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1
Students Tele-All: Self-Efficacy and Self-Reflection as Measures of Student Success in Telepractice Training
In: Education Sciences; Volume 12; Issue 5; Pages: 302 (2022)
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2
The Effects of Virtual Reality-Assisted Language Learning: A Meta-Analysis
In: Sustainability; Volume 14; Issue 6; Pages: 3147 (2022)
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3
English is Not Dead! Long Live English: Teaching the Evolution of English and Inclusive Communication Via Online, Face to Face or Hybrid Instruction
In: Georgia International Conference on Information Literacy (2022)
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4
The “Social” in Social VR: A Linguistic Analysis of Verbal Behavior in Groups ...
Han, Eugy. - : Open Science Framework, 2022
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5
Second life: un entorno virtual para reducir la ansiedad de los estudiantes de lenguas extranjeras ; Second life: a virtual environment to reduce students’ foreign language anxiety
Sánchez Muñoz, Gloria. - : Fórum XXI, 2022
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6
The neural correlates of embodied L2 learning Does embodied L2 verb learning affect representation and retention? ; Les corrélats neuronaux de l’apprentissage incarné d’une L2
In: Neurobiology of Language ; https://hal.archives-ouvertes.fr/hal-03193707 ; Neurobiology of Language, In press (2021)
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7
Hybridizing space to develop international business: the ILE project ; Hybrider l'espace pour développer l'international : le projet ILE
In: Enjeux actuels et futurs de la formation et de la profession enseignante ; https://hal.archives-ouvertes.fr/hal-03214698 ; Enjeux actuels et futurs de la formation et de la profession enseignante, CRIFPE, Apr 2021, Montreal (en ligne), Canada ; https://colloque2021.crifpe.ca/fr/? (2021)
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3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
Tazouti, Yassine. - : HAL CCSD, 2021
In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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9
Les classes virtuelles du projet DISTUTOLANG : Quelle pertinence pour un centre de langues ?
In: ISSN: 0077-2712 ; EISSN: 1952-4250 ; Mélanges CRAPEL ; https://hal.archives-ouvertes.fr/hal-03632539 ; Mélanges CRAPEL, Centre de recherches et d'applications pédagogiques en langues, 2021, 42 (1), pp.77-105 (2021)
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10
Enhancing students’ digital competencies within the Employability module of the University of Europe’s skills-based curricula ...
Shtaltovna, Yuliya. - : Mendeley, 2021
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11
Enhancing students’ digital competencies within the Employability module of the University of Europe’s skills-based curricula ...
Shtaltovna, Yuliya. - : Mendeley, 2021
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12
Enhancing students’ digital competencies within the Employability module of the University of Europe’s skills-based curricula ...
Shtaltovna, Yuliya. - : Mendeley, 2021
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13
РОЛЬ ГИБРИДНЫХ ОБРАЗОВАТЕЛЬНЫХ ТЕХНОЛОГИЙ В ОБУЧЕНИИ ИНОСТРАННЫМ ЯЗЫКАМ ... : HYBRID EDUCATIONAL TECHNOLOGIES IN TEACHING FOREIGN LANGUAGES ...
Глебенко Людмила Юрьевна. - : Вестник Приамурского государственного университета им. Шолом-Алейхема, 2021
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14
Creating a multilingual MOOC content for information literacy: a workflow
In: Botte, Alexander [Hrsg.]; Libbrecht, Paul [Hrsg.]; Rittberger, Marc [Hrsg.]: Learning Information Literacy across the Globe. Frankfurt am Main, May 10th 2019. Frankfurt am Main : DIPF 2021, S. 114-128 (2021)
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15
Learning Information Literacy across the Globe. Frankfurt am Main, May 10th 2019
Botte, Alexander Hrsg.; Libbrecht, Paul Hrsg.; Rittberger, Marc Hrsg.. - : DIPF, 2021. : Frankfurt am Main, 2021. : pedocs-Dokumentenserver/DIPF, 2021
In: Frankfurt am Main : DIPF 2021, 133 S. (2021)
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16
An exploration of virtual reality to facilitate authentic tasks in EFL learning in a Vietnamese tertiary setting
Hoang, Thi Ngoc Diem. - : Edith Cowan University, Research Online, Perth, Western Australia, 2021
In: Theses: Doctorates and Masters (2021)
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17
What interventions can decrease or increase belief polarisation in a population of rational agents? ...
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18
What interventions can decrease or increase belief polarisation in a population of rational agents? ...
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19
Towards higher sense of presence: a 3D virtual environment adaptable to confusion and engagement
Silva Pedro, T.; Silva, J. L.. - : IEEE, 2021
Abstract: Virtual Reality scenarios where emitters convey information to receptors can be used as a tool for distance learning and to enable virtual visits to company physical headquarters. However, immersive Virtual Reality setups usually require visualization interfaces such as Head-mounted Displays, Powerwalls or CAVE systems, supported by interaction devices (Microsoft Kinect, Wii Motion, among others), that foster natural interaction but are often inaccessible to users. We propose a virtual presentation scenario, supported by a framework, that provides emotion-driven interaction through ubiquitous devices. An experiment with 3 conditions was designed involving: a control condition; a less confusing text script based on its lexical, syntactical, and bigram features; and a third condition where an adaptive lighting system dynamically acted based on the user’s engagement. Results show that users exposed to the less confusing script reported higher sense of presence, albeit without statistical significance. Users from the last condition reported lower sense of presence, which rejects our hypothesis without statistical significance. We theorize that, as the presentation was given orally and the adaptive lighting system impacts the visual channel, this conflict may have overloaded the users’ cognitive capacity and thus reduced available resources to address the presentation content. ; info:eu-repo/semantics/publishedVersion
Keyword: Cognitive informatics; Distance learning; Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação; Domínio/Área Científica::Engenharia e Tecnologia::Outras Engenharias e Tecnologias; Human computer interaction; Virtual reality
URL: http://hdl.handle.net/10071/21287
https://doi.org/10.1109/ACCESS.2020.3049060
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20
Embodying Technology in ESL Contexts as a Knowledge Acquisition Means for Academic, Professional, and Everyday Needs: A Practical Solution
In: Creative Components (2021)
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