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1
The Genesis Enterprise: Taking Artificial Intelligence to another Level via a Computational Account of Human Story Understanding
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2
Святочный рассказ в художественном осмыслении Ф. М. Достоевского («Мальчик у Христа на ёлке») и М. Горького («о мальчике и девочке, которые не замёрзли»)
СУХИХ О.С.; ПЛЮЩ В.Н.. - : Федеральное государственное автономное образовательное учреждение высшего образования "Национальный исследовательский Нижегородский государственный университет им. Н.И. Лобачевского", 2015
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3
Record, play, go…
Sylla, Cristina Maria Santos Moreira Silva; Oliveira, Eva; Dantas, Joaquim. - : Association for Computing Machinery, 2015
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4
t-­stories: improving and expanding t-­words
Abstract: versão acessível em http://ace2015.info/wp-content/uploads/2015/11/ACE_2015_submission_148.pdf ; This paper describes the reengineering t-words, a tangible interface that aims at promoting children’s collaborative and playful exploration of the oral language. t-stories, the new version of the interface, is composed by 10 client modules and a server module; each module has a slot on the top surface for placing paper cards (that can be customised) and a surface for drawing on the bottom. t-stories allows recording and reproducing audio as well as drawing, or writing on its surface. Additionally it allows recording and playing audio based on NFC tags, which can be stuck to different surfaces or objects, and used in various scenarios, e.g., record a story on a tag and stick it to a drawing. Children can use the interface to carry a wide variety of language related activities, and choose how they want to hear them (e.g., specific sequences or the whole story). This paper describes the new implementation of the interface and presents an intervention that was carried at kindergarten with a group of 18 children, aged between five and six years old. ; CIEC – Research Centre on Child Studies, IE, UMinho (FCT R&D unit 317), Portugal
Keyword: Children; Ciências Sociais::Ciências da Educação; Emergent literacy; Engenharia e Tecnologia::Outras Engenharias e Tecnologias; Exploration; Phonological awareness; Playful exploration; Science & Technology; Story Listening System; Story listening systems; Tangible interfaces
URL: https://doi.org/10.1145/2832932.2832940
http://hdl.handle.net/1822/40086
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5
Modern narratives and film adaptation as translation - doi:10.4025/actascilangcult.v35i3.17238
In: Acta Scientiarum. Language and Culture; v. 35, n. 3 (2013); 269-274 ; 1983-4683 ; 1983-4675 (2013)
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6
t-words: playing with sounds and creating narratives
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7
Critical Reading and Writing: A Literary Project for Non-English Majors with Thinking Tools
In: Journal of Educational Technology Development and Exchange (JETDE) (2011)
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8
De la « subversion sémiotique » comme mode d’existence matériel de la bande dessinée
In: Communication & langages, N 167, 1, 2011-03-01, pp.53-71 (2011)
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9
Laboratory for Computational Cultural Dynamics
In: DTIC (2008)
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