND NTIS (2004)
BASE
Show details
97
AI game programming wisdom
Rabin, Steve. - Hingham,Mass. : Charles River Media, 2002
Leibniz-Zentrum Allgemeine Sprachwissenschaft
Show details
98
3D math primer for graphics and game development
Dunn, Fletcher; Parberry, Ian. - Plano, Tex. : Wordware Publ., 2002
MPI für Psycholinguistik
Show details
99
Interacting with Virtual Characters In Interactive Storytelling
In: http://www-scm.tees.ac.uk/users/f.charles/publications/conferences/2002/aamas2002.pdf (2002)
BASE
Show details
100
A multi-user network game for learning English
Kim, Moon Jung. - 2002
BASE
Show details

Page: 1 2 3 4 5 6

Catalogues
2
0
1
0
0
0
4
Bibliographies
6
0
0
0
0
0
0
0
3
Linked Open Data catalogues
0
Online resources
0
0
0
0
Open access documents
106
0
0
0
0
© 2013 - 2024 Lin|gu|is|tik | Imprint | Privacy Policy | Datenschutzeinstellungen ändern