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Ensuring Equity and Excellence for English Learners: An Annotated Bibliography for Research, Policy, and Practice
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In: Annotated Bibliographies (2022)
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Learning Analytics: A Classroom Response System’s impact on Summative Assessment
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In: SoTL Commons Conference (2022)
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Emphasizing Multilingualism in Teacher Education Courses: Teacher Candidates’ Responses to Translanguaging Pedagogy
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In: SoTL Commons Conference (2022)
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Courageous Conversations: Transformational Leadership through Empathy
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In: National Youth Advocacy and Resilience Conference (2022)
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The speech disfluencies of normal-talking six-year-old children
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Evaluation of Metacognitive and Self-Regulatory Programmes for Learning, Pedagogy and Policy in Tertiary EFL Contexts
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Analysis and Conclusions around the Evaluation of Children with Autism Spectrum Disorder ; Análisis y conclusiones en torno a la evaluación de menores con trastorno de espectro autista
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In: Siglo Cero Revista Española sobre Discapacidad Intelectual; Vol. 53 Núm. 1 (2022); 95-113 ; 2530-0350 ; 0210-1696 ; 10.14201/scero2022531 (2022)
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Avaliação das competências conversacionais da criança: tradução e adaptação da “Escala das competências socio-conversacionais” para o português europeu
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Transitivity and Evaluation in American and Spanish Parliamentary discourse: the 2015 State of the Union Address in the US vs. the 2015 State of the Nation Address in Spain
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In: Cabrejas-Peñuelas, A.B.(2022). Transitivity and Evaluation in American and Spanish Parliamentary discourse: the 2015 State of the Union Address in the US vs. the 2015 State of the Nation Address in Spain. Critical Discourse Studies (2022)
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Pushing the right buttons: adversarial evaluation of quality estimation
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In: Proceedings of the Sixth Conference on Machine Translation ; 625 ; 638 (2022)
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Revisión sistemática sobre la evaluación de propuestas de gamificación en siete disciplinas educativas ; Sistematic review about evaluation of gamification in seven educational disciplines
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The Language of Power: An Investigation of How the Macropolitics of Education Policy Affects the Micropolitics of Schooling English Learners
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In: Theses and Dissertations--Education Sciences (2022)
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Evaluation of the Availability and Utilization Status of Texts in Core Subjects in Primary Schools’ Libraries
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In: Library Philosophy and Practice (e-journal) (2022)
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Interaction With Augmented Reality Sandbox Does Not Produce Greater Gains In Topographic Map Skills for Undergraduate Students
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In: Honors Theses, University of Nebraska-Lincoln (2022)
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Discourse in Inquiry Science Classrooms, DiISC Version 2.0 (User’s manual for an observation research instrument)
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In: Faculty Publications: Department of Teaching, Learning and Teacher Education (2022)
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An Impact Assessment of ESF Training Courses for Unemployed in the Province of Bolzano
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An impact assessment of ESF training courses for unemployed in the Province of Bolzano
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Student Centered Language Teaching: A Focus on Student Identity
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In: All Graduate Plan B and other Reports (2022)
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Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: an Emotion-based Educational Data Mining Approach
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In: ISSN: 1875-9521 ; Entertainment Computing ; https://hal.archives-ouvertes.fr/hal-03203938 ; Entertainment Computing, Elsevier, 2021, pp.100428. ⟨10.1016/j.entcom.2021.100428⟩ (2021)
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Abstract:
International audience ; For several years, there has been growing interest in the development and use of serious games to improve individuals’ quality of life and behavior. In particular, Crisis Management Serious Games (CMSG) have shown their potential for teaching people both technical and soft skills related to managing crises in a safe environment while reducing training costs. To improve their effectiveness, several evaluation approaches of CMSGs have been proposed. However, despite its interest, the learner’s emotional state is often neglected. As a result, learners may end up with a deep frustration or boredom. Therefore, we propose an Educational Data Mining (EDM) approach to evaluate learners’ affective states in collaborative CMSGs. This approach is applied to assess learners’ engagement during a game-based evacuation scenario aiming to train and to raise awareness among students of a university on evacuating the present persons during a fire emergency situation. The experimental results confirm the major predictions of learners’ affective dynamics and uncover novel findings namely the presence of transitions from boredom to frustration and from frustration to confusion. Our study shows that combining gaming and emotion aspects under an EDM approach to evaluate CMSGs is interesting since it gives reliable results in a less invasive way.
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Keyword:
[INFO.EIAH]Computer Science [cs]/Technology for Human Learning; [INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI]; affective states; crisis management; emotions; evacuation scenario; learners’ assessment and evaluation; Serious games
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URL: https://doi.org/10.1016/j.entcom.2021.100428 https://hal.archives-ouvertes.fr/hal-03203938
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