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1
Logic and Cognition: Special Issue of Best Papers of the ESSLLI 2012 Workshop
In: http://www.jakubszymanik.com/papers/SI_LC_Intro.pdf (2014)
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2
The development of second-order social cognition and its relation with complex language understanding and memory
In: http://mindmodeling.org/cogsci2012/papers/0231/paper0231.pdf (2012)
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3
A Dialogical Logic-based Simulation Architecture for Social Agents and the Emergence of Extremist Behaviour
In: http://www.math.rug.nl/~piter/essa/pc6.pdf
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4
Reasoning about diamonds, gravity and mental states: The cognitive costs of theory of mind
In: http://www.ai.rug.nl/~niels/publications/paper0541.pdf
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5
Reasoning about diamonds, gravity and mental states: The cognitive costs of theory of mind
In: http://www.ai.rug.nl/~niels/publications/paper1023.pdf
Abstract: Theory of mind (ToM) is required when reasoning about mental states such as knowledge, beliefs, desires, and intentions. Many complex reasoning tasks require domaingeneral cognitive resources such as planning, resistance to interference, and working memory. In this paper we present a study of the additional cognitive costs of reasoning about mental states. We presented participants with sequential games in which they have to reason about another player. In the so-called player condition, the other player is reasoning about the participant, whereas in the so-called balance condition, the other player is reasoning about a balance scale. Both types of games require the same comparisons, but only differ in the required depth of ToM reasoning. Games in the player condition require one additional switch between perspectives. The results show that participants make different types of mistakes in the player condition as compared to the balance condition. This finding implies a different reasoning process when reasoning about mental states. The results also show faster decreasing reaction times in the balance condition than in the player condition. Based on these findings, we argue that reasoning about mental states requires unique cognitive resources.
Keyword: making; sequential games
URL: http://www.ai.rug.nl/~niels/publications/paper1023.pdf
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.364.6702
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6
Proceedings of the Workshop “Reasoning About Other Minds: Logical and Cognitive Perspectives”
In: http://ceur-ws.org/Vol-751/RAOMproceedings.pdf
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7
An Agent-Based Dialogical Model with Fuzzy Attitudes
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