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РОЛЬ ИНОСТРАННОГО ЯЗЫКА В ФОРМИРОВАНИИ ПРОФЕССИОНАЛЬНОЙ КОМПЕТЕНТНОСТИ СТУДЕНТОВ-МЕДИКОВ ... : THE ROLE OF A FOREIGN LANGUAGE IN DEVELOPMENT OF PROFESSIONAL COMPETENCE OF MEDICAL STUDENTS ...
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Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
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In: Education Sciences; Volume 12; Issue 3; Pages: 182 (2022)
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TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT ...
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TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT ...
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The BioVisualSpeech corpus of words with sibilants for speech therapy games development
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Game on: a leitura em jogo na sala de aula de língua estrangeira ; Game on: reading at play in the foreign language classroom
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Vogelmann, Talisson Subtil. - : Universidade Tecnológica Federal do Paraná, 2022. : Curitiba, 2022. : Brasil, 2022. : Programa de Pós-Graduação em Estudos de Linguagens, 2022. : UTFPR, 2022
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Videogames in formal English language learning ; Videogames na aprendizagem formal de Língua Inglesa
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In: Entrepalavras; v. 11, n. 3 (11): Linguagem e Tecnologia; 211-232 (2022)
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Playing With Unicorns: AI Dungeon and Citizen NLP
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In: Digital Humanities Quarterly, vol 14, iss 4 (2021)
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To Game, or Not to Game?: Addressing the Question of Cultural Scripts and Game use in Language Learning
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Les jeux sérieux, ludification et pédagogie: l'exemple de MP for a Week
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In: https://hal.archives-ouvertes.fr/hal-03251166 ; 2021 (2021)
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METHODOLOGICAL APPROACHES OF TEACHING RUSSIAN AS A FOREIGN LANGUAGE ...
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Design of Educational Tools Based on Traditional Games for the Improvement of Social and Personal Skills of Primary School Students with Hearing Impairment
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In: Sustainability ; Volume 13 ; Issue 22 (2021)
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How to Run Your Own Online Business: A Gamification Experience in ESL
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In: Education Sciences ; Volume 11 ; Issue 11 (2021)
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The JeuxDeMots Project (Invited Talk) ...
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Abstract:
The JeuxDeMots project aims at building a very large knowledge base in French, both common sense and specialized, using games, contributory approaches, and inference mechanisms. A dozen games have been designed as part of this project, each one allowing to collect specific information, or to consolidate the information acquired through the other games. With this presentation, the data collected and constructed since the launch of the project in the summer of 2007 will be analyzed both qualitatively and quantitatively. In particular, the following aspects will be detailed: the structure of the lexical and semantic network, some types of relations (semantic, ontological, subjective, semantic roles, associations of ideas), annotation of relations (meta-information), semantic refinements (management of polysemy), the creation of clusters allowing the representation of richer knowledge (n-argument relations) that make an implicit neural network. Finally, I will describe some complementary acquisition methods and ... : OASIcs, Vol. 93, 3rd Conference on Language, Data and Knowledge (LDK 2021), pages 1:1-1:1 ...
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Keyword:
Computing methodologies → Artificial intelligence; Computing methodologies → Language resources; Computing methodologies → Natural language processing; Games with a Purpose; Inferences; Knowledge Representation; Lexical Semantic Network; Semantic Representation
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URL: https://drops.dagstuhl.de/opus/volltexte/2021/14537/ https://dx.doi.org/10.4230/oasics.ldk.2021.1
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Playing with Language: Three Language Games in the Gulf of Guinea
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