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21
Mobile learning e programação : o desenvolvimento de apps como metodologia para a aprendizagem da programação em contexto universitário
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22
Review of a new report: How is technology addressing the college access challenge? A review of the landscape, opportunities, and gaps
In: Journal of College Access (2020)
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23
A poesia infantil nos labirintos do mundo digital: possibilidades e desafios
In: Signo; v. 45, n. 83 (2020); 18-31 ; 1982-2014 ; 0101-1812 (2020)
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24
Inferring Opinions and Behavioral Characteristics of Gay Men with Large Scale Multilingual Text from Blued
In: International Journal of Environmental Research and Public Health ; Volume 16 ; Issue 19 (2019)
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25
Applying modern interactive technologies ; Применение современных интерактивных технологий в процессе изучения иностранного языка
Nekrasov, A. V.; Bozhko, E. M.; Некрасов, А. В.. - : ООО «Издательский Дом «Ажур», 2019
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26
The use of mobile devices for self-directed learning outside the classroom among EFL university students in Saudi Arabia
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27
Teaching apps for the learning of language through sports: Technology and sports in the English and Spanish as a L2/FL classroom
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28
Del wasap a las Apps en los primeros peldaños para la adquisición de la escritura
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29
Aplicaciones educativas, seguras e inclusivas: La protección digital desde una perspectiva ética y crítica
In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 61, 2019, pags. 93-102 (2019)
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30
Creando a Donald Trump: Las apps en el discurso político sobre el presidente de Estados Unidos
In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 59, 2019, pags. 49-59 (2019)
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31
Gear diagnosis based on geometric indicators of three-phase electrical signals ; Diagnostic des engrenages à base des indicateurs géométriques des signaux électriques triphasés
Frini, Marouane. - : HAL CCSD, 2018
In: https://tel.archives-ouvertes.fr/tel-03204643 ; Physique [physics]. Université de Lyon, 2018. Français. ⟨NNT : 2018LYSES052⟩ (2018)
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32
Developing Listening And Reading Skills Through Social Media Using Apps ...
Manjusha Susan George. - : Zenodo, 2018
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33
Developing Listening And Reading Skills Through Social Media Using Apps ...
Manjusha Susan George. - : Zenodo, 2018
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34
Eine linguistische Untersuchung mit Digitalen Apps (Applikationen): ‚Falsche Freunde‘ deutsch/ griechisch ...
Φύκα, Αμαλία-Μαρία Δημητρίου. - : Aristotle University of Thessaloniki, 2018
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35
The Online Terminology Forum for East Cree and Innu: A collaborative approach to multi-format terminology development
Hasler, Laurel Anne; Junker, Marie-Odile; MacKenzie, Marguerite. - : University of Hawai'i Press, 2018
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36
Mediated Sexualities and the "Dating Apocalypse": Gender, Race and Sexual Identity on Hookup Apps
Ahlm, Jody. - 2018
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37
Las apps y RRSS como herramientas para la comunicación y la socialización en los procesos de enseñanza-aprendizaje
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38
The Online Terminology Forum for East Cree and Innu: A collaborative approach to multi-format terminology development
Hasler, Laurel Anne; Junker, Marie-Odile; MacKenzie, Marguerite. - : University of Hawai'i Press, 2018
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39
Evaluating Mobile-Based Educational Adventure Games for Language Learning
In: University Honors Theses (2018)
Abstract: Despite there being many gamified apps, such as vocabulary trainers, on the market for language learning, there are not many that use communicative and task-based methods for instruction (e.g. adventure games). Well-designed games are intrinsically motivating to play even if they are long and challenging, and as Gee (2007) pointed out, facilitate learning. The Goethe Institute, a German language and culture institute, has tapped into the allure of adventure gaming and combined it with the benefits of communicative language learning. This study examines the strategies of these mobile-based adventure games for learning German and evaluates the principles of game design, language learning and technical criteria they implement to provide a model for the future development of mobile-based adventure games for language learning, particularly learning English. Unlike German, English is a global language so there are several other considerations that need to be made for developing such a game for English.
Keyword: Adventure games; Educational games; German language -- Study and teaching; Mobile apps -- Design; Second language acquisition
URL: https://pdxscholar.library.pdx.edu/honorstheses/600
https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1693&context=honorstheses
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40
A coesão lexical com o uso do aplicativo Google Classroom
Oliveira, Paulo Otávio de. - : Universidade Tecnológica Federal do Paraná, 2018. : Curitiba, 2018. : Brasil, 2018. : Tecnologias, Comunicação e Técnicas de Ensino, 2018. : UTFPR, 2018
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