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41
The Necessity and Importance of Incorporating Media and Information Literacy into Holistic Metaliteracy
In: Journal of Cyberspace Studies ; 4 ; 1 ; 69-75 (2020)
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42
Affekt Macht Netz: Auf dem Weg zu einer Sozialtheorie der Digitalen Gesellschaft
In: 22 ; Digitale Gesellschaft ; 358 (2020)
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43
Audience-based indicators for news media performance: a conceptual framework and findings from Germany
In: Media and Communication ; 8 ; 3 ; 293-303 ; Media performance in times of media change (2020)
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44
Semantic stability in social tagging streams
In: Proceedings of the 23rd International Conference on World Wide Web 2014 ; 735-746 ; International Conference on World Wide Web (WWW'14) ; 23 (2020)
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45
Untitled (Sin Titulo 1)
In: All Student Art Images (2020)
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46
Untitled 2 (Sin Titulo 2)
In: All Student Art Images (2020)
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47
Tangrams 101: Effects of Tangible and Digital Play on Children’s Spatial Reasoning and Parental Spatial Language
Antrilli, Nicola. - : eScholarship, University of California, 2019
Abstract: Understanding the experiences that shape the development of spatial reasoning is important, as it is related to academic achievement and participation in STEM fields (Newcombe, 2010). Play with puzzles, a common experience for many children, contributes to the development of spatial concepts, through hands-on experience manipulating spatially relevant objects and through the use of spatial language (Levine et al., 2012). However, these types of experiences may be changing as touchscreen devices become more commonly used for play, and there is very limited research that investigates this relationship. This dissertation addresses the gap by comparing 6-year-olds’ play with tangram puzzles using tangible or digital pieces. Specifically, I investigated whether playing with a tangible tangram set or one of two digital sets with different mechanics (e.g., tapping vs. twisting) would differentially affect children’s spatial reasoning. In addition, I investigated whether parental use of spatial language would differ between tangram sets. Sixty parent-child dyads participated in the study and were randomly assigned to play tangram puzzles using one of three different forms: a traditional, tangible set (Tangible condition), a digital set where they rotated pieces using two-fingers and a twisting motion (Digital-Rotate condition), or a digital set where they rotated pieces by double tapping them (Digital-Tap condition). Children’s spatial reasoning was measured before and after play. In addition, two independent raters coded parents’ use of spatial language during the play session. The results revealed that children in the Tangible condition showed greater improvement than those in the Digital-Tap condition on items that required diagonal rotation. In addition, parents in the Digital-Tap condition used a higher proportion of deictic words than parents in the Digital-Rotate condition. Additional exploratory analyses examined children’s everyday use of touchscreen devices and revealed that children predominantly use devices by themselves, without the presence of their parents. Together, these findings add to the growing body of research that examines the impact of touchscreen use on child development and bears practical implications for the design and use of touchscreen games in early childhood.
Keyword: Cognitive Development; Developmental psychology; Interactive Media; Parent-Child Interaction; Spatial Language; Spatial Reasoning; Touchscreens
URL: https://escholarship.org/uc/item/6mn424sx
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48
Layered Horizons-Vanuatu V0.1 Video Documentation ...
Burrell, Andrew; Hendery, Rachel. - : Humanities Commons, 2019
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49
Коммуникативная интерактивность «в квадрате»: интернет-комментарий к массмедиа в социальной сети ... : Communicative interactivity scaled up: internet comments on mass media in social networks ...
Митягина, В.А.. - : Коммуникативные исследования, 2019
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50
Designing a Learning Media of English for Specific Purpose based on Interactive Multimedia (Macromedia flash 0.8) for Agro-Industry Students
In: JURNAL ARBITRER; Vol 6, No 2 (2019); 137-146 ; 2550-1011 ; 2339-1162 (2019)
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51
Partizipation in invited und invented spaces des Internet - unpolitisch und postdemokratisch? ... : Participation in invited and invented spaces of the Internet - apolitical and post-democratic? ...
Baringhorst, Sigrid. - : ifpuk - Institute for Media and Communication Studies at FU Berlin, 2019
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52
Politische Partizipation im Medienwandel ...
Engelmann, Ines. - : ifpuk - Institute for Media and Communication Studies at FU Berlin, 2019
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53
Self-Efficacy in Multimodal Narrative Educational Activities: Explorative Study in a Multicultural and Multilingual Italian Primary School
In: Media and Communication ; 7 ; 2 ; 148-159 ; Critical Perspectives on Digital Literacies: Creating a Path Forward (2019)
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54
AMEND: open source and data-driven oversight of water quality in New England
In: Media and Communication ; 7 ; 3 ; 91-103 ; civic organizations in an age of distrust (2019)
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55
Factors Influencing Social Media Usage in the US
In: Journal of Cyberspace Studies ; 3 ; 1 ; 5-22 (2019)
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56
Women through the glass ceiling: gender asymmetries in Wikipedia
In: EPJ Data Science ; 5 ; 1-24 (2019)
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57
Beyond Filter Bubbles and Echo Chambers: The Integrative Potential of the Internet
In: 5 ; Digital Communication Research ; 246 (2019)
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58
"If It's on the Internet It Must Be Right": an Interview With Myanmar ICT for Development Organisation on the Use of the Internet and Social Media in Myanmar
In: ASEAS - Austrian Journal of South-East Asian Studies ; 9 ; 2 ; 301-310 ; New Media (2019)
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59
Scenario as a tool for critical thinking: climate change awareness and denial as a case study
In: ESSACHESS - Journal for Communication Studies ; 11 ; 2 ; 67-84 ; Critical thinking - inside out: public discourse and everyday life (2019)
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60
Empowering English Language Learners through Digital Literacies: Research, Complexities, and Implications
In: Media and Communication ; 7 ; 2 ; 128-136 ; Critical Perspectives on Digital Literacies: Creating a Path Forward (2019)
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