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3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
Tazouti, Yassine. - : HAL CCSD, 2021
In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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2
ImageSpirit: Verbal guided image parsing
In: http://vecg.cs.ucl.ac.uk/Projects/SmartGeometry/image_spirit/paper_docs/imageSpirit_tog_14.pdf (2014)
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ImageSpirit: Verbal Guided Image Parsing ...
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Semantic-preserving word clouds by seam carving
In: http://research.microsoft.com/en-us/um/people/ycwu/Files/eurovis11_cloud.pdf (2011)
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5
Federating Specialized Digital Libraries ...
Ronzino, Paola; Amico, Nicola; Niccolucci, Franco. - : The Eurographics Association, 2011
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6
Context preserving dynamic word cloud visualization
In: http://research.microsoft.com/en-us/um/people/shliu/cui_pacificvis10.pdf (2010)
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7
Visual Sentiment Analysis of Text Document Streams · 27
In: http://bib.dbvis.de/uploadedFiles/authors_version.pdf (2010)
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8
Entwurf und Erprobung eines software-gestützten Verfahrens zur Anwendung software-ergonomischer Methoden in den frühen Phasen der Anwendungsentwicklung
Schlegel, Thomas. - : Stuttgart, Germany, Universität Stuttgart, 2002
In: ftp://ftp.informatik.uni-stuttgart.de/pub/library/medoc.ustuttgart_fi/DIP-1985/DIP-1985.pdf (2002)
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9
Expressing Constraint Satisfaction Problems in Declarative Modeling Using Natural Language and Fuzzy Sets
In: ISSN: 0097-8493 ; Computers and Graphics ; https://hal.archives-ouvertes.fr/hal-00816825 ; Computers and Graphics, Elsevier, 2000, 24 (4), pp.555-568 (2000)
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10
A Perceptual Colour Segmentation Algorithm
In: ftp://ftp.cs.ubc.ca/ftp/local/techreports/1996/TR-96-09.ps.gz (1996)
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11
A Perceptual Colour Segmentation Algorithm
In: http://www.ics.uci.edu/~majumder/vispercep/healey_colsegment.pdf (1996)
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12
KOBBELT L.: Generalized Use of Non-Terminal Symbols for Procedural Modeling
In: http://www.graphics.rwth-aachen.de/publication/32/krecklau_generalized_grammar_071.pdf
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13
DocuBurst: Visualizing Document Content using Language Structure
In: http://www.cs.toronto.edu/~ccollins/publications/docs/eurovis2009_docuburst.pdf
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14
ImageSpirit: Verbal Guided Image Parsing
In: http://mmcheng.net/mftp/Papers/ImageSpiritSig.pdf
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15
ImageSpirit: Verbal Guided Image Parsing
In: http://cms.brookes.ac.uk/staff/VibhavVineet/papers/ImageSpiritTOG.pdf
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16
A Scenario Language to orchestrate Virtual World Evolution
In: http://www.irisa.fr/prive/donikian/articles/Devillers_199.pdf
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17
A Scenario Language to orchestrate Virtual World Evolution
In: http://www.irisa.fr/prive/donikian/Research/Scenario_authoring/sca03final.pdf
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18
A Scenario Language to orchestrate Virtual World Evolution
In: http://www.irisa.fr/prive/Stephane.Donikian/Research/Scenario_authoring/Devillers_199.pdf
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19
Semantic-Preserving Word Clouds by Seam Carving
In: http://research.microsoft.com/en-us/um/people/shliu/wu_semantic-preserving-word-cloud.pdf
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20
Towards a Linguistically Motivated Model for Selection in Virtual Reality
In: http://www.techfak.uni-bielefeld.de/~tpfeiffe/pubs/2012_-_Pfeiffer_-_Towards_a_Linguistically_Motivated_Model_for_Selection_in_Virtual_Reality.pdf
Abstract: Swiftness and robustness of natural communication is tied to the redundancy and complementarity found in our multimodal communication. Swiftness and robustness of human-computer interaction (HCI) is also a key to the success of a virtual reality (VR) environment. The interpretation of multimodal interaction signals has therefore been considered a high goal in VR research, e.g. following the visions of Bolt’s put-that-there in 1980 [1]. It is our impression that research on user interfaces for VR systems has been focused primarily on finding and evaluating technical solutions and thus followed a technology-oriented approach to HCI. In this article, we argue to complement this by a human-oriented approach based on the observation of human-human interaction. The aim is to find models of human-human interaction that can be used to create user interfaces that feel natural. As the field of Linguistics is dedicated to the observation and modeling of human-human communication, it could be worthwhile to approach natural user interfaces from a linguistic perspective. We expect at least two benefits from following this approach. First, the human-oriented approach substantiates our understanding of natural human interactions. Second, it brings about a new perspective by taking the interaction capabilities of a human addressee into account, which are not often explicitly considered or compared with that of the system. As a consequence of following both approaches to create user interfaces, we expect more general models of human interaction to emerge.
Keyword: and Virtual Realities; Augmented; H.5.1 [Information Interfaces and Presentation; H.5.2 [Information Interfaces and Presentation; I.3.6 [Computer Graphics; Index Terms; Methodology and Techniques—Interaction Techniques; Multimedia Information Systems—Artificial; User Interfaces—Natural Language
URL: http://www.techfak.uni-bielefeld.de/~tpfeiffe/pubs/2012_-_Pfeiffer_-_Towards_a_Linguistically_Motivated_Model_for_Selection_in_Virtual_Reality.pdf
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.419.124
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