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Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
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In: Education Sciences; Volume 12; Issue 3; Pages: 182 (2022)
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The Application of Augmented Reality (AR) to Language Learning and its Impact on Student Motivation
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Enhancing Multimodal Interaction and Communicative Competence through Task-Based Language Teaching (TBLT) in Synchronous Computer-Mediated Communication (SCMC)
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Abstract:
The number of publications on live online teaching and distance learning has significantly increased over the past two years since the outbreak and worldwide spread of the COVID-19 pandemic, but more research is needed on effective methodologies and their impact on the learning process. This research aimed to analyze student interaction and multimodal communication through Task-Based Language Teaching (TBLT) in a Synchronous Computer-Mediated Communication (SCMC) environment. For this purpose, 90 teacher candidates enrolled in the subject Applied Linguistics at a university were randomly assigned in different teams to create collaboratively digital infographics based on different language teaching methods. Then, all the teams explained their projects online and the classmates completed two multimedia activities based on each method. Finally, the participants discussed the self-perceived benefits (relevance, enjoyment, interest) and limitations (connectivity, distraction) of SCMC in language learning. Quantitative and qualitative data were gathered through pre- and post-tests, class observation and online discussion. The statistical data and research findings revealed a positive attitude towards the integration of TBLT in an SCMC environment and a high level of satisfaction with multimodal communication (written, verbal, visual) and student interaction. However, the language teacher candidates complained about the low quality of the digital materials, the use of technology just for substitution, and the lack of peer-to-peer interaction in their live online classes during the pandemic.
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Keyword:
Filología Inglesa; Multimodal communication; Student interaction; Synchronous Computer-Mediated Communication (SCMC); Task-Based Teaching and Learning (TBLT)
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URL: http://hdl.handle.net/10045/119390 https://doi.org/10.3390/educsci11110723
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ICTs and Project-Based Learning (PBL) in EFL: Pre-service Teachers’ Attitudes and Digital Skills
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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The effectiveness of music to learn English phrasal verbs and collocations among Secondary Education students
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La enseñanza del inglés mediante proyectos cooperativos basados en Realidad Aumentada (RA)
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Mayores digitales plurilingües. El impacto del uso de la mensajería instantánea (IM) sobre la ansiedad idiomática en el aprendizaje del inglés
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English Lexical Productivity and Lexical Creativity in the Slang of Jersey Shore
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La enseñanza del inglés (ESL) mediante DST (Digital Storytelling) desde una perspectiva inclusiva y diversa
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Instagram como nuevo escenario de aprendizaje del léxico no estándar del inglés
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Language interaction among international students in classes of English as medium of instruction at the UA
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Spanish speakers' knowledge of English slang on social media
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Análisis del efecto del aprendizaje basado en videojuegos en la mejora de la competencia traductora
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El impacto del aprendizaje basado en proyectos (PBL) sobre las destrezas lingüísticas y digitales de los estudiantes de Educación en ESL y CLIL
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El bilingüismo y la formación tecnológica de los futuros docentes. La integración de las TIC en el aula de inglés por los nativos digitales. (4194)
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El aprendizaje continuo, cooperativo e informal del vocabulario en inglés a través de una aplicación de IM
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Las apps y RRSS como herramientas para la comunicación y la socialización en los procesos de enseñanza-aprendizaje
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