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"Check your Smile" prototype of a collaborative LSP website for technical vocabulary
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In: Research-publishing.net ; CALL communities and culture – short papers from EUROCALL 2016 ; ISBN: 978-1908416445 ; 23rd Conference of European Association of Computer Assisted Language Learning (EUROCALL 2016) ; https://hal.archives-ouvertes.fr/hal-01420720 ; 23rd Conference of European Association of Computer Assisted Language Learning (EUROCALL 2016), European Association of Computer Assisted Language Learning - EUROCALL, 2016, Limassol, Cyprus. ⟨10.14705/rpnet.2016.eurocall2016.613⟩ ; https://research-publishing.net/manuscript?10.14705/rpnet.2016.eurocall2016.613 (2016)
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Компьютерные игры, построенные с использованием технологии Flash, в процессе подготовки дошкольников с фонетико-фонематическими недоразвитием к обучению грамоте
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ФАТИХОВА ЛИДИЯ ФАВАРИСОВНА. - : Федеральное государственное бюджетное образовательное учреждение высшего профессионального образования «Казанский национальный исследовательский технологический университет», 2016
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Crowdsourcing Complex Language Resources: Playing to Annotate Dependency Syntax
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In: International Conference on Computational Linguistics (COLING) ; https://hal.inria.fr/hal-01378980 ; International Conference on Computational Linguistics (COLING), Dec 2016, Osaka, Japan ; http://coling2016.anlp.jp/ (2016)
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Message Exchange Games in Strategic Contexts
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In: ISSN: 0022-3611 ; EISSN: 1573-0433 ; Journal of Philosophical Logic ; https://hal.archives-ouvertes.fr/hal-02397258 ; Journal of Philosophical Logic, Springer Verlag, 2016, 46 (4), pp.355-494. ⟨10.1007/s10992-016-9402-1⟩ (2016)
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Quelques ponts entre sémantique opérationnelle et modèles dénotationnels des langages de programmation
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In: https://hal.archives-ouvertes.fr/tel-01400666 ; Logique en informatique [cs.LO]. Université Grenoble Alpes, 2016 (2016)
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Zur Entwicklung eines interaktiven Verfahrens der Sprachstandsermittlung bei mehrsprachig aufwachsenden Kindern. Von der Idee zu ersten Umsetzungsschritten ...
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Zur Entwicklung eines interaktiven Verfahrens der Sprachstandsermittlung bei mehrsprachig aufwachsenden Kindern. Von der Idee zu ersten Umsetzungsschritten
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In: Zeitschrift für interkulturellen Fremdsprachenunterricht 21 (2016) 2, S. 127-142 (2016)
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Proceedings Fifteenth Conference on Theoretical Aspects of Rationality and Knowledge ...
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Efficient Reallocation under Additive and Responsive Preferences ...
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Communication in a MUVE: An exploratory case study of teacher interactional devices in Second Life
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Communication in a MUVE: An exploratory case study of teacher interactional devices in Second Life
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In: TDX (Tesis Doctorals en Xarxa) (2016)
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THE PECULIARITIES OF PERSONAL NAMES IN ELECTRONIC GAMES ; ОНИМИЯ ВИРТУАЛЬНЫХ МИРОВ ЭЛЕКТРОННЫХ ИГР ; ОНІМІЯ ВІРТУАЛЬНИХ СВІТІВ ЕЛЕКТРОННИХ ІГОР
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In: Мова; № 26 (2016); 61-66 ; 2414-9489 ; 2307-4558 (2016)
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From mobile language learning to gamification: an overlook of research results with business management students over a five-year period
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In: Porta Linguarum: revista internacional de didáctica de las lenguas extranjeras, ISSN 1697-7467, Nº. 1, 2016 (Ejemplar dedicado a: Innovating in the didactic second language scenario: new mobile, open and social models), pags. 45-59 (2016)
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ЭТИМОЛОГИЯ СОЗДАНИЯ КОМПЬЮТЕРНЫХ ИГР С СОДЕРЖАНИЕМ В СЮЖЕТЕ ЖЕСТОКИХ СЦЕН И ИХ МЕТОД ПСИХОЛОГИЧЕСКОГО ВОЗДЕЙСТВИЯ ПО АНАЛОГИИ С ИГРОВЫМИ АВТОМАТАМИ
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Multi-scale Bayesian modeling for RTS games: an application to StarCraft AI
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In: ISSN: 1943-068X ; EISSN: 1943-0698 ; IEEE Transactions on Computational Intelligence and AI in games ; https://hal.archives-ouvertes.fr/hal-01228961 ; IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, 2015, ⟨10.1109/TCIAIG.2015.2487743⟩ (2015)
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