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Working with Machine Learning/Artificial Intelligence systems: workers’ viewpoints and experiences
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In: International Conference Proceeding Series ; ECCE 2021: European Conference on Cognitive Ergonomics 2021 ; https://hal-cnam.archives-ouvertes.fr/hal-03211871 ; ECCE 2021: European Conference on Cognitive Ergonomics 2021, European Association of Cognitive Ergonomics, Apr 2021, Siena, Italy. pp.1-7, ⟨10.1145/3452853.3452876⟩ ; https://dl.acm.org/doi/proceedings/10.1145/3452853 (2021)
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Extended Evaluation of the Effect of Real and Simulated Masks on Face Recognition Performance
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In: Fraunhofer IGD (2021)
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Designing an IIR Research Apparatus with Users with Severe Intellectual Disability
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In: ACM SIGIR Conference on Human Information Interaction and Retrieval (CHIIR) ; https://hal-amu.archives-ouvertes.fr/hal-02470797 ; ACM SIGIR Conference on Human Information Interaction and Retrieval (CHIIR), Mar 2020, Vancouver, Canada. pp.412-416, ⟨10.1145/3343413.3378008⟩ (2020)
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Human-AI Interaction in the Presence of Ambiguity: From Deliberation-based Labeling to Ambiguity-aware AI
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Sign Language Technologies and the Critical Role of SL Resources in View of Future Internet Accessibility Services
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In: Technologies ; Volume 7 ; Issue 1 (2019)
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Pervasive Displays: Content Management, Adaptation, Distribution, and Interaction Methods
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The dark side of the face: Exploring the ultraviolet spectrum for face biometrics
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In: Fraunhofer IGD (2018)
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Towards the Use of Interactive Simulation for Effective e-Learning in University Classroom Environment
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Adaptation des méthodes d'évaluation classiques à un jeune public avec Troubles du Spectre Autistique ; Adaptation of Classical Evaluation Methods to a Young Audience with Autism Spectrum Disorders
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In: IHM-2017 ; 29ème conférence francophone sur l'Interaction Homme-Machine ; https://hal.archives-ouvertes.fr/hal-01578608 ; 29ème conférence francophone sur l'Interaction Homme-Machine, AFIHM, Aug 2017, Poitiers, France. 8 p., ⟨10.1145/3132129.3132140⟩ ; http://ihm2017.afihm.org (2017)
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Exposing the hidden vocal channel: Analysis of vocal expression
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Exploring and Supporting Today's Collaborative Writing
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Wang, Dakuo. - : eScholarship, University of California, 2016
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In: Wang, Dakuo. (2016). Exploring and Supporting Today's Collaborative Writing. UC Irvine: Information and Computer Science. Retrieved from: http://www.escholarship.org/uc/item/7441493c (2016)
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A Proposed Framework For Effective Emotion Recognition From Real Time Data ...
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Towards Task-Based Linguistic Modeling for designing GUIs
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In: IHM-2015 ; 27ème conférence francophone sur l'Interaction Homme-Machine. ; https://hal.archives-ouvertes.fr/hal-01218707 ; 27ème conférence francophone sur l'Interaction Homme-Machine., Oct 2015, Toulouse, France. pp.a17, ⟨10.1145/2820619.2820636⟩ (2015)
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Voice For The Mute
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In: Research outputs 2014 to 2021 (2015)
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The Importance Of Cultural Adaptation Of B2C E-Services Design In Germany ...
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The Importance Of Cultural Adaptation Of B2C E-Services Design In Germany ...
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Hand pose recognition from monocular images by geometrical and texture analysis
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Abstract:
One challenging research problem of hand pose recognition is the accurate detection of finger abduction and flexion with a single camera. The detection of flexion movements from a 2D image is difficult, because it involves estimation of finger movements along the optical axis of the camera (z direction). In this paper, a novel approach to hand pose recognition is proposed. We use the concept of object-based video abstraction for segmenting the frames into video object planes (VOPs), as used in MPEG-4, with each VOP corresponding to one semantically meaningful hand position. Subsequently, a particular hand pose is recognized by analyzing the key geometrical features and the textures of the hand. The abduction and adduction movements of the fingers are analyzed by considering a skeletal model. Probabilistic distributions of the geometric features are considered for modeling intra-class abduction and adduction variations. Additionally, gestures differing in flexion positions of the fingers are classified by texture analysis using homogeneous texture descriptors (HTD). Finally, hand poses are classified based on proximity measurement by considering the intra-class abduction and adduction and/or inter-class flexion variations. Experimental results show the efficacy of our proposed hand pose recognition system. The system achieved a 99% recognition rate for one-hand poses and a 97% recognition rate for two-hand poses.
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Keyword:
1203 Language and Linguistics; 1706 Computer Science Applications; 1709 Human-Computer Interaction; Hand model; Hand pose recognition; Homogeneous texture descriptors (HTD); Human-computer interaction (HCI)
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URL: https://espace.library.uq.edu.au/view/UQ:349369
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Use of gaming techniques for visual information analysis ; El uso de técnicas de juego para el análisis de la información visual ; Utilização de técnicas de jogos para a análise visual de informações
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In: Comunicação & Informação; v. 18, n. 1 (2015); 110-123 ; 2317-675X ; 1415-5842 (2015)
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Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes
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In: Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014) ; https://hal.archives-ouvertes.fr/hal-01111597 ; Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, Canada. pp.3163-3166, ⟨10.1145/2556288.2556991⟩ ; http://chi2014.acm.org/ (2014)
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The European Digital Kitchen Project
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In: Bellaterra: journal of teaching and learning language and literature; Vol. 7, Núm. 1 (2014): February/March; p. 1-16 (2014)
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