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21
Language Learning, Ecological Validity, and Innovation under Conditions of Superdiversity
In: World Languages and Literatures Faculty Publications and Presentations (2013)
Abstract: This article describes three pedagogical proposals oriented toward moving language learning to the center of higher education, and further, to emphasizing the importance of both continued first (L1) and additional/foreign (L2) language learning as central to academic and professional success. The first project, titled Language-Integrated Knowledge Education (or LIKE), aims at making explicit the linguistic resources necessary for full participation in written and spoken academic contexts, in both students' first as well as (potentially) multiple foreign languages. The second project describes the benefits and rationale for broadening the use of online intercultural exchange within foreign language education as well as the use of virtual intercultural dialogue in discipline specific (i.e., non-language focused) content courses. The third project, more briefly presented as a concept piece, explores the use of place-based learning through GPS-enabled mobile games in an effort to take language learning resources and activities out of the classroom and into the world. Each of the three proposals is simultaneously modest as well as ambitious. They are modest in that they build from and combine together elements of existing pedagogical approaches to language education, such as telecollaboration, Content and Language Integrated Instruction (CLIL), language focused portfolios, and utilization of mobile technologies to design place-based and augmented reality experiences that are developmentally useful for language learners. They are ambitious because each approach includes an explicit focus on L2 development within traditional language learning contexts (e.g., foreign, world, and modern language departments and courses), but also encourages the broad and systematic integration of language education with other realms of activity, including academic disciplines (the LIKE project), internationally distributed communities (virtual internationalization through online intercultural exchange), and environments/places outside of classrooms (GPS-enabled mobile games).
Keyword: Academic achievement -- Technological innovations -- United States; Applied Linguistics; First and Second Language Acquisition; Language and languages -- Computer-assisted instruction; Language and languages -- Study and teaching; Multicultural education; Typological Linguistics and Linguistic Diversity
URL: https://pdxscholar.library.pdx.edu/wll_fac/3
https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1002&context=wll_fac
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22
Language Learning, Ecological Validity, and Innovation under Conditions of Superdiversity
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23
Language at Play: Digital Games in Second and Foreign Language Teaching and Learning. Language Learning & Technology
In: World Languages and Literatures Faculty Publications and Presentations (2013)
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24
The semiotic ecology and linguistic complexity of an online game world
In: Recall. - Cambridge [u.a.] : Cambridge Univ. Press 24 (2012) 3, 279-301
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OLC Linguistik
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25
ReCALL special issue: Digital games for language learning: challenges and opportunities
In: Recall. - Cambridge [u.a.] : Cambridge Univ. Press 24 (2012) 3, 243-256
OLC Linguistik
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26
The Semiotic Ecology and Linguistic Complexity of an Online Game World
In: World Languages and Literatures Faculty Publications and Presentations (2012)
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27
Online Gaming as Sociable Media
In: World Languages and Literatures Faculty Publications and Presentations (2012)
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28
Digital Games for Language Learning: from Hype to Insight?
In: World Languages and Literatures Faculty Publications and Presentations (2012)
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29
Community Formation and the World as Its Own Model
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 95 (2011) 2, 304-307
OLC Linguistik
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30
Identity formation in globalizing contexts : language learning in the new millennium
Thorne, Steven L.; Man, Evelyn Y. F.; Lin, Angel. - Berlin [u.a.] : De Gruyter Mouton, 2011
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UB Frankfurt Linguistik
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31
Second Language Development Theories and Technology-mediated Language Learning
In: World Languages and Literatures Faculty Publications and Presentations (2011)
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32
New media, new communicative genres and inclusive technology-mediated L2 pedagogy: A conversation with Steve Thorne
In: World Languages and Literatures Faculty Publications and Presentations (2011)
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33
Second language use, socialization, and learning in internet interest communities and online gaming
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 93 (2009), 802-821
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34
Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 93 (2009) 1, 802-821
OLC Linguistik
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35
‘Community’, Semiotic Flows, and Mediated Contribution to Activity
In: World Languages and Literatures Faculty Publications and Presentations (2009)
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36
10 Key Principles for Designing Video Games for Foreign Language Learning
In: World Languages and Literatures Faculty Publications and Presentations (2009)
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37
EDUCATING FOR ADVANCED FOREIGN LANGUAGE CAPACITIES: CONSTRUCTS, CURRICULUM, INSTRUCTION, ASSESSMENT. Heidi Byrnes, Heather D. Weger-Guntharp, and Katherine Sprang (Eds.)
In: Studies in second language acquisition. - New York, NY [u.a.] : Cambridge Univ. Press 30 (2008) 2, 263-264
OLC Linguistik
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38
Book Reviews
In: Studies in second language acquisition. - New York, NY [u.a.] : Cambridge Univ. Press 30 (2008) 3, 394-395
OLC Linguistik
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39
Mediation as objectification in the development of professional academic discourse: a corpus-informed curricular innovation
In: Sociocultural theory and the teaching of second languages. - London [u.a.] : Equinox (2008), 256-284
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40
“Bridging Activities,” New Media Literacies, and Advanced Foreign Language Proficiency
In: World Languages and Literatures Faculty Publications and Presentations (2008)
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