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1
Linguistic Analysis of Adolescent Narratives of Stressful Life Events ...
DeLap, Gwyneth. - : Open Science Framework, 2022
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2
Exploring Language Markers of Mental Health in Psychiatric Stories
In: Applied Sciences; Volume 12; Issue 4; Pages: 2179 (2022)
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3
The German Standard and Short Authentic and Hubristic Pride Scales : Psychometric Properties, Validity Testing, Self-Other Agreement, and Linguistic Correlates
Körner, Robert; Schütz, Astrid. - : Otto-Friedrich-Universität, 2022. : Bamberg, 2022
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4
How the Linguistic Styles of Donald Trump and Joe Biden Reflect Different Forms of Power
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The German Standard and Short Authentic and Hubristic Pride Scales : Psychometric Properties, Validity Testing, Self-Other Agreement, and Linguistic Correlates
Körner, Robert; Schütz, Astrid. - : Hogrefe, 2022. : Göttingen, 2022
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6
How the Linguistic Styles of Donald Trump and Joe Biden Reflect Different Forms of Power
Körner, Robert; Overbeck, Jennifer R.; Körner, Erik. - : Otto-Friedrich-Universität, 2022. : Bamberg, 2022
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7
Language Style Matching in the Therapeutic Dyads of the Gloria Films: Rogers-Gloria, Perls-Gloria, and Ellis-Gloria ...
Miranda, Roberta. - : Open Science Framework, 2021
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8
You Are What You Text? Predicting Age and Gender from WhatsApp Chats ...
Koch, Timo. - : Open Science Framework, 2021
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9
What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games? ...
Behnke, Maciej. - : Zenodo, 2021
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10
What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games? ...
Behnke, Maciej. - : Zenodo, 2021
Abstract: Gaming elicits strong emotional responses. However, little is known about which situations within the gameplay elicit specific emotions. Thus, we aimed to identify which gaming situations elicit positive and negative emotions. We asked Counter-Strike: Global Offensive gamers (N = 652) to recall and write about a situation when they felt amused, angry, enthusiastic, or sad. In our analysis, we used semantic coding and affective words analysis using Linguistic Inquiry and Word Count (LIWC). We found that gamers described emotional situations (e.g., clutch, victory, or hacking) that we clustered into 12 broader categories (e.g., positive performance outcomes, underperforming, and technical issues). Gamers reported similar (rather than specific) situations for anger and sadness and similar for amusement and enthusiasm. We documented a wider than usually considered range of positive and negative emotions related to gaming along with specific gaming themes that produce these emotions. These findings contribute to ...
Keyword: LIWC; negative emotions; positive emotions; video games
URL: https://zenodo.org/record/4550865
https://dx.doi.org/10.5281/zenodo.4550865
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11
Looking for Razors and Needles in a Haystack: Multifaceted Analysis of Suicidal Declarations on Social Media—A Pragmalinguistic Approach
In: International Journal of Environmental Research and Public Health ; Volume 18 ; Issue 22 (2021)
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12
Age, social media, and well-being ...
Czarnek, Gabriela. - : Open Science Framework, 2021
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13
English colour terms carry gender and valence biases: A corpus study using word embeddings
In: PLOS ONE, vol. 16, no. 6, pp. e0251559 (2021)
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14
The Power Of Words: How Are Depression Symptoms And Labile Self-Esteem Related To Word Use?
In: UC Riverside Undergraduate Research Journal, vol 14, iss 1 (2020)
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15
Mütterliche Mentalisierung ... : Operationalisierung und Zusammenhang mit kindlicher sozial-emotionaler Kompetenz und ADHS ...
Stöckl, Romana. - : Ludwig-Maximilians-Universität München, 2020
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16
Towards an Analysis of Gender in Video Game Culture: Exploring Gender specific Vocabulary in Video Game Magazines ...
Schmidt, Thomas; Engl, Isabella; Herzog, Juliane. - : Universität Regensburg, 2020
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17
Inferring Grandiose Narcissism From Text: LIWC Versus Machine Learning
In: Mathematical Sciences Faculty Publications (2020)
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18
Speaker trait characterization in web videos: Uniting speech, language, and facial features
In: Proceedings of the 38th International Conference on Acoustics, Speech and Signal Processing (ICASSP 2013) ; 3647-3651 ; International Conference on Acoustics, Speech and Signal Processing (ICASSP 2013) ; 38 (2020)
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19
Attachment and language use in donor-conceived adults' self-narratives
Lozano, Elizabeth B.; Fraley, R. Chris; Kramer, Wendy. - : Studies in the Linguistic Sciences: Illinois Working Papers, 2020
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20
Does It Matter What I Say?: Using Language to Examine Reactions to Ostracism as It Occurs
In: Frontiers in psychology, 12 November 2020, https://doi.org/10.3389/fpsyg.2020.558069 -- Front Psychol -- https://www.ncbi.nlm.nih.gov/pmc/journals/1525/ -- http://www.frontiersin.org/Language_Sciences -- http://www.bibliothek.uni-regensburg.de/ezeit/?2563826 -- 1664-1078 -- 1664-1078 (2020)
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