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Preliminary Evaluations of AMBRE-KB, an Authoring Tool to Elicit Knowledge to Be Taught Without Programming
In: Computers Supported Education - 9th International Conference, CSEDU 2017, Porto, Portugal, April 21-23, 2017, Revised Selected Papers ; https://hal.archives-ouvertes.fr/hal-01937115 ; Escudeiro P., Costagliola G., Zvacek S., Uhomoibhi J., McLaren B. Computers Supported Education - 9th International Conference, CSEDU 2017, Porto, Portugal, April 21-23, 2017, Revised Selected Papers, 865, Springer, pp.116-137, 2018, Communications in Computer and Information Science, 978-3-319-94639-9. ⟨10.1007/978-3-319-94640-5_6⟩ ; https://link.springer.com/chapter/10.1007/978-3-319-94640-5_6 (2018)
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Modelling e-Learner Comprehension Within a Conversational Intelligent Tutoring System
In: IFIP Advances in Information and Communication Technology ; 11th IFIP World Conference on Computers in Education (WCCE) ; https://hal.inria.fr/hal-01762899 ; 11th IFIP World Conference on Computers in Education (WCCE), Jul 2017, Dublin, Ireland. pp.251-260, ⟨10.1007/978-3-319-74310-3_27⟩ (2017)
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СОСТОЯНИЕ И УРОВЕНЬ РАЗРАБОТОК СИСТЕМ АВТОМАТИЧЕСКОЙ ОЦЕНКИ СВОБОДНЫХ ОТВЕТОВ НА ЕСТЕСТВЕННОМ ЯЗЫКЕ
МИШУНИН О.Б.; САВИНОВ А.П.; ФИРСТОВ Д.И.. - : Общество с ограниченной ответственностью "Издательский Дом "Академия Естествознания", 2016
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Incorporating Learning Characteristics into Automatic Essay Scoring Models: What Individual Differences and Linguistic Features Tell Us about Writing Quality ...
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Incorporating Learning Characteristics into Automatic Essay Scoring Models: What Individual Differences and Linguistic Features Tell Us about Writing Quality ...
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6
Automatic Generation and Classification of Minimal Meaningful Propositions in Educational Systems
In: 26th International Conference on Computational Linguistics, December 11-17, 2016. Osaka, Japan. (2016)
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7
A Serious Game for Second Language Acquisition in a Virtual Environment
In: ISSN: 1690-4532 ; EISSN: 1690-4524 ; Journal of Systemics, Cybernetics and Informatics ; https://hal.inria.fr/hal-00766460 ; Journal of Systemics, Cybernetics and Informatics, Caracas [Miranda]: International Institute of Informatics and Systemics, 2012, 10 (1), pp.24-34 (2012)
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8
A Serious Game for Second Language Acquisition in a Virtual Environment
In: http://www.loria.fr/~gardent/publis/allegro-jsci12.pdf (2012)
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9
A Framework for Multiple Adaptable Pedagogical Strategies in Intelligent Tutoring Systems
Mathews, Moffat Mannunkal. - : University of Canterbury. Computer Science and Software Engineering, 2012
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10
A Serious Game for Second Language Acquisition
In: Third International Conference on Computer Supported Education - CSEDU 2011 ; https://hal.inria.fr/hal-00643955 ; Third International Conference on Computer Supported Education - CSEDU 2011, May 2011, Noordwijkerout, Netherlands. pp.394--397 (2011)
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11
I-FLEG: A 3D-Game for Learning French.
In: The 9th International Conference on Education and Information Systems, Technologies and Applications - EISTA 2011 ; https://hal.inria.fr/hal-00643959 ; The 9th International Conference on Education and Information Systems, Technologies and Applications - EISTA 2011, Jul 2011, Orlando, United States (2011)
Abstract: International audience ; In this paper, we present I-FLEG, a serious language game designed for interactively learning French as a second language. The game is integrated in Second Life and exploits the 3D virtual reality environment provided by this platform to implement immersive, learn-by-doing techniques that have proved to be among the most effective learning strategies in second language acquisition. Furthermore, the integration of the game in Second Life permits to fulfill many important desiderata of computer-aided learning technology. It allows ubiquitous, long distance learning as well as universal access. In addition, these characteristics by facilitating the collection of big amounts of test data over the web render our game an ideal device for both monitoring learner performance in dependence on situational context factors and for comparing different teaching technologies.
Keyword: [INFO.INFO-CL]Computer Science [cs]/Computation and Language [cs.CL]; Computer Assisted Learning; Immersive Learning; Intelligent Tutoring Systems; Virtual Learning Environments
URL: https://hal.inria.fr/hal-00643959
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12
Integrating parallel analysis modules to evaluate the meaning of answers to reading comprehension questions
In: http://www.sfs.uni-tuebingen.de/%7Edm/papers/meurers-ziai-ott-bailey-11.pdf (2011)
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13
A serious game for second language acquisition
In: http://hal.inria.fr/docs/00/76/64/60/PDF/allegro-jsci12.pdf (2011)
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14
A Study of Feedback Strategies in Foreign Language Classrooms and Tutorials with Implications for Intelligent Computer-Assisted Language Learning Systems
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15
Design, development and assessment of the Java Intelligent Tutoring System
Sykes, Edward R.. - : Brock University, 2009
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16
How the PILEFACE System, Dealing with Pragmatics, Takes Cultural Factors into Account
In: ITS'2008: 9th International Conference on Intelligent Tutoring Systems, Workshop on Culturally Aware Tutoring Systems (CATS'2008) ; https://hal-lirmm.ccsd.cnrs.fr/lirmm-00351755 ; ITS'2008: 9th International Conference on Intelligent Tutoring Systems, Workshop on Culturally Aware Tutoring Systems (CATS'2008), Jun 2008, Montreal, Canada. pp.47-58 ; http://www.iro.umontreal.ca/~blanchae/CATS2008/CATS2008.pdf (2008)
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17
Natural Language Dialogue for Intelligent Tutoring Systems
In: DTIC (2007)
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18
Detecting question-bearing turns in spoken tutorial dialogues
In: http://www.cs.columbia.edu/nlp/papers/2006/liscombe_al_06.pdf (2006)
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19
iSTART: A web-based reading strategy intervention that improves students’ science comprehension
In: http://csep.psyc.memphis.edu/mcnamara/pdf/iads2004istart.pdf (2004)
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Spoken Dialogue for Simulation Control and Conversational Tutoring
In: DTIC (2004)
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