DE eng

Search in the Catalogues and Directories

Page: 1 2 3 4 5 6 7...38
Hits 41 – 60 of 760

41
Midiendo "distancia sintáctica" de variedades lingüísticas en zonas bilingües a partir de los datos masivos
BASE
Show details
42
Combining speech-based and linguistic classifiers to recognize emotion in user spoken utterances
BASE
Show details
43
Practical Natural Language Generation from Knowledge Graphs
In: Embargoed Honors Theses, University of Nebraska-Lincoln (2019)
BASE
Show details
44
Usability of Automatic Speech Recognition Systems for Individuals with Speech Disorders: Past, Present, Future, and A Proposed Model
BASE
Show details
45
Generative Grammar and the Faculty of Language: Insights, Questions, and Challenges
In: Catalan Journal of Linguistics (2019) (2019)
BASE
Show details
46
De-syntacticising Syntax? Concerns on the Architecture of Grammar and the Role of Interface Components
In: Catalan Journal of Linguistics (2019) (2019)
BASE
Show details
47
Using recent BCI literature to deepen our understanding of clinical neurofeedback: A short review
In: ISSN: 0306-4522 ; EISSN: 1873-7544 ; Neuroscience ; https://hal.inria.fr/hal-01728767 ; Neuroscience, Elsevier - International Brain Research Organization, 2018, 378, pp.225-233. ⟨10.1016/j.neuroscience.2018.03.013⟩ (2018)
BASE
Show details
48
Le Méta-Instrument : genèse et évolution d’un nouvel instrument
In: ISSN: 1264-7020 ; Musique, images, instruments ; https://hal.archives-ouvertes.fr/hal-01968853 ; Musique, images, instruments, Paris: Ed. Klincksieck; Paris: Laboratoire d'organologie et d'iconographie musicale CNRS, 2018, Instruments électriques, électroniques et virtuels, 17, pp.230-245 ; http://www.cnrseditions.fr/musicologie/7716-musique-images-instruments-17.html (2018)
BASE
Show details
49
New Directions in Treatments Targeting Stroke Recovery.
In: Stroke, vol 49, iss 12 (2018)
BASE
Show details
50
Neural networks for narrative continuation ...
Roemmele, Melissa Susan. - : University of Southern California Digital Library (USC.DL), 2018
BASE
Show details
51
The affordances of process-tracing technologies for supporting L2 writing instruction
In: English Publications (2018)
BASE
Show details
52
Augmented Reality in Foreign Language Education: A Review of Empirical Studies (增强现实技术在外语教学中的应用:文献综述性研究)
In: World Languages and Cultures Publications (2018)
BASE
Show details
53
EXPLORING THE ACCESSIBILITY OF HOME-BASED, VOICE-CONTROLLED INTELLIGENT PERSONAL ASSISTANTS ...
Pradhan, Alisha. - : Digital Repository at the University of Maryland, 2018
BASE
Show details
54
Word Towers: Assessing Domain Knowledge with Non-Traditional Genres
In: Ashish Amresh (2018)
Abstract: This paper presents the design, development and the results of a pilot study for Word Towers (WT), an educational game that combines gameplay mechanics from board-style word building and arcade style tower defense games. To our knowledge, this is the first ever attempt to merge these game genres into a functional educational game. Our efforts open the possibility for other learning games to be reworked into new genres, increasing novelty and player engagement. Expanding the range of genres also allows for learning games to reach a wider audience. The goal of the WT is to provide a natural method for measuring domain expertise and knowledge by hiding the complexity within the level progression. In the prototype developed for showcasing our design, the domain is chosen to be the English language and the entire English dictionary is available to the player. While a design goal is to have WT eventually measure several different constructs of the English language, spelling was the only construct used for this pilot study. Each level is designed to not last longer than two minutes to promote reinforcement of the learned concepts by repetitive gameplay. Methods for integrating pedagogical principals with the game mechanics of the word games and tower defense genres are discussed. Results of a study on nonnative English speaking students by measuring their performance via level progression and comparing these to native English speaking students are presented. Participants in the pilot study also provide feedback on their enjoyment of the game. These responses were mostly positive and showed initial promise that learning games can be moved successfully into new genres and still result in an enjoyable playing experience. Finally we measure learning gains in WT and prove that the gains are not compromised by the shifting of genres.
Keyword: Education; Engineering Education; Graphics and Human Computer Interfaces; Language and Literacy Education
URL: https://works.bepress.com/ashish-amresh/15
BASE
Hide details
55
Developing a Bilingual, Computer-Tailored, HPV Vaccination Promotion Intervention Targeting Latino Parents
In: Ashish Amresh (2018)
BASE
Show details
56
Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks
In: Multimodal Technologies and Interaction ; Volume 2 ; Issue 4 (2018)
BASE
Show details
57
Effect of Sensory Feedback on Turn-Taking Using Paired Devices for Children with ASD
In: Multimodal Technologies and Interaction ; Volume 2 ; Issue 4 (2018)
BASE
Show details
58
Pervasive Displays: Content Management, Adaptation, Distribution, and Interaction Methods
Sarabadani Tafreshi, Amir Esmaeil. - : ETH Zurich, 2018
BASE
Show details
59
Programming in Natural Language: Building Algorithms from Human Descriptions
BASE
Show details
60
A noisy-channel based model to recognize words in eye typing systems ; Um modelo baseado em canal de ruído para reconhecer palavras digitadas com os olhos
Hanada, Raíza Tamae Sarkis. - : Biblioteca Digital de Teses e Dissertações da USP, 2018. : Universidade de São Paulo, 2018. : Instituto de Ciências Matemáticas e de Computação, 2018
BASE
Show details

Page: 1 2 3 4 5 6 7...38

Catalogues
0
0
0
0
0
0
1
Bibliographies
0
0
0
0
0
0
0
0
8
Linked Open Data catalogues
0
Online resources
0
0
0
0
Open access documents
751
0
0
0
0
© 2013 - 2024 Lin|gu|is|tik | Imprint | Privacy Policy | Datenschutzeinstellungen ändern