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21
Dialogue Systems and Dialogue Management
Burgan,Deeno. - 2016
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22
Decoding covert shifts of attention induced by ambiguous visuospatial cues
In: ISSN: 1662-5161 ; Frontiers in Human Neuroscience ; https://hal-amu.archives-ouvertes.fr/hal-01202766 ; Frontiers in Human Neuroscience, Frontiers, 2015, pp.9. ⟨10.3389/fnhum.2015.00358⟩ (2015)
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23
Gesture interface engine ...
Mo, Zhenyao. - : University of Southern California Digital Library (USC.DL), 2015
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24
IMMERSE: Interactive Mentoring for Multimodal Experiences in Realistic Social Encounters
In: DTIC (2015)
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25
Features of an online English language testing interface
Al Nadabi, Zakiya. - : Australasian Society for Computers in Learning in Tertiary Education, 2015
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26
Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes
In: Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014) ; https://hal.archives-ouvertes.fr/hal-01111597 ; Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, Canada. pp.3163-3166, ⟨10.1145/2556288.2556991⟩ ; http://chi2014.acm.org/ (2014)
Abstract: International audience ; In this paper, we present a collaborative game designed for Sifteo Cubes, a new tangible interface for multiplayer games. We discuss how this game exploits the platform's interface to transfer some of the game mechanics into the non-digital world, and how this approach affects both the player's experience and the design process. We present the technical limitations encountered during game development and analyze video recordings of play sessions with regard to the play strategies developed by the players. Then, we identify two properties that this game shares with many other games on tangible platforms and discuss how these properties influence both the game design process and the player experience. We advocate that these properties provide players with more freedom and relatedness, while helping to create an easy-to-learn and customizable gameplay, despite their own design limitations.
Keyword: [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]; ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g.; ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games; HCI)/H.5.2: User Interfaces/H.5.2.6: Input devices and strategies (e.g.; mixed-reality games; mouse; player strategies; Sifteo Cubes; tangible user interface; tangible video game; touchscreen); video game design
URL: https://doi.org/10.1145/2556288.2556991
https://hal.archives-ouvertes.fr/hal-01111597/document
https://hal.archives-ouvertes.fr/hal-01111597
https://hal.archives-ouvertes.fr/hal-01111597/file/camera_ready.pdf
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27
Analysis of gender differences in speech and hand gesture coordination for the design of multimodal interface systems
Liu, Jing. - : Sydney, Australia : Macquarie University, 2014
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28
Basic Research in Human–Computer–Biosphere Interaction
In: Buildings; Volume 4; Issue 4; Pages: 635-660 (2014)
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29
Growing Existing Aboriginal Designs to Guide a Cross-Cultural Design Project
In: Lecture Notes in Computer Science ; 14th International Conference on Human-Computer Interaction (INTERACT) ; https://hal.inria.fr/hal-01497444 ; 14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. pp.323-330, ⟨10.1007/978-3-642-40483-2_22⟩ (2013)
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30
Investigating memory constraints on recall of options in interactive voice response system messages
In: ISSN: 0144-929X ; EISSN: 1362-3001 ; Behaviour and Information Technology ; https://hal.archives-ouvertes.fr/hal-01470740 ; Behaviour and Information Technology, Taylor & Francis, 2013, 32, pp.106-116. ⟨10.1080/0144929X.2011.563800⟩ (2013)
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31
Controlled English for Effective Communication during Coalition Operations
In: DTIC (2013)
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32
Embodied tools, cognitive tools and brain-computer interfaces
Heersmink, Richard. - : Springer, 2013
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33
Uncertainty Can Increase Explanatory Credibility
In: DTIC (2013)
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34
The usability study on the multicultural children's book project of the National Library for Children and Young Adults (NLCY) in Korea
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35
IQdb: An intelligence quotient score-associated gene resource for human intelligence
Kong, L; Cheng, L; Fan, L Y. - : Oxford University Press, 2013
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36
Shared memories of bilingual subsentential alignments ; Mémoires partagées d'alignements sous-phrastiques bilingues
Segura, Johan. - : HAL CCSD, 2012
In: https://tel.archives-ouvertes.fr/tel-00981005 ; Informatique et langage [cs.CL]. Université Montpellier II - Sciences et Techniques du Languedoc, 2012. Français (2012)
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37
E-terminology *
In: Lexikos; Vol. 12 (2002) ; 2224-0039 (2011)
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38
Representing and Reasoning with Functional Knowledge for Spatial Language Understanding
In: DTIC (2011)
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39
Trends in Human-Computer Interaction to Support Future Intelligence Analysis Capabilities
In: DTIC (2011)
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40
Factors influencing teachers' intention to use technology: Model development and test
In: http://dx.doi.org/10.1016/j.compedu.2011.06.008 (2011)
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