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In-Game Social Interactions to Facilitate ESL Students' Morphological Awareness, Language and Literacy Skills
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In: Computer Science Faculty Publications and Presentations (2021)
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Minimal winning coalitions and orders of criticality
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In: ISSN: 0254-5330 ; EISSN: 1572-9338 ; Annals of Operations Research ; https://hal.archives-ouvertes.fr/hal-03388959 ; Annals of Operations Research, Springer Verlag, 2021, ⟨10.1007/s10479-021-04199-6⟩ ; https://link.springer.com/article/10.1007%2Fs10479-021-04199-6#citeas (2021)
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"It Is Not the Robot Who Learns, It Is Me." Treating Severe Dysgraphia Using Child-Robot Interaction
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In: ISSN: 1664-0640 ; Frontiers in Psychiatry ; https://hal.sorbonne-universite.fr/hal-03152170 ; Frontiers in Psychiatry, Frontiers, 2021, 12, pp.596055. ⟨10.3389/fpsyt.2021.596055⟩ (2021)
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3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
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In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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Online And Face To Face Teaching: two complementary educational intervention modes ; L'enseignement du FLE en face à face et en ligne : deux modes d'intervention pédagogiques complémentaires
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In: ISSN: 2773-286X ; Didaskein ; https://hal.archives-ouvertes.fr/hal-03429054 ; Didaskein, 2021, 2 (1), pp.28-47 (2021)
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Agentivité de l’horreur, creepypastas et jeu vidéo
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In: ISSN: 2269-7586 ; Romanesques : revue du Centre d'études du roman et du romanesque [de l'Université de Picardie-Jules Verne] ; https://hal.archives-ouvertes.fr/hal-03472208 ; Romanesques : revue du Centre d'études du roman et du romanesque [de l'Université de Picardie-Jules Verne] , Classiques Garnier, 2021, ⟨10.48611/isbn.978-2-406-12548-8.p.0057⟩ (2021)
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Le traitement des dialogues fictifs dans l’élaboration d’un jeu sérieux
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In: Journée des Doctorants en Sciences Humaines et Sociales ; https://hal.archives-ouvertes.fr/hal-03522927 ; Journée des Doctorants en Sciences Humaines et Sociales, Université d'Orléans; Université de Tours, Jun 2021, Orléans, France (2021)
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Proofs as games and games as proofs: dialogical semantics for logic and natural language. ; Les preuves vues comme des jeux et réciproquement : sémantique dialogique de langages naturels ou logiques.
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In: https://tel.archives-ouvertes.fr/tel-03553000 ; Logic in Computer Science [cs.LO]. Université de Montpellier, 2021. English (2021)
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Proofs as games and games as proofs : dialogical semantics of logical and natural languages ; Les preuves vues comme des jeux et réciproquement : sémantique dialogique de langages naturel ou logiques
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In: https://tel.archives-ouvertes.fr/tel-03588308 ; Informatique et langage [cs.CL]. Université Montpellier, 2021. Français. ⟨NNT : 2021MONTS064⟩ (2021)
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Proofs as games and games as proofs: dialogical semantics for logic and natural language. ; Les preuves vues comme des jeux et réciproquement : sémantique dialogique de langages naturels ou logiques.
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In: https://tel.archives-ouvertes.fr/tel-03553000 ; Logic in Computer Science [cs.LO]. Université de Montpellier, 2021. English (2021)
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Lexicographically Fair Learning: Algorithms and Generalization
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ЛЕКСИЧЕСКИЕ СПОСОБЫ НАИМЕНОВАНИЯ ПЕРСОНАЛЬНОГО КОМПЬЮТЕРА В СОВРЕМЕННОМ РУССКОМ ЯЗЫКЕ ... : LEXICAL WAYS OF NAMING A PERSONAL COMPUTER IN MODERN RUSSIAN ...
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Language Acquisition Intervention: A Prototype in Supplemental Children’s Education Through Media
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The Game Walkthrough Corpus (GWTC) – A Resource for the Analysis of Textual Game Descriptions
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In: Journal of Open Humanities Data; Vol 7 (2021); 14 ; 2059-481X (2021)
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Abstract:
We present the Game Walkthrough Corpus (GWTC), which contains 12,295 unique walkthrough documents covering 6,117 games. For each game walkthrough, we provide frequencies of unigrams and bigrams, treating the walkthrough document as a Bag of Words. In addition, we provide word frequencies at the sentence level. Furthermore, the GWTC contains a number of game-related metadata, including title, publisher, developer, year, and genre. All the language statistics and metadata are stored in separate plain text files and can be referenced through uniform resource names (URN). These URNs can also be used to derive any combination of statistics and metadata. Researchers, for instance, can investigate the most frequent unigrams for games in the “Adventure” genre. This way, the GWTC can be reused for different kinds of research questions on gaming language.
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Keyword:
computer science; digital humanities; game philology; game studies; game walkthroughs; gaming language
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URL: https://openhumanitiesdata.metajnl.com/jms/article/view/34 https://doi.org/10.5334/johd.34
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Proceedings Eighteenth Conference on Theoretical Aspects of Rationality and Knowledge ...
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On the Connection between Individual Scaled Vickrey Payments and the Egalitarian Allocation ...
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The Use of Video Games in Teaching EFL Students to Write Arguments
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Boland, Dalal. - : Digital Commons @ University of South Florida, 2021
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In: Graduate Theses and Dissertations (2021)
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Understanding Human-AI Cooperation Through Game-Theory and Reinforcement Learning Models
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