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1
Immediate Feedback for Students to Solve Notebook Reproducibility Problems in the Classroom
In: 2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) ; https://hal.archives-ouvertes.fr/hal-03378094 ; 2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), Oct 2021, Saint Louis, Missouri, United States. ⟨10.1109/VL/HCC51201.2021.9576363⟩ (2021)
Abstract: International audience ; Jupyter notebooks have gained popularity in educational settings. In France, it is one of the tools used by teachers in post-secondary classes to teach programming. When students complete their assignments, they send their notebooks to the teacher for feedback or grading. However, the teacher may not be able to reproduce the results contained in the notebooks. Indeed, students rely on the non-linearity of notebooks to write and execute code cells in an arbitrary order. Conversely, teachers are not aware of this implicit execution order and expect to reproduce the results by running the cells linearly from top to bottom. These two modes of usage conflict, making it difficult for teachers to evaluate their students' work. This article investigates the use of immediate visual feedback to alleviate the issue of non-reproducibility of students' notebooks. We implemented a Jupyter plug-in called Notebook Reproducibility Monitor (NoRM) that pinpoints the non-reproducible cells of a notebook under modifications. To evaluate the benefits of this approach, we perform a controlled study with 37 students on a programming assignment, followed by a focus group. Our results show that the plug-in significantly improves the reproducibility of notebooks without sacrificing the productivity of students.
Keyword: [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]; computer science education; notebooks; reproducibility
URL: https://doi.org/10.1109/VL/HCC51201.2021.9576363
https://hal.archives-ouvertes.fr/hal-03378094
https://hal.archives-ouvertes.fr/hal-03378094/file/main.pdf
https://hal.archives-ouvertes.fr/hal-03378094/document
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2
3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
Tazouti, Yassine. - : HAL CCSD, 2021
In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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3
Lyntax - A grammar-Based Tool for Linguistics ...
de Sousa, Manuel Gouveia Carneiro; Pereira, Maria João Varanda; Henriques, Pedro Rangel. - : Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2021
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4
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
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5
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
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6
Introducing Low-Stakes Just-in-Time Assessments to a Flipped Software Engineering Course
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7
Using augmented reality with speech input for non-native children's language learning
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8
The affordances of process-tracing technologies for supporting L2 writing instruction
In: English Publications (2018)
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9
Socio-cultural challenges in global software engineering education
Hoda, R.; Babar, M.; Shastri, Y.. - : IEEE, 2017
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10
Использование массовых открытых онлайн-курсов в математической подготовке специалистов по программной инженерии
ДАЦУН НАТАЛЬЯ НИКОЛАЕВНА; УРАЗАЕВА ЛИЛИЯ ЮСУПОВНА. - : Общество с ограниченной ответственностью «Издательский центр «Науковедение», 2015
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11
A comparison of two iterations of a software studio course based on continuous integration
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12
Erron: A Phrase-Based Machine Translation Approach to Customized Spelling Correction
In: http://rave.ohiolink.edu/etdc/view?acc_num=osu1322667721 (2011)
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13
To what extent does a digital audio feedback strategy support large cohorts?
Fitzgerald, Rachel. - : Dechema e.V., 2011
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14
Software Internationalization: A Framework Validated Against Industry Requirements for Computer Science and Software Engineering Programs
In: Master's Theses (2010)
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15
A data structure for representing multi-version texts online
Schmidt, Desmond; Colomb, Robert. - : Academic Press, 2009
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16
Integrating Ontologies into Multiagent Systems Engineering
In: DTIC (2006)
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17
The Incorporation of Communicative Language Teaching into the Elaboration of Interactive Software for ESL/EFL Learning
In: Master's Theses, Dissertations, Graduate Research and Major Papers Overview (2006)
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18
A Multi-Platform Application Suite for Enhancing South Asian Language Pedagogy
In: Computer Science: Faculty Publications and Other Works (2003)
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19
Beyond Word Processing: Using an Interactive Learning Environment to Teach Writing.
In: DTIC AND NTIS (1996)
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20
A Hypermedia Approach to the Design of an Intelligent Tutoring System
In: DTIC AND NTIS (1991)
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