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РОЛЬ ИНОСТРАННОГО ЯЗЫКА В ФОРМИРОВАНИИ ПРОФЕССИОНАЛЬНОЙ КОМПЕТЕНТНОСТИ СТУДЕНТОВ-МЕДИКОВ ... : THE ROLE OF A FOREIGN LANGUAGE IN DEVELOPMENT OF PROFESSIONAL COMPETENCE OF MEDICAL STUDENTS ...
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Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
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In: Education Sciences; Volume 12; Issue 3; Pages: 182 (2022)
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TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT ...
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TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT ...
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The BioVisualSpeech corpus of words with sibilants for speech therapy games development
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Game on: a leitura em jogo na sala de aula de língua estrangeira ; Game on: reading at play in the foreign language classroom
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Vogelmann, Talisson Subtil. - : Universidade Tecnológica Federal do Paraná, 2022. : Curitiba, 2022. : Brasil, 2022. : Programa de Pós-Graduação em Estudos de Linguagens, 2022. : UTFPR, 2022
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Videogames in formal English language learning ; Videogames na aprendizagem formal de Língua Inglesa
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In: Entrepalavras; v. 11, n. 3 (11): Linguagem e Tecnologia; 211-232 (2022)
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Playing With Unicorns: AI Dungeon and Citizen NLP
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In: Digital Humanities Quarterly, vol 14, iss 4 (2021)
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To Game, or Not to Game?: Addressing the Question of Cultural Scripts and Game use in Language Learning
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Les jeux sérieux, ludification et pédagogie: l'exemple de MP for a Week
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In: https://hal.archives-ouvertes.fr/hal-03251166 ; 2021 (2021)
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METHODOLOGICAL APPROACHES OF TEACHING RUSSIAN AS A FOREIGN LANGUAGE ...
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Design of Educational Tools Based on Traditional Games for the Improvement of Social and Personal Skills of Primary School Students with Hearing Impairment
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In: Sustainability ; Volume 13 ; Issue 22 (2021)
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Abstract:
The proposed work aims to offer an educational proposal with which to approach the Physical Education class with hearing impaired students through the use of different tools, with special attention to technological ones. These in turn are structured into objectives, materials, organisation, graphic description and a QR code for each game. These codes are linked to different videos hosted on the YouTube platform, in which the explanation of the games, mentioned above, can be visualised graphically using sign language. The whole creative process is described in the article, as well as possible pedagogical applications of the use of the tools created for this purpose in other educational contexts.
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Keyword:
hearing impairment; inclusive education; Information Technologies (I.T.); physical education; primary school teaching; sign language; traditional games
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URL: https://doi.org/10.3390/su132212644
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How to Run Your Own Online Business: A Gamification Experience in ESL
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In: Education Sciences ; Volume 11 ; Issue 11 (2021)
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Playing with Language: Three Language Games in the Gulf of Guinea
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