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Do me a syntax: Doggo memes, language games and the internal structure of English
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In: Articles (2019)
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Gaming as pedagogy in the linguistics classroom
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In: Proceedings of the Linguistic Society of America; Vol 4 (2019): Proceedings of the Linguistic Society of America; 39:1–8 ; 2473-8689 (2019)
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Abstract:
We explore how content-driven games may be utilized to enhance linguistics pedagogy in the classroom. We explore three games created by the authors for in-class play. The games involve semantics: Eventuality (about aspect/Aktionsart), f(x) (lambda-calculus); and syntax: Parameters. We discuss the major skills developed by the games and the best practices for designing games for in-class use. We focus on four elements in the talk: player interaction, randomization, process training, and entertainment.
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Keyword:
gaming; pedagogy; Teaching Linguistics
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URL: https://doi.org/10.3765/plsa.v4i1.4547 http://journals.linguisticsociety.org/proceedings/index.php/PLSA/article/view/4547
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Cyclicity versus Movement: English Nominalization and Syntactic Approaches to Morpho-phonological Regularity
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In: Articles (2016)
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