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1
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile
In: EISSN: 1939-1382 ; IEEE Transactions on Learning Technologies ; https://hal.univ-lyon2.fr/hal-03579428 ; IEEE Transactions on Learning Technologies, Institute of Electrical and Electronics Engineers, In press, ⟨10.1109/TLT.2022.3153239⟩ (2022)
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2
Satisfaction can co-exist with hesitation: qualitative analysis of acceptability of telemedicine among multi-lingual patients in a safety-net healthcare system during the COVID-19 pandemic.
In: BMC health services research, vol 22, iss 1 (2022)
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3
Telemedicine implementation and use in community health centers during COVID-19: Clinic personnel and patient perspectives.
Payán, Denise D; Frehn, Jennifer L; Garcia, Lorena. - : eScholarship, University of California, 2022
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4
Understanding the implementation of telepractice in speech and language services for children and adults using a mixed-methods approach ...
Ramkumar, Vidya. - : Open Science Framework, 2022
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5
Die digitale Avantgarde: Rezension zu "Schreibenlassen. Texte zur Literatur im Digitalen" von Hannes Bajohr
In: Soziopolis: Gesellschaft beobachten (2022)
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6
Toward an Epistemic Web
In: 197 ; RatSWD Working Paper Series ; 22 (2022)
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7
Shaping science, technology, engineering and mathematics curriculum in Australian schools: an ecological systems analysis
Falloon, G; Powling, M; Fraser, S. - : Sage Publications, 2022
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8
"Obama never said that": Evaluating fact-checks for topical consistency and quality
Simpson, Katya. - 2022
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9
The Electrophysiological Correlates of Text Integration and Direct vs. Indirect Articles: A Centralized and Lateralized Examination
In: Theses and Dissertations (Comprehensive) (2022)
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10
Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: an Emotion-based Educational Data Mining Approach
In: ISSN: 1875-9521 ; Entertainment Computing ; https://hal.archives-ouvertes.fr/hal-03203938 ; Entertainment Computing, Elsevier, 2021, pp.100428. ⟨10.1016/j.entcom.2021.100428⟩ (2021)
Abstract: International audience ; For several years, there has been growing interest in the development and use of serious games to improve individuals’ quality of life and behavior. In particular, Crisis Management Serious Games (CMSG) have shown their potential for teaching people both technical and soft skills related to managing crises in a safe environment while reducing training costs. To improve their effectiveness, several evaluation approaches of CMSGs have been proposed. However, despite its interest, the learner’s emotional state is often neglected. As a result, learners may end up with a deep frustration or boredom. Therefore, we propose an Educational Data Mining (EDM) approach to evaluate learners’ affective states in collaborative CMSGs. This approach is applied to assess learners’ engagement during a game-based evacuation scenario aiming to train and to raise awareness among students of a university on evacuating the present persons during a fire emergency situation. The experimental results confirm the major predictions of learners’ affective dynamics and uncover novel findings namely the presence of transitions from boredom to frustration and from frustration to confusion. Our study shows that combining gaming and emotion aspects under an EDM approach to evaluate CMSGs is interesting since it gives reliable results in a less invasive way.
Keyword: [INFO.EIAH]Computer Science [cs]/Technology for Human Learning; [INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI]; affective states; crisis management; emotions; evacuation scenario; learners’ assessment and evaluation; Serious games
URL: https://doi.org/10.1016/j.entcom.2021.100428
https://hal.archives-ouvertes.fr/hal-03203938
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11
How Hermeneutic Spirals may reduce Complexity to Narrative Schemata - expanding on "Complexity and the Userly Text"
In: https://hal.archives-ouvertes.fr/hal-03254233 ; 2021 (2021)
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12
Argumentation of Prospective Mathematics Teachers in Fraction Tasks Mediated by an Online Assessment System With Automatic Feedback
In: Eurasia Journal of Mathematics, Science and Technology Education ; https://hal.archives-ouvertes.fr/hal-03538861 ; Eurasia Journal of Mathematics, Science and Technology Education, 2021, 17 (12), pp.em2055. ⟨10.29333/ejmste/11425⟩ (2021)
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13
Lexical activation in late bilinguals: effects of phonological neighbourhood on spoken word production
Hameau, Solene; Nickels, Lyndsey; Biedermann, Britta. - : ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD, 2021
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14
Migrants’ narratives on urban governance: a case from Kolkata, a city of the global south
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15
“Just Not Together”: The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic
Neate, T.; Kladouchou, V.; Wilson, S.. - : Association for Computing Machinery, 2021
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16
Bloodless Battles: Contested Sovereignty between the Ottomans, the Qajars, and the British in Ottoman Iraq (1831-1908)
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17
Productions d’écrits et technologies…Regards contemporains. (coord.) [En ligne] https://www.adjectif.net/spip.php?article548
Voulgre, Emmanuelle. - : HAL CCSD, 2021. : Laboratoire Education, Discours et Apprentissages (EDA), 2021
In: ISSN: 2610-1920 ; Adjectif : analyses et recherches sur les TICE ; https://hal.archives-ouvertes.fr/hal-03427146 ; Adjectif : analyses et recherches sur les TICE, Volume 1/1 (Numéro thématique 1), 2021, Productions d’écrits et technologies…Regards contemporains., 2610-1920 (2021)
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18
Sentiment Analysis of Arabic Documents
In: Natural Language Processing for Global and Local Business ; https://hal.archives-ouvertes.fr/hal-03124729 ; Fatih Pinarbasi; M. Nurdan Taskiran. Natural Language Processing for Global and Local Business, pp.307-331, 2021, 9781799842408. ⟨10.4018/978-1-7998-4240-8.ch013⟩ ; https://www.igi-global.com/ (2021)
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19
Évaluation de dispositifs numériques innovants pour l’apprentissage de la lecture et de l’anglais : une expérimentation longitudinale en condition écologique
In: SFERE 2021 - 2ème édition du Colloque de SFERE-Provence ; https://hal.univ-grenoble-alpes.fr/hal-03187570 ; SFERE 2021 - 2ème édition du Colloque de SFERE-Provence, Mar 2021, Marseille, France (2021)
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20
DigiTrainer, un outil pour former ceux qui forment
In: 10e Conférence sur les Environnements Informatiques pour l’Apprentissage Humain ; https://hal.archives-ouvertes.fr/hal-03290788 ; 10e Conférence sur les Environnements Informatiques pour l’Apprentissage Humain, Jun 2021, Fribourg, Suisse. 10e Conférence sur les Environnements Informatiques pour l’Apprentissage Humain, pp.389-392, 2021, Transformations dans le domaine des EIAH : innovations technologiques et d’usage(s) (2021)
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