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Phonological disorders in children? Design and user experience evaluation of a mobile serious game approach
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How An Epistemology Of Ignorance Maintains Wikipedia’s Gender Gap
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In: AoIR Selected Papers of Internet Research; 2017: AoIR2017 ; 2162-3317 (2017)
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Exposing the hidden vocal channel: Analysis of vocal expression
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Exploring and Supporting Today's Collaborative Writing
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Number game -Experience of a European research infrastructure (CLARIN) for the analysis of web traffic
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In: CLARIN Annual Conference 2016 ; https://hal.archives-ouvertes.fr/hal-01539048 ; CLARIN Annual Conference 2016, CLARIN ERIC; Laboratoire Parole et Langage; Laboratoire des Sciences de l’Information et des Systèmes (LSIS); Aix-Marseille Université; Centre National de la Recherche Scientifique (CNRS), Oct 2016, Aix-en-Provence, France ; https://www.clarin.eu/event/2016/clarin-annual-conference-2016-aix-en-provence-france (2016)
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Visual Analysis of Text Annotations for Stance Classification with ALVA ...
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A Proposed Framework For Effective Emotion Recognition From Real Time Data ...
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Towards Task-Based Linguistic Modeling for designing GUIs
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In: IHM-2015 ; 27ème conférence francophone sur l'Interaction Homme-Machine. ; https://hal.archives-ouvertes.fr/hal-01218707 ; 27ème conférence francophone sur l'Interaction Homme-Machine., Oct 2015, Toulouse, France. pp.a17, ⟨10.1145/2820619.2820636⟩ (2015)
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Play SMILE Game with ERiSA ; Play SMILE Game with ERiSA: A User Study on Game Companions
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In: IVA 2015, Fifteenth International Conference on Intelligent Virtual Agents ; https://hal.archives-ouvertes.fr/hal-01271693 ; IVA 2015, Fifteenth International Conference on Intelligent Virtual Agents, Fifteenth International Conference on Intelligent Virtual Agents, Aug 2015, Delft, Netherlands. ⟨10.13140/RG.2.1.1211.3766⟩ (2015)
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Voice For The Mute
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In: Research outputs 2014 to 2021 (2015)
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The Importance Of Cultural Adaptation Of B2C E-Services Design In Germany ...
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Emotional Facial Expressions in Synthesised Sign Language Avatars: a Manual Evaluation.
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Hand pose recognition from monocular images by geometrical and texture analysis
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Use of gaming techniques for visual information analysis ; El uso de técnicas de juego para el análisis de la información visual ; Utilização de técnicas de jogos para a análise visual de informações
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Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes
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In: Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014) ; https://hal.archives-ouvertes.fr/hal-01111597 ; Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, Canada. pp.3163-3166, ⟨10.1145/2556288.2556991⟩ ; http://chi2014.acm.org/ (2014)
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Un éditeur de définitions formelles pour les connaissances lexicales de la théorie Sens-Texte
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In: IC - 25èmes Journées francophones d'Ingénierie des Connaissances ; https://hal.inria.fr/hal-00967537 ; IC - 25èmes Journées francophones d'Ingénierie des Connaissances, May 2014, Clermont-Ferrand, France. pp.279-281 (2014)
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Comparison of Hand Feature Points Detection Methods
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In: IFIP Advances in Information and Communication Technology ; 5th Doctoral Conference on Computing, Electrical and Industrial Systems (DoCEIS) ; https://hal.inria.fr/hal-01274767 ; 5th Doctoral Conference on Computing, Electrical and Industrial Systems (DoCEIS), Apr 2014, Costa de Caparica, Portugal. pp.167-174, ⟨10.1007/978-3-642-54734-8_19⟩ (2014)
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Digital audiovisual archives, semiotics and digital humanities.
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In: Fourth Winter School of the Estonian Graduate School of Culture Studies and Arts. Workshop 1: Digital archives and humanities: an explosive combination ? ; https://hal.archives-ouvertes.fr/hal-01237235 ; Fourth Winter School of the Estonian Graduate School of Culture Studies and Arts. Workshop 1: Digital archives and humanities: an explosive combination ?, Baltic Film and Media School - Tallinn (Estonia), Jan 2014, Tallinn, Estonia. ⟨10.13140/2.1.1428.5764⟩ (2014)
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