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Simple Search
Hits 1 – 8 of 8
1
LingGames - Ph[o:]nix ...
Schumacher, Petra
. - : Open Science Framework, 2022
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2
LIBRAR : jogo para a promoção do conhecimento de LIBRAS entre crianças ouvintes
Ocampos, Laila Roese
. - 2021
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3
Tras. Creación de un juego de mesa que potencie la creatividad a través de la lectura de imágenes
Ramírez Izquierdo, Tania
. - 2020
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4
桌上遊戲教學對國小四年級學童英語單字學習成效之探討 ; The Effects of Board Games on Fourth Graders' English Vocabulary Learning
陳紀璇
;
CHEN, CHI-HSUAN
. - 2019
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5
The Effectiveness of Simulation Board Game to Improve Speaking Skill in Descriptive Text to the Tenth Grade Students of SMA Negeri 2 Wonosobo 2015/2016
Nuari Larasati
;
Abdurrachman Faridi
;
Rohani
In: ELT Forum: Journal of English Language Teaching, Vol 7, Iss 2, Pp 82-89 (2019) (2019)
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6
ボードゲームの社会的実践における英語学習者の談話 ―機能的分析 ; A Functional Analysis of EFL Students' Discourse in the Social Practice of Learning to Play a Board Game
Kobayashi, Emi
;
Kobayashi, Masaki
;
Fujimura, Tomoko
. - : 共愛学園前橋国際大学, 2014
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7
Learning Board Game Rules from an Instruction Manual
Mills, Chad
. - 2013
Abstract:
Thesis (Master's)--University of Washington, 2013 ; Board game rulebooks offer a convenient scenario for extracting a systematic logical structure from a passage of text since the mechanisms by which board game pieces interact must be fully specified in the rulebook and outside world knowledge is irrelevant to gameplay. A representation was proposed for representing a game's rules with a tree structure of logically-connected rules, and this problem was shown to be one of a generalized class of problems in mapping text to a hierarchical, logical structure. Then a keyword-based entity- and relation-extraction system was proposed for mapping rulebook text into the corresponding logical representation, which achieved an f-measure of 11% with a high recall but very low precision, due in part to many statements in the rulebook offering strategic advice or elaboration and causing spurious rules to be proposed based on keyword matches. The keyword-based approach was compared to a machine learning approach, and the former dominated with nearly twenty times better precision at the same level of recall. This was due to the large number of rule classes to extract and the relatively small data set given this is a new problem area and all data had to be manually annotated. This provided insufficient training data the machine learning approach, which performs better on large data sets with small numbers of extraction classes. The keyword-based approach was subsequently improved with a set of domain-specific filters using context information to remove likely false positives. This improved precision over the baseline system by 296% at an expense of an 11% drop in recall, an f-measure improvement from 16% to 49% on the rule extraction subtask which is the system's bottleneck. The overall system's f-measure improved from 11% to 30%, providing a substantial improvement though leaving plenty of opportunities for future work.
Keyword:
board game rules
;
computational linguistics
;
Computer science
;
entity extraction
;
Linguistics
;
logical system extraction
;
natural language processing
;
relation extraction
URL:
http://hdl.handle.net/1773/23470
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8
Improving students’ speaking ability through story board game
Meta Nur Utaminingsih
In: ELT Forum: Journal of English Language Teaching, Vol 2, Iss 2, Pp 1-7 (2013) (2013)
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