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Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: an Emotion-based Educational Data Mining Approach
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In: ISSN: 1875-9521 ; Entertainment Computing ; https://hal.archives-ouvertes.fr/hal-03203938 ; Entertainment Computing, Elsevier, 2021, pp.100428. ⟨10.1016/j.entcom.2021.100428⟩ (2021)
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Intelligent gamification for individualized dyslexia remediation and in-home therapy ; Gamification intelligente pour une remédiation à domicile et individualisée de la dyslexie
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In: https://tel.archives-ouvertes.fr/tel-03585122 ; Psychology. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPASW002⟩ (2021)
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Examining Linguistic Biases in Telegram with a game theoretic analysis * ; L'examination des biais linguistiques dans Telegram avec une approche théorie des jeux
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In: à paraitre ; 3rd Multidisciplinary International Symposium on Disinformation in Open Online Media (MISDOOM 2021) ; https://hal.archives-ouvertes.fr/hal-03328712 ; 3rd Multidisciplinary International Symposium on Disinformation in Open Online Media (MISDOOM 2021), Oxford Internet Institute, Sep 2021, Oxford (virtual), United Kingdom. pp.1-15 ; https://2020.misdoom.org/misdoom-2021/ (2021)
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КОМПЬЮТЕРНЫЕ ИГРЫ КАК СОВРЕМЕННАЯ ТЕХНОЛОГИЯ ОБУЧЕНИЯ ИНОСТРАННОМУ ЯЗЫКУ В НЕЯЗЫКОВОМ ВУЗЕ ... : COMPUTER GAMES AS A MODERN TECHNOLOGY OF TEACHING A FOREIGN LANGUAGE IN A NON-LANGUAGE UNIVERSITY ...
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ПРОБЛЕМЫ ЛОКАЛИЗАЦИИ КОМПЬЮТЕРНОЙ ВИЕДОИГРЫ «UNCHARTED: DRAKE’S FORTUNE» НА РУССКИЙ ЯЗЫК ... : CHALLENGES OF LOCALIZATION OF “UNCHARTED: DRAKE’S FORTUNE” VIDEO GAME INTO RUSSIAN ...
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Запорожец Ю.Г.. - : Norwegian Journal of Development of the International Science, 2021
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Feeling Factory ... : a Prosody Improvement Game for Children with ASD ...
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Game-Based Coding Challenges to Foster Programming Practice
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: OASIcs - OpenAccess Series in Informatics. First International Computer Programming Education Conference (ICPEC 2020), 2020
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Abstract:
The practice is the crux of learning to program. Automated assessment plays a key role in enabling timely feedback without access to teachers but alone is insufficient to engage students and maximize the outcome of their practice. Graphical feedback and game-thinking promote positive effects on students' motivation as shown by some serious programming games, but those games are complex to create and adapt. This paper presents Asura, an environment for assessment of game-based coding challenges, built on a specialized framework, in which students are invited to develop a software agent (SA) to play it. During the coding phase, students can take advantage of the graphical feedback to complete the proposed task. Some challenges also encourage students to think of a SA that plays in a setting with interaction among SAs. In such a case, the environment supports the creation and visualization of tournaments among submitted agents. Furthermore, the validation of this environment from the learners' perspective is also described.
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Keyword:
automatic assessment; challenges; Data processing Computer science; games; graphical feedback; learning; programming
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URN:
urn:nbn:de:0030-drops-123051
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URL: https://doi.org/10.4230/OASIcs.ICPEC.2020.18 https://drops.dagstuhl.de/opus/volltexte/2020/12305/
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
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Evaluating ‘enhancing pragmatic language skills for young children with social communication impairments’ (E-PLAYS): protocol for a feasibility randomised controlled trial study
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Layered horizons : a geospatial humanities research platform
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Cheap, Fast and Good! Voting Games with a Purpose
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In: Games4NLP: Games and Gamification for Natural Language Processing ; https://hal.archives-ouvertes.fr/hal-01790614 ; Games4NLP: Games and Gamification for Natural Language Processing , May 2018, Miyazaki, Japan (2018)
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Literal readings of multiword expressions: as scarce as hen's teeth
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In: Proceedings of the 16th International Workshop on Treebanks and Linguistic Theories (TLT 16), Jan 2018, Prague, Czech Republic ; https://hal.archives-ouvertes.fr/hal-01694995 ; Proceedings of the 16th International Workshop on Treebanks and Linguistic Theories (TLT 16), Jan 2018, Prague, Czech Republic, Jan 2018, Prague, Czech Republic. pp.64 - 72 (2018)
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Büchi Good-for-Games Automata Are Efficiently Recognizable
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In: LIPIcs–Leibniz International Proceedings in Informatics ; 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018) ; https://hal.archives-ouvertes.fr/hal-01910632 ; 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018), Dec 2018, Ahmedabad, India. pp.16, ⟨10.4230/LIPIcs.FSTTCS.2018.16⟩ ; https://www.fsttcs.org/ (2018)
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Word-formation of English electronic game names ; СЛОВОТВІР АНГЛОМОВНИХ ВІРТУАЛМІФОНІМІВ
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In: Записки з ономастики; № 20 (2017) ; Opera in onomastica; № 20 (2017) ; 2410-3373 (2018)
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Towards the Use of Interactive Simulation for Effective e-Learning in University Classroom Environment
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Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study
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Undominated nonnegative excesses and core extensions of transferable utility games
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In: ISSN: 0377-2217 ; European Journal of Operational Research ; https://hal-utt.archives-ouvertes.fr/hal-02525227 ; European Journal of Operational Research, Elsevier, 2017, 261 (1), pp.222-233. ⟨10.1016/j.ejor.2017.01.050⟩ (2017)
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The importance of structural factors and individual orientations for the sports participation of youth – a comparison between German and French-speaking municipalities in Switzerland ...
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