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Associative learning of new word forms in a first language and haptic features in a single-day experiment ...
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Identifying local cognitive representations in the brain across age spans through voxel searchlights and representational similarity analysis ...
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Linguistic Typology of Motion Events in Visual Narratives ...
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Metaphors Embedded in Chinese Characters Bridge Dissimilar Concepts ...
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How do the semantic properties of visual explanations guide causal inference? ...
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Can Children use Numerical Reasoning to Compare Odds in Games? ...
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Abstract:
Children can represent, compute, and manipulate numbers from very early in development. Additionally, beginning in infancy, children appear to have intuitions about probability, correctly anticipating the outcomes of simple sampling events. In two experiments, we examined 3- to 7-year-olds’ (N=196) ability to compare the number of items across sets in games of chance. In Experiment 1, children were asked to select between two games with different numbers of hiding locations to either find or hide a gold coin. Using a similar set up, in Experiment 2, they were asked to select the game that would make it easy or hard for another player to find the coin. Results from both experiments suggest that by around age 5, children can use numerical reasoning to compare odds: they were more likely to select the game with more cups when asked to help hide the gold coin than find it (Experiment 1) and when asked to make the game hard rather than easy (Experiment 2). ...
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Keyword:
Applied Developmental Psychology; Applied Linguistics; Cognitive Science; Computational Neuroscience; Educational Psychology
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URL: https://dx.doi.org/10.48448/qk1d-h672 https://underline.io/lecture/26754-can-children-use-numerical-reasoning-to-compare-odds-in-gamesquestion
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Parents Adaptively Use Anaphora During Parent-child Social Interaction ...
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The effect of evidentiality markers on the survival processing effect ...
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Infinite use of finite means? Evaluating the generalization of center embedding learned from an artificial grammar ...
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Experience with Equations in Sequence Promotes Procedural Fluency ...
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Modeling "spatial purport of perceptual experience": egocentric space perception in a semi-realistic 3D virtual environment ...
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Humorous Judgments of Incongruity in Short Internet Videos ...
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Knowledge transfer for tool use in the Goffin's cockatoo ...
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