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41
Comparing decoding mechanisms for parsing argumentative structures ...
Afantenos, Stergos; Peldszus, Andreas; Stede, Manfred. - : Universität Potsdam, 2020
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42
Investigating the Transformation of Original Work by the Online Fan Fiction Community: A Case Study for Supernatural ...
Kleindienst, Nina; Schmidt, Thomas. - : Universität Regensburg, 2020
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43
Live Sentiment Annotation of Movies via Arduino and a Slider ...
Schmidt, Thomas; Halbhuber, David. - : Universität Regensburg, 2020
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44
Erfahrung und Gewissheit – Orientierungen in den Wissenschaften und im Alltag. IV. Regensburger Symposium vom 24.-26. März 2011 ...
Thim-Mabrey, Christiane; Brack, Matthias. - : Universität Regensburg, 2020
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45
Towards an Analysis of Gender in Video Game Culture: Exploring Gender specific Vocabulary in Video Game Magazines ...
Schmidt, Thomas; Engl, Isabella; Herzog, Juliane. - : Universität Regensburg, 2020
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46
Distant Reading of Religious Online Communities: A Case Study for Three Religious Forums on Reddit ...
Schmidt, Thomas; Kaindl, Florian; Wolff, Christian. - : Universität Regensburg, 2020
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47
Conversational Language Learning for Human-Robot Interaction
Bothe, Chandrakant Ramesh. - : Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky, 2020
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48
Natural Language Visual Grounding via Multimodal Learning ; Natürliche Sprache Visual Grounding durch multimodales Lernen
Mi, Jinpeng. - : Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky, 2020
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49
Comparing decoding mechanisms for parsing argumentative structures
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50
Visualizing Collocations in Religious Online Forums
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51
Acquisition and Analysis of a Meme Corpus to Investigate Web Culture
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52
Distant Reading of Religious Online Communities: A Case Study for Three Religious Forums on Reddit
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53
Live Sentiment Annotation of Movies via Arduino and a Slider
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54
Towards an Analysis of Gender in Video Game Culture: Exploring Gender specific Vocabulary in Video Game Magazines
Abstract: We present preliminary results of a project examining the role and usage of gender specific vocabulary in a corpus of video game magazines. The corpus consists of three popular video game magazines with 634 issues from the 1980s until 2011 and was gathered via OCR-scans of the platform archive.org. We report on the distribution and progression of gender-specific words by using word lists of the LIWC for the categories “male” and “female”. We can indeed show that words of the type male are considerably more frequent than words of the type female, with a slight increase of female words during 2006–2010. This is in line with the overall development of gaming culture throughout these years and previous research in the humanities. Furthermore, we analyzed how the usage of negatively connoted words for female depictions (e.g. chick, slut) has evolved and identified a constant increase throughout the years reaching the climax around 2001–2005, a timespan that coincides with the release and popularity of games encompassing rather sexist concepts. We discuss the limitations of our explorations and report on plans to further investigate the role of gender in gaming culture.
Keyword: 004 Informatik; 150 Psychologie; 300 Sozialwissenschaften; 400 Sprachwissenschaft; 420 Englisch; 770 Fotografie; 800 Literatur; Computerkunst; ddc:004; ddc:150; ddc:300; ddc:400; ddc:420; ddc:770; ddc:800; Linguistik; Literaturwissenschaft; Rhetorik; Soziologie
URL: https://epub.uni-regensburg.de/49297/
https://www.researchgate.net/publication/354462571_Towards_an_Analysis_of_Gender_in_Video_Game_Culture_Exploring_Gender-specific_Vocabulary_in_Video_Game_Magazines
https://epub.uni-regensburg.de/49297/1/DHN2-Schmidt-Camera-Ready%20with%20Revisions.pdf
http://ceur-ws.org/Vol-2612/short20.pdf
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55
Der Einsatz von Distant Reading auf einem Korpus deutschsprachiger Songtexte
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56
Erfahrung und Gewissheit – Orientierungen in den Wissenschaften und im Alltag. IV. Regensburger Symposium vom 24.-26. März 2011
Thim-Mabrey, Christiane; Brack, Matthias. - : Universitätsbibliothek Regensburg, 2020
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57
Investigating the Transformation of Original Work by the Online Fan Fiction Community: A Case Study for Supernatural
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58
Can we predict new facts with open knowledge graph embeddings? A benchmark for open link prediction
Gashteovski, Kiril; Gemulla, Rainer; Wang, Yanjie. - : Association for Computational Linguistics, 2020
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59
Treebanking user-generated content: A proposal for a unified representation in universal dependencies
Sanguinetti, Manuela; Bosco, Cristina; Cassidy, Lauren. - : ELRA, 2020. : IDS, Bibliothek, 2020
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60
Unsupervised stance detection for arguments from consequences
Kobbe, Jonathan; Stuckenschmidt, Heiner; Hulpus, Ioana. - : Association for Computational Linguistics, 2020
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