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MACEDONIAN STUDENTS' ATTITUDES AND PREFERENCES OF ENGLISH AS A SECOND LANGUAGE TO ERRORS AND MISTAKES ...
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MACEDONIAN STUDENTS' ATTITUDES AND PREFERENCES OF ENGLISH AS A SECOND LANGUAGE TO ERRORS AND MISTAKES ...
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Production of third-person singular–s and be copula in communication tasks by Vietnamese EFL learners: Acquisition order and learner orientation to form. ...
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Fifty Definitions of English Learner: A Proposed Solution to Inconsistent State-by-State Systems in the United States for Classifying Students Who Speak English as a Second Language
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In: Educational Considerations (2022)
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Developing Teachers' Advocacy Skills for Multilingual Learners: An Examination of Advocacy in Simulated Environments and School Settings ...
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: University of Virginia, 2022
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‘AReal-Vocab’: An Augmented Reality English Vocabulary Mobile Application to Cater to Mild Autism Children in Response towards Sustainable Education for Children with Disabilities
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In: Sustainability; Volume 14; Issue 8; Pages: 4831 (2022)
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Abstract:
The American Psychiatric Association defines autism spectrum disorder as a neurological illness, in which children with the disorder have trouble communicating socially or have a set of behaviours that are recurrent or restricted. Autism learners are mostly visual method learners who learn best through pictures and visuals. Most learners with autism struggle to learn new terminology due to their cognitive difficulties, and with the advent of the Fourth Industrial Revolution, technology is no longer a foreign concept in the educational sphere. The usage of augmented reality technology has proven to be beneficial in offering more relevant learning sessions for autism learners. As a result, underpinned by the learning theories of behaviourism, constructivism, connectives and cognitivism, altogether with the theory of mind and Frame model, an augmented reality smartphone application, called ‘AReal-Vocab’, was created to assist children with mild autism in acquiring English vocabulary. The design and development research approach was employed in this study, in which later, the developed mobile augmented reality application was then tested on six mildly autistic youngsters to see how well the designed and developed augmented reality mobile application aided them in acquiring the English language. The AReal-Vocab mobile application, which was planned and built, has had an impact on the English-vocabulary learning of children with moderate autism, according to the findings. Not only has AReal-Vocab helped mildly autistic children learn English vocabulary in a more engaging and meaningful way, sparking their interest in the language learning process, but it also serves as a platform for instilling leisure learning at home, as well as stimulating pronunciation skills and language articulation. The findings of this study are expected to benefit all parties involved, particularly children with autism, autism educators, and parents of children with autism.
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Keyword:
augmented reality; autism education; ESL learning; mobile application; vocabulary learning
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URL: https://doi.org/10.3390/su14084831
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Autism Children and English Vocabulary Learning: A Qualitative Inquiry of the Challenges They Face in Their English Vocabulary Learning Journey
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In: Children; Volume 9; Issue 5; Pages: 628 (2022)
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Parenting of 1.5 generation Chinese Americans’ parents: A case study
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In: Journal of Global Education and Research (2022)
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How do L2 student moderators facilitate a peer-led discussion forum?
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A study of the Illinois ESL etextbook from the perspective of students and instructors
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Toward a flipped 5E model for teaching problem-solution writing in ESL courses: A two-year longitudinal experiment
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Lam, Yau Wai; Hew, Khe Foon; Jia, Chengyuan. - : University of Hawaii National Foreign Language Resource Center, 2022. : Center for Language & Technology, 2022. : (co-sponsored by Center for Open Educational Resources and Language Learning, University of Texas at Austin), 2022
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Systemic and personal factors that affect students' elective language other than English enrollment decisions
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Language learning motivation in a multilingual Chinese context
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Can high school students check the veracity of information about COVID-19? A case study on critical media literacy in Brazilian ESL classes
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In: Journal of Media Literacy Education (2022)
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She's gotta have it: Representativeness of Afro-American series as ESL intake in high school
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In: Porta Linguarum: revista internacional de didáctica de las lenguas extranjeras, ISSN 1697-7467, Nº. 37, 2022, pags. 105-121 (2022)
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Applications of Affinity Spaces in English Language Instruction: Writing and Peer Review of Fanfiction Based on Video Games in an Academic English as a Second Language Writing Course
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In: All Graduate Theses and Dissertations (2022)
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Faire preuve de créativité pour améliorer ses compétences langagières - L'exemple de l'atelier slam en classe de langue
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In: La créativité dans le champ de l’enseignement et de la médiation : quels objets d’enseignement, quelles compétences, quels dispositifs ? ; https://hal.archives-ouvertes.fr/hal-03175506 ; La créativité dans le champ de l’enseignement et de la médiation : quels objets d’enseignement, quelles compétences, quels dispositifs ?, LINE (Nice), Mar 2021, Nice, France ; https://creativite2021.sciencesconf.org/program (2021)
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