1 |
PRNU-Based Video Source Attribution: Which Frames Are You Using?
|
|
|
|
In: Journal of Imaging; Volume 8; Issue 3; Pages: 57 (2022)
|
|
BASE
|
|
Show details
|
|
2 |
Digital and Spatial Humanities Mapping: Eurasia-Pacific Early Trade and Belief Linkages
|
|
|
|
In: Monsoon: South Asian Studies Association Journal (2022)
|
|
BASE
|
|
Show details
|
|
3 |
The L2L system for second language learning using visualised zoom calls among students
|
|
|
|
In: Dey-Plissonneau, Aparajita, Lee, Hyowon orcid:0000-0003-4395-7702 , Pradier, Vincent orcid:0000-0002-7050-6408 , Scriney, Michael orcid:0000-0001-6813-2630 and Smeaton, Alan F. orcid:0000-0003-1028-8389 (2021) The L2L system for second language learning using visualised zoom calls among students. In: 16th European Conference on Technology-Enhanced Learning EC-TEL 2021, 20-24 Sept 2021, Bozen-Bolzano, Italy (Online). ISBN 978-3-030-86435-4 (2021)
|
|
BASE
|
|
Show details
|
|
4 |
Supporting an effective review of telecollaboration for second language learning by visualising the participation and engagement at Dublin City University
|
|
|
|
In: Lee, Hyowon orcid:0000-0003-4395-7702 , Scriney, Michael orcid:0000-0001-6813-2630 , Dey-Plissonneau, Aparajita and Smeaton, Alan orcid:0000-0003-1028-8389 (2021) Supporting an effective review of telecollaboration for second language learning by visualising the participation and engagement at Dublin City University. In: Virtual Exchange in Higher Education: Charting the Irish Experience, 17 Sept 2021, Online vs MS Teams. (2021)
|
|
BASE
|
|
Show details
|
|
5 |
Transdisciplinary Analysis of a Corpus of French Newsreels: The ANTRACT Project
|
|
|
|
In: ISSN: 1938-4122 ; Digital Humanities Quarterly ; https://hal.archives-ouvertes.fr/hal-03166755 ; Digital Humanities Quarterly, Alliance of Digital Humanities, 2021, Special Issue on AudioVisual Data in DH, 15 (1) ; http://digitalhumanities.org/dhq/ (2021)
|
|
BASE
|
|
Show details
|
|
6 |
International Bilingual Journal of Culture, Anthropology and Linguistics ...
|
|
|
|
BASE
|
|
Show details
|
|
7 |
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
|
|
|
|
In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
|
|
BASE
|
|
Show details
|
|
10 |
The rise of telepractice/supervision & DL in Cypurs (Voniati et al., 2021) ...
|
|
|
|
BASE
|
|
Show details
|
|
11 |
The rise of telepractice/supervision & DL in Cypurs (Voniati et al., 2021) ...
|
|
|
|
BASE
|
|
Show details
|
|
12 |
Jugendforschung inklusiv und digital: Möglichkeiten, Voraussetzungen und Grenzen von Gebärdensprachvideos in digitalen Erhebungen
|
|
|
|
In: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research ; 14 ; 3 ; 308-322 ; Neue Methoden der Jugendforschung (2021)
|
|
BASE
|
|
Show details
|
|
13 |
Social Cues in Animated Pedagogical Agents for Second Language Learners: the Application of The Embodiment Principle in Video Design
|
|
|
|
In: Graduate Theses and Dissertations (2021)
|
|
BASE
|
|
Show details
|
|
14 |
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
|
|
|
|
BASE
|
|
Show details
|
|
15 |
Synthetic Video Disclosure in International Marketing: The Roles of Source Credibility And Social Cynicism
|
|
|
|
In: Dissertations from the Executive Doctorate in Business Administration Program (2021)
|
|
BASE
|
|
Show details
|
|
16 |
Beyond the avatar: Using video cameras to achieve effective collaboration in an online second language classroom
|
|
|
|
In: Journal of University Teaching & Learning Practice (2021)
|
|
BASE
|
|
Show details
|
|
17 |
The Online Ecology of Literacy and Language Practices of a Gamer
|
|
|
|
BASE
|
|
Show details
|
|
18 |
Development and Evaluation of an Automatic Speech Recognition System Adapted to the Transcription of Classroom Video Recordings
|
|
|
|
BASE
|
|
Show details
|
|
19 |
Automatic Motion Tracking of Lips using Digital Video and OpenFace 2.0
|
|
|
|
In: Laboratory Phonology: Journal of the Association for Laboratory Phonology; Vol 11, No 1 (2020); 9 ; 1868-6354 (2020)
|
|
BASE
|
|
Show details
|
|
20 |
Factions: acts of worldbuilding on social media platforms ...
|
|
|
|
Abstract:
The surge in social media as a primary source for communication—basic interpersonal relations, news, and entertainment—means that modern humans have a steep learning curve for interpreting and creating messages in digital spaces. In addition to the difficulties of communication between multi-lingual and multi-cultural online communities, there is now the complication of computer languages (or “code”) that often do not overlap between software programs, let alone with humans. Additionally, humans use definitions and labels as artificial intelligence (AI) training methods. AI bias comes from the human labels, categorizations, and linguistic perimeters embedded in the code. The objective of Factions, the thesis website, is to represent a speculative future showing what communication may look like if we follow on the current trajectory of interaction in social media spaces—with less agreement on basic linguistic, audio, and visual terms and definitions coupled with more insistence on personal perspective as ...
|
|
Keyword:
Social media, digital media, search engine optimization, SEO, creative writing, practice-based research, design fiction, design faction, hybridity, tech, hi-tech, futurism, appropriation, algorithms, artificial intelligence, AI, digital twin, human-computer interaction, human-computer collaboration, genre, genre analysis, faction, templature, pastiche, satire, irony, Internet memes, science fiction, sci-fi, SF, fantasy, SF/F, speculative fiction, worldbuilding, performance, persona, mysticism, pop culture, expression, spintax, impact of AI on journalism, social media contracts, group dynamics, communication, codes, coding, neologisms, linguistics, semantics, labels, labeling, intercultural communication, politics, race, spirituality, gender, hypertext, links, branch narratives, network narratives, tooltips, WordPress, web-building, websites, blogs, audio content creation, video content creation, digital storytelling
|
|
URL: https://dx.doi.org/10.5525/gla.thesis.81994 http://theses.gla.ac.uk/id/eprint/81994
|
|
BASE
|
|
Hide details
|
|
|
|