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Serving Students with Disabilities who are Culturally and Linguistically Diverse in Rural Communities: Technology Access is Essential
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In: Northwest Journal of Teacher Education (2022)
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Realistic motion avatars are the future for social interaction in virtual reality
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In: Research outputs 2022 to 2026 (2022)
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Multimedia Interventions for Neurodiversity: Leveraging Insights from Developmental Cognitive Neuroscience to Build an Innovative Practice
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In: Brain Sciences; Volume 12; Issue 2; Pages: 147 (2022)
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The Effects of Virtual Reality-Assisted Language Learning: A Meta-Analysis
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In: Sustainability; Volume 14; Issue 6; Pages: 3147 (2022)
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Innovation in Gastroenterology—Can We Do Better?
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In: Biomimetics; Volume 7; Issue 1; Pages: 33 (2022)
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The “Social” in Social VR: A Linguistic Analysis of Verbal Behavior in Groups ...
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Using Virtual Reality to Assess Reading Fluency in Children
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In: ISSN: 2504-284X ; Frontiers in Education ; https://hal-amu.archives-ouvertes.fr/hal-03257346 ; Frontiers in Education , Frontiers, 2021, 6, ⟨10.3389/feduc.2021.693355⟩ (2021)
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The neural correlates of embodied L2 learning Does embodied L2 verb learning affect representation and retention? ; Les corrélats neuronaux de l’apprentissage incarné d’une L2
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In: Neurobiology of Language ; https://hal.archives-ouvertes.fr/hal-03193707 ; Neurobiology of Language, In press (2021)
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3D lexicon for Human and Social Sciences
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Granier, Xavier; Bergerot, Laurent; Chayani, Mehdi; Dutailly , Bruno; Mora, Pascal; Kerouanton, Jean-Louis; Daniel, François; Barreau, Jean-Baptiste; Bernard, Jean-François; Bohbot, Hervé; Fleury, Philippe; Marlet, Olivier; Richard, Dickinson
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In: Recommendations of the "Consortium 3D for Humanities" ; https://hal.archives-ouvertes.fr/hal-03187979 ; Recommendations of the "Consortium 3D for Humanities", 2021 (2021)
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Abstract:
This document is the result of an ongoing effort to enable SSH and 3D actors to interact around a common vocabulary. This lexicon is intended to accompany the various deliverables of the 3D consortium. It is also intended to help enrich TaDiRAH, the "Taxonomy of Digital Research Activities in the Humanities" of the European DARIAH consortium. This ongoing process is illustrated by the fact that this document is in its second version ; This document is the result of an ongoing effort to enable SSH and 3D actors to interact around a common vocabulary. This lexicon is intended to accompany the various deliverables of the 3D consortium. It is also intended to help enrich TaDiRAH, the "Taxonomy of Digital Research Activities in the Humanities" of the European DARIAH consortium. This ongoing process is illustrated by the fact that this document is in its second version
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Keyword:
3D Acquisition; [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]; [INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation; [SHS]Humanities and Social Sciences; Augmented reality; Colorimetry; Lasergrammetry; Metadata; Photogrammetry; Point cloud; Restitution; Tomography; Virtual Reality
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URL: https://hal.archives-ouvertes.fr/hal-03187979/file/Lexicon%20of%203D%20vocabulary%20for%20Human%20and%20Social%20Sciences.pdf https://hal.archives-ouvertes.fr/hal-03187979 https://hal.archives-ouvertes.fr/hal-03187979/document
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3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
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In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization. ...
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Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization. ...
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Towards Making Virtual Human-Robot Interaction a Reality ...
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An exploration of virtual reality to facilitate authentic tasks in EFL learning in a Vietnamese tertiary setting
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In: Theses: Doctorates and Masters (2021)
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Transformations – Signs and their Objects in Transition: 16th International Congress of the German Semiotics Society 2021; September 28 to October 2, 2021
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Towards higher sense of presence: a 3D virtual environment adaptable to confusion and engagement
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Embodying Technology in ESL Contexts as a Knowledge Acquisition Means for Academic, Professional, and Everyday Needs: A Practical Solution
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In: Creative Components (2021)
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Situated Immersive Gaming Environments for Irish Language Learning
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In: Doctoral (2021)
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Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach
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In: Information ; Volume 12 ; Issue 11 (2021)
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A Comparative Study of Colour Effects on Cognitive Performance in Real-World and VR Environments
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In: Brain Sciences; Volume 12; Issue 1; Pages: 31 (2021)
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