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РОЛЬ ИНОСТРАННОГО ЯЗЫКА В ФОРМИРОВАНИИ ПРОФЕССИОНАЛЬНОЙ КОМПЕТЕНТНОСТИ СТУДЕНТОВ-МЕДИКОВ ... : THE ROLE OF A FOREIGN LANGUAGE IN DEVELOPMENT OF PROFESSIONAL COMPETENCE OF MEDICAL STUDENTS ...
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Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
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In: Education Sciences; Volume 12; Issue 3; Pages: 182 (2022)
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TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT ...
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TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT ...
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The BioVisualSpeech corpus of words with sibilants for speech therapy games development
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Game on: a leitura em jogo na sala de aula de língua estrangeira ; Game on: reading at play in the foreign language classroom
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Vogelmann, Talisson Subtil. - : Universidade Tecnológica Federal do Paraná, 2022. : Curitiba, 2022. : Brasil, 2022. : Programa de Pós-Graduação em Estudos de Linguagens, 2022. : UTFPR, 2022
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Videogames in formal English language learning ; Videogames na aprendizagem formal de Língua Inglesa
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In: Entrepalavras; v. 11, n. 3 (11): Linguagem e Tecnologia; 211-232 (2022)
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Playing With Unicorns: AI Dungeon and Citizen NLP
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In: Digital Humanities Quarterly, vol 14, iss 4 (2021)
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Abstract:
AI Dungeon 2 is an indie text adventure game that caught traction within the gaming and hobbyist machine learning communities for its promise of “infinite” customizable adventures, which are generated and narrated by GPT-2, OpenAI’s 1.5 billion parameter language model. Samples of gameplay illustrate AID’s remarkable linguistic competence and domain knowledge, as well as its capacity for what can only be described as wackiness. More striking are AID’s innovative gameplay mechanics, which reimagine how we interact with large language models. Game play entails a procedural and incremental process of engaging with GPT-2 that opens up the possibility of developing a holistic and interdisciplinary framework for meaningful qualitative evaluation of language models that does not have commercial use as its necessary endgame. With respect to both evaluation and writing itself, AID situates human players inextricably “in the loop” as necessary partners with autonomous systems. Our article thus reads AID both as an example of current hobbyist relations with machine learning and as a responsible model for future human-AI collaborative creative practices.
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Keyword:
citizen science; Communication and Culture; deep learning; GPT-2; Information and Computing Sciences; Language; large language models; machine learning; natural language processing; NLP; text adventure games
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URL: https://escholarship.org/uc/item/83m0m08x
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To Game, or Not to Game?: Addressing the Question of Cultural Scripts and Game use in Language Learning
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Les jeux sérieux, ludification et pédagogie: l'exemple de MP for a Week
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In: https://hal.archives-ouvertes.fr/hal-03251166 ; 2021 (2021)
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METHODOLOGICAL APPROACHES OF TEACHING RUSSIAN AS A FOREIGN LANGUAGE ...
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Design of Educational Tools Based on Traditional Games for the Improvement of Social and Personal Skills of Primary School Students with Hearing Impairment
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In: Sustainability ; Volume 13 ; Issue 22 (2021)
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How to Run Your Own Online Business: A Gamification Experience in ESL
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In: Education Sciences ; Volume 11 ; Issue 11 (2021)
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Playing with Language: Three Language Games in the Gulf of Guinea
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