21 |
Mobile learning e programação : o desenvolvimento de apps como metodologia para a aprendizagem da programação em contexto universitário
|
|
|
|
BASE
|
|
Show details
|
|
22 |
Review of a new report: How is technology addressing the college access challenge? A review of the landscape, opportunities, and gaps
|
|
|
|
In: Journal of College Access (2020)
|
|
BASE
|
|
Show details
|
|
23 |
A poesia infantil nos labirintos do mundo digital: possibilidades e desafios
|
|
|
|
In: Signo; v. 45, n. 83 (2020); 18-31 ; 1982-2014 ; 0101-1812 (2020)
|
|
BASE
|
|
Show details
|
|
24 |
Inferring Opinions and Behavioral Characteristics of Gay Men with Large Scale Multilingual Text from Blued
|
|
|
|
In: International Journal of Environmental Research and Public Health ; Volume 16 ; Issue 19 (2019)
|
|
BASE
|
|
Show details
|
|
25 |
Applying modern interactive technologies ; Применение современных интерактивных технологий в процессе изучения иностранного языка
|
|
|
|
BASE
|
|
Show details
|
|
26 |
The use of mobile devices for self-directed learning outside the classroom among EFL university students in Saudi Arabia
|
|
|
|
BASE
|
|
Show details
|
|
27 |
Teaching apps for the learning of language through sports: Technology and sports in the English and Spanish as a L2/FL classroom
|
|
|
|
BASE
|
|
Show details
|
|
28 |
Del wasap a las Apps en los primeros peldaños para la adquisición de la escritura
|
|
|
|
BASE
|
|
Show details
|
|
29 |
Aplicaciones educativas, seguras e inclusivas: La protección digital desde una perspectiva ética y crítica
|
|
|
|
In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 61, 2019, pags. 93-102 (2019)
|
|
BASE
|
|
Show details
|
|
30 |
Creando a Donald Trump: Las apps en el discurso político sobre el presidente de Estados Unidos
|
|
|
|
In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 59, 2019, pags. 49-59 (2019)
|
|
BASE
|
|
Show details
|
|
31 |
Gear diagnosis based on geometric indicators of three-phase electrical signals ; Diagnostic des engrenages à base des indicateurs géométriques des signaux électriques triphasés
|
|
|
|
In: https://tel.archives-ouvertes.fr/tel-03204643 ; Physique [physics]. Université de Lyon, 2018. Français. ⟨NNT : 2018LYSES052⟩ (2018)
|
|
BASE
|
|
Show details
|
|
32 |
Developing Listening And Reading Skills Through Social Media Using Apps ...
|
|
|
|
BASE
|
|
Show details
|
|
33 |
Developing Listening And Reading Skills Through Social Media Using Apps ...
|
|
|
|
BASE
|
|
Show details
|
|
34 |
Eine linguistische Untersuchung mit Digitalen Apps (Applikationen): ‚Falsche Freunde‘ deutsch/ griechisch ...
|
|
|
|
BASE
|
|
Show details
|
|
35 |
The Online Terminology Forum for East Cree and Innu: A collaborative approach to multi-format terminology development
|
|
|
|
BASE
|
|
Show details
|
|
36 |
Mediated Sexualities and the "Dating Apocalypse": Gender, Race and Sexual Identity on Hookup Apps
|
|
|
|
BASE
|
|
Show details
|
|
37 |
Las apps y RRSS como herramientas para la comunicación y la socialización en los procesos de enseñanza-aprendizaje
|
|
|
|
BASE
|
|
Show details
|
|
38 |
The Online Terminology Forum for East Cree and Innu: A collaborative approach to multi-format terminology development
|
|
|
|
BASE
|
|
Show details
|
|
39 |
Evaluating Mobile-Based Educational Adventure Games for Language Learning
|
|
|
|
In: University Honors Theses (2018)
|
|
Abstract:
Despite there being many gamified apps, such as vocabulary trainers, on the market for language learning, there are not many that use communicative and task-based methods for instruction (e.g. adventure games). Well-designed games are intrinsically motivating to play even if they are long and challenging, and as Gee (2007) pointed out, facilitate learning. The Goethe Institute, a German language and culture institute, has tapped into the allure of adventure gaming and combined it with the benefits of communicative language learning. This study examines the strategies of these mobile-based adventure games for learning German and evaluates the principles of game design, language learning and technical criteria they implement to provide a model for the future development of mobile-based adventure games for language learning, particularly learning English. Unlike German, English is a global language so there are several other considerations that need to be made for developing such a game for English.
|
|
Keyword:
Adventure games; Educational games; German language -- Study and teaching; Mobile apps -- Design; Second language acquisition
|
|
URL: https://pdxscholar.library.pdx.edu/honorstheses/600 https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1693&context=honorstheses
|
|
BASE
|
|
Hide details
|
|
40 |
A coesão lexical com o uso do aplicativo Google Classroom
|
|
Oliveira, Paulo Otávio de. - : Universidade Tecnológica Federal do Paraná, 2018. : Curitiba, 2018. : Brasil, 2018. : Tecnologias, Comunicação e Técnicas de Ensino, 2018. : UTFPR, 2018
|
|
BASE
|
|
Show details
|
|
|
|