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Realistic motion avatars are the future for social interaction in virtual reality
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In: Research outputs 2022 to 2026 (2022)
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Abstract:
This study evaluated participant self-reported appraisal of social interactions with another person in virtual reality (VR) where their conversational partner was represented by a realistic motion avatar. We use the term realistic motion avatar because: 1. The avatar was modelled to look like the conversational partner it represented, and 2. Full face and body motion capture was utilised so that the avatar mimicked the facial and body language of the conversational partner in real-time. We compared social interaction in VR with face-to-face interaction across two communicative contexts: 1. Getting acquainted conversation, and 2. A structured interview where the participant engaged in self-disclosure about positive and negative experiences. Overall, participants largely indicated they preferred face-to-face over VR communication. However, some participants did indicate a preference for VR communication. Additionally, an analysis of post-conversation ratings indicated no significant difference for rated enjoyment, understanding, self-disclosure, comfort, and awkwardness between communication modes. The only ratings where face-to-face was found to be superior was for perceived closeness across both types of communication, and for feeling understood specifically when disclosing negative experiences. Most participants perceived frequent eye contact in both face-to-face and VR interaction, but typically more eye contact when face-to-face. Eye contact was positively associated with rated enjoyment, closeness, and comfort. Overall, our findings suggest that harnessing full face and body motion capture can make social interaction in VR very similar to face-to-face interaction. We anticipate that VR social interaction is poised to become the next major technological evolution for human computer mediated communication and suggest avenues for further research.
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Keyword:
avatar; computer mediated communication (CMC); Computer Sciences; eye contact; face-to-face (dyadic) communication; motion capture (Mocap); Physical Sciences and Mathematics; self-disclosure; social interaction; virtual reality
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URL: https://ro.ecu.edu.au/cgi/viewcontent.cgi?article=1159&context=ecuworks2022-2026 https://ro.ecu.edu.au/ecuworks2022-2026/160
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The effects of face-to-face and computer-mediated recasts on L2 development
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Kourtali, Nektaria-Efstathia. - : University of Hawaii National Foreign Language Resource Center, 2022. : Center for Language & Technology, 2022. : (co-sponsored by Center for Open Educational Resources and Language Learning, University of Texas at Austin), 2022
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The Impact of the Learner’s Meta-ability Changes on Interpersonal Relations with Teachers under COVID-19: A Lens of Computer-mediated Communication
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DESIGNING TO SUPPORT SENSEMAKING IN CROSS-LINGUAL COMPUTER-MEDIATED COMMUNICATION USING NLP TECHNIQUES
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Towards a ‘COOPING’ Model for the Investigation of Gamers’ Online Conversations in English ...
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СЕМАНТИЧЕСКАЯ И ТИПОЛОГИЧЕСКАЯ СПЕЦИФИКА НЕОЛОГИЗМОВ КОМПЬЮТЕРНО-ОПОСРЕДОВАННОЙ КОММУНИКАЦИИ ... : SEMANTIC AND TYPOLOGICAL SPECIFICS OF NEOLOGISMS OF COMPUTER-MEDIATED COMMUNICATION ...
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Иероглифы для диалектов: от средневекового байхуа до интернета ... : Characters for dialects: from vernacular Baihua to the Internet ...
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Learners' communicative competence in English as a foreign language (EFL) ...
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Learners' communicative competence in English as a foreign language (EFL) ...
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E se a marca me responde com emoji?: impacto das características da CMC na perceção e atitudes face à marca
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Enhancing Multimodal Interaction and Communicative Competence through Task-Based Language Teaching (TBLT) in Synchronous Computer-Mediated Communication (SCMC)
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In: Education Sciences ; Volume 11 ; Issue 11 (2021)
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LADDER. Learners' digital communication: a corpus for pragmatic competences in Italian L1/L2 ...
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LADDER. Learners' digital communication: a corpus for pragmatic competences in Italian L1/L2 ...
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LADDER. Learners' digital communication: a corpus for pragmatic competences in Italian L1/L2 ...
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Metaphorik der Digitalität: Über den Nicht-Erklärungswert etablierter Begrifflichkeiten zur Beschreibung der Online- Kommunikation
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In: 16 (2021)
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Digital Media and Textuality: From Creation to Archiving
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In: 45 ; Medienumbrüche ; 284 (2021)
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Self-Adaptation to Interlingual Machine Mediated Communication
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Campbell, Akira Hayakawa. - : Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2021
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Enhancing Multimodal Interaction and Communicative Competence through Task-Based Language Teaching (TBLT) in Synchronous Computer-Mediated Communication (SCMC)
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Corrective feedback in computer-mediated collaborative writing and revision contributions
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Yamashita, Taichi. - : University of Hawaii National Foreign Language Resource Center, 2021. : Center for Language & Technology, 2021. : (co-sponsored by Center for Open Educational Resources and Language Learning, University of Texas at Austin), 2021
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